Add bossbar support
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@ -5,6 +5,8 @@ local active_events = {}
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local tpl_eventdef = {
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stage = 1,
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max_stage = 1,
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percent = 100,
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bossbars = {},
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--pos = vector.zero(),
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--time_start = 0,
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completed = false,
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@ -23,6 +25,21 @@ function mcl_events.register_event(name,def)
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mcl_events.registered_events[name].name = name
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end
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local function addbars(self)
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for _,player in pairs(minetest.get_connected_players()) do
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if vector.distance(self.pos,player:get_pos()) < 75 then
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local bar = mcl_bossbars.add_bar(player, {color = "red", text = self.name .. " stage "..self.stage.." / "..self.max_stage, percentage = self.percent }, true,1)
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table.insert(self.bars,bar)
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end
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end
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end
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local function update_bars(self)
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for _,b in pairs(self.bars) do
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mcl_bossbars.update_bar(b,{text = self.name .. " stage "..self.stage,percentage=self.percent})
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end
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end
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local function start_event(p,e)
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minetest.log("event started: "..e.name.." at "..minetest.pos_to_string(p))
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local idx = #active_events + 1
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@ -32,11 +49,17 @@ local function start_event(p,e)
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active_events[idx].stage = 1
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active_events[idx].time_start = os.time()
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active_events[idx]:on_start(p)
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active_events[idx].bars = {}
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active_events[idx].percent = 0
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addbars(active_events[idx])
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end
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local function finish_event(self,idx)
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minetest.log("event finished: "..self.name.." at "..minetest.pos_to_string(self.pos))
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if self.on_complete then self:on_complete() end
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for _,b in pairs(self.bars) do
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mcl_bossbars.remove_bar(b)
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end
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table.remove(active_events,idx)
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end
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@ -53,16 +76,16 @@ function check_events(dtime)
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local p = ae:cond_progress()
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if p == true then
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ae.stage = ae.stage + 1
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minetest.log("event progressed to stage "..ae.stage)
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ae:on_stage_begin()
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elseif tonumber(p) then
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ae.stage = tonumber(p) or ae.stage + 1
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minetest.log("event progressed to stage "..ae.stage)
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ae:on_stage_begin()
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end
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elseif not ae.finished and ae.on_step then
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ae:on_step()
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end
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addbars(ae)
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--update_bars(ae)
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end
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etime = etime - dtime
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if etime > 0 then return end
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@ -81,6 +104,8 @@ minetest.register_globalstep(check_events)
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mcl_events.register_event("infestation",{
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max_stage = 5,
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health = 1,
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health_max = 1,
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cond_start = function(self)
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local r = {}
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for _,p in pairs(minetest.get_connected_players()) do
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@ -93,28 +118,45 @@ mcl_events.register_event("infestation",{
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end,
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on_start = function(self)
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self.mobs = {}
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self.health_max = 1
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self.health = 0
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end,
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cond_progress = function(self)
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local m = {}
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local h = 0
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for k,o in pairs(self.mobs) do
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if o and o:get_pos() then table.insert(m,o) end
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if o and o:get_pos() then
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local l = o:get_luaentity()
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h = h + l.health
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table.insert(m,o)
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end
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end
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self.health = h
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self.percent = math.max(0,(self.health / self.health_max ) * 100)
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if #m < 1 then
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minetest.log("INFESTATION stage "..self.stage.." completed")
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return true end
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self.mobs = m
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end,
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on_stage_begin = function(self)
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minetest.log("event "..self.name.." stage "..self.stage.." begin...")
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self.health_max = 1
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for i=1,5 * self.stage do
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local m = mcl_mobs.spawn(vector.add(self.pos,vector.new(math.random(20)-10,0,math.random(20)-10)),"mobs_mc:silverfish")
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if m then
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local l = m:get_luaentity()
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if l then
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self.health_max = self.health_max + l.health
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table.insert(self.mobs,m)
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end
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end
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end,
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cond_complete = function(self)
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return self.stage >= self.max_stage
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local m = {}
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for k,o in pairs(self.mobs) do
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if o and o:get_pos() then
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local l = o:get_luaentity()
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table.insert(m,o)
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end
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end
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return self.stage >= self.max_stage and #m < 1
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end,
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on_complete = function(self)
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minetest.log("INFESTATION complete")
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@ -1,3 +1,3 @@
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name = mcl_events
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author = cora
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depends = mcl_mobs
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depends = mcl_mobs,mcl_bossbars
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