Generate cocoas at jungle trees
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@ -62,6 +62,7 @@ local crop_def = {
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"[combine:32x32:-10,0=mcl_cocoas_cocoa_stage_0.png", "[combine:32x32:-10,0=mcl_cocoas_cocoa_stage_0.png",
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},
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "facedir",
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walkable = true,
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drop = "mcl_dye:brown",
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@ -154,39 +155,44 @@ crop_def.drop = "mcl_dye:brown 3",
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minetest.register_node("mcl_cocoas:cocoa_3", table.copy(crop_def))
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-- Add random cocoa pods to jungle trees
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-- TODO: Do this more efficiently, with LuaVoxelManip
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minetest.register_on_generated(function(minp, maxp)
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if maxp.y < 0 then
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return
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end
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local pos, dir
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local pos, treepos, dir
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local cocoa = minetest.find_nodes_in_area(minp, maxp, "mcl_core:jungletree")
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for n = 1, #cocoa do
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pos = cocoa[n]
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treepos = table.copy(pos)
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if minetest.find_node_near(pos, 1, {"mcl_core:jungleleaves"}) then
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dir = math.random(1, 80)
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dir = math.random(1, 40)
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if dir == 1 then
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pos.x = pos.x + 1
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elseif dir == 2 then
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pos.x = pos.x - 1
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elseif dir == 3 then
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pos.z = pos.z + 1
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elseif dir == 4 then
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elseif dir == 2 then
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pos.z = pos.z - 1
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elseif dir == 3 then
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pos.x = pos.x + 1
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elseif dir == 4 then
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pos.x = pos.x -1
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end
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if dir < 5
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and minetest.get_node(pos).name == "air"
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and minetest.get_node_light(pos) > 12 then
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local nn = minetest.get_node(pos).name
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if dir < 5
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and nn == "air"
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and minetest.get_node_light(pos) > 12 then
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minetest.swap_node(pos, {
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name = "mcl_cocoas:cocoa_" .. tostring(math.random(1, 3))
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name = "mcl_cocoas:cocoa_" .. tostring(math.random(1, 3)),
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param2 = minetest.dir_to_facedir(vector.subtract(treepos, pos))
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})
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end
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