Kick player out of bed when bed destroyed
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942b9468ff
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@ -22,6 +22,18 @@ local function destruct_bed(pos, n)
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end
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end
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end
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end
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local function kick_player_after_destruct(pos)
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for name, _ in pairs(mcl_beds.pos) do
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if vector.equals(pos, mcl_beds.pos) then
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local player = minetest.get_player_by_name(name)
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if player and player:is_player() then
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mcl_beds.kick_player(player)
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break
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end
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end
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end
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end
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local beddesc = "Beds allow you to sleep at night and make the time pass faster."
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local beddesc = "Beds allow you to sleep at night and make the time pass faster."
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local beduse = "To use a bed, stand close to it and right-click the bed to sleep in it. Sleeping only works when the sun sets, at night or during a thunderstorm. The bed must also be clear of any danger."
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local beduse = "To use a bed, stand close to it and right-click the bed to sleep in it. Sleeping only works when the sun sets, at night or during a thunderstorm. The bed must also be clear of any danger."
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if minetest.settings:get_bool("enable_bed_respawn") == false then
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if minetest.settings:get_bool("enable_bed_respawn") == false then
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@ -125,6 +137,7 @@ function mcl_beds.register_bed(name, def)
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on_destruct = function(pos)
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on_destruct = function(pos)
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destruct_bed(pos, 1)
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destruct_bed(pos, 1)
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kick_player_after_destruct(pos)
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end,
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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@ -199,6 +212,7 @@ function mcl_beds.register_bed(name, def)
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on_rotate = false,
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on_rotate = false,
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on_destruct = function(pos)
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on_destruct = function(pos)
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destruct_bed(pos, 2)
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destruct_bed(pos, 2)
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kick_player_after_destruct(pos)
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end,
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end,
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})
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})
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