Merge branch 'master' into damage
This commit is contained in:
commit
f0d7715080
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@ -1030,6 +1030,14 @@ local node_ok = function(pos, fallback)
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||||||
return minetest.registered_nodes[fallback]
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return minetest.registered_nodes[fallback]
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||||||
end
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end
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||||||
|
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||||||
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local function get_light(pos, tod)
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||||||
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if math.abs(pos.x) < 31000 and math.abs(pos.y) < 31000 and math.abs(pos.z) < 31000 then
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local lightfunc = minetest.get_natural_light or minetest.get_node_light
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return lightfunc(pos, tod)
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||||||
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else
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return 0
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||||||
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end
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end
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||||||
-- environmental damage (water, lava, fire, light etc.)
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-- environmental damage (water, lava, fire, light etc.)
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local do_env_damage = function(self)
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local do_env_damage = function(self)
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@ -1075,7 +1083,6 @@ local do_env_damage = function(self)
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|
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||||||
-- Use get_node_light for Minetest version 5.3 where get_natural_light
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-- Use get_node_light for Minetest version 5.3 where get_natural_light
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-- does not exist yet.
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-- does not exist yet.
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local get_light = minetest.get_natural_light or minetest.get_node_light
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local sunlight = get_light(pos, self.time_of_day)
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local sunlight = get_light(pos, self.time_of_day)
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-- bright light harms mob
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-- bright light harms mob
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@ -619,12 +619,17 @@ mcl_enchanting.enchantments.unbreaking = {
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description = S("Increases item durability."),
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description = S("Increases item durability."),
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curse = false,
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curse = false,
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on_enchant = function(itemstack, level)
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on_enchant = function(itemstack, level)
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local tool_capabilities = itemstack:get_tool_capabilities()
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local name = itemstack:get_name()
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for group, capability in pairs(tool_capabilities.groupcaps) do
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if not minetest.registered_tools[name].tool_capabilities then
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capability.uses = capability.uses * (1 + level)
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return
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end
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end
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||||||
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local tool_capabilities = itemstack:get_tool_capabilities()
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tool_capabilities.punch_attack_uses = tool_capabilities.punch_attack_uses * (1 + level)
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tool_capabilities.punch_attack_uses = tool_capabilities.punch_attack_uses * (1 + level)
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itemstack:get_meta():set_tool_capabilities(tool_capabilities)
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itemstack:get_meta():set_tool_capabilities(tool_capabilities)
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||||||
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-- Unbreaking for groupcaps is handled in this function.
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mcl_enchanting.update_groupcaps(itemstack)
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end,
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end,
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requires_tool = true,
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requires_tool = true,
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treasure = false,
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treasure = false,
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|
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@ -12,11 +12,12 @@ end
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function mcl_enchanting.unload_enchantments(itemstack)
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function mcl_enchanting.unload_enchantments(itemstack)
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local itemdef = itemstack:get_definition()
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local itemdef = itemstack:get_definition()
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if itemdef.tool_capabilities then
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if itemdef.tool_capabilities then
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itemstack:get_meta():set_tool_capabilities(itemdef.tool_capabilities)
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itemstack:get_meta():set_tool_capabilities(nil)
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end
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end
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local meta = itemstack:get_meta()
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local meta = itemstack:get_meta()
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if meta:get_string("name") == "" then
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if meta:get_string("name") == "" then
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meta:set_string("description", "")
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meta:set_string("description", "")
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meta:set_string("groupcaps_hash", "")
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end
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end
|
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end
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end
|
||||||
|
|
||||||
|
|
|
@ -45,18 +45,30 @@ end
|
||||||
-- To make it more efficient it will first check a hash value to determine if
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-- To make it more efficient it will first check a hash value to determine if
|
||||||
-- the tool needs to be updated.
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-- the tool needs to be updated.
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||||||
function mcl_enchanting.update_groupcaps(itemstack)
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function mcl_enchanting.update_groupcaps(itemstack)
|
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if not itemstack:get_meta():get("tool_capabilities") then
|
local name = itemstack:get_name()
|
||||||
|
if not minetest.registered_tools[name].tool_capabilities then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local name = itemstack:get_name()
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local efficiency = mcl_enchanting.get_enchantment(itemstack, "efficiency")
|
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local level = mcl_enchanting.get_enchantment(itemstack, "efficiency")
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local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
|
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local groupcaps = get_efficiency_groupcaps(name, level)
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if unbreaking == 0 and efficiency == 0 then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local groupcaps = get_efficiency_groupcaps(name, efficiency)
|
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local hash = itemstack:get_meta():get_string("groupcaps_hash")
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local hash = itemstack:get_meta():get_string("groupcaps_hash")
|
||||||
|
|
||||||
if not hash or hash ~= groupcaps.hash then
|
if not hash or hash ~= groupcaps.hash then
|
||||||
local tool_capabilities = itemstack:get_tool_capabilities()
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local tool_capabilities = itemstack:get_tool_capabilities()
|
||||||
tool_capabilities.groupcaps = groupcaps.values
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tool_capabilities.groupcaps = groupcaps.values
|
||||||
|
|
||||||
|
-- Increase the number of uses depending on the unbreaking level
|
||||||
|
-- of the tool.
|
||||||
|
for group, capability in pairs(tool_capabilities.groupcaps) do
|
||||||
|
capability.uses = capability.uses * (1 + unbreaking)
|
||||||
|
end
|
||||||
|
|
||||||
itemstack:get_meta():set_tool_capabilities(tool_capabilities)
|
itemstack:get_meta():set_tool_capabilities(tool_capabilities)
|
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itemstack:get_meta():set_string("groupcaps_hash", groupcaps.hash)
|
itemstack:get_meta():set_string("groupcaps_hash", groupcaps.hash)
|
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end
|
end
|
||||||
|
|
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@ -1,69 +1,28 @@
|
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local S = minetest.get_translator("mcl_fireworks")
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local S = minetest.get_translator("mcl_fireworks")
|
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|
|
||||||
player_rocketing = {}
|
local player_rocketing = {}
|
||||||
|
|
||||||
local help = S("Flight Duration:")
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local tt_help = S("Flight Duration:")
|
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local description = S("Firework Rocket")
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local description = S("Firework Rocket")
|
||||||
local rocket_sound = function()
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|
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minetest.sound_play("mcl_fireworks_rocket")
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local function register_rocket(n, duration, force)
|
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minetest.register_craftitem("mcl_fireworks:rocket_" .. n, {
|
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|
description = description,
|
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|
_tt_help = tt_help .. " " .. duration,
|
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inventory_image = "mcl_fireworks_rocket.png",
|
||||||
|
stack_max = 64,
|
||||||
|
on_use = function(itemstack, user, pointed_thing)
|
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|
local elytra = mcl_playerplus.elytra[user]
|
||||||
|
if elytra.active and elytra.rocketing <= 0 then
|
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|
elytra.rocketing = duration
|
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|
itemstack:take_item()
|
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|
minetest.sound_play("mcl_fireworks_rocket", {pos = user:get_pos()})
|
||||||
|
end
|
||||||
|
return itemstack
|
||||||
|
end,
|
||||||
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_craftitem("mcl_fireworks:rocket_1", {
|
register_rocket(1, 2.2, 10)
|
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description = description,
|
register_rocket(2, 4.5, 20)
|
||||||
_tt_help = help.." 1",
|
register_rocket(3, 6, 30)
|
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inventory_image = "mcl_fireworks_rocket.png",
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|
||||||
stack_max = 64,
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|
||||||
on_use = function(itemstack, user, pointed_thing)
|
|
||||||
local torso = user:get_inventory():get_stack("armor", 3)
|
|
||||||
if torso and torso:get_name() == "mcl_armor:elytra" and player_rocketing[user] ~= true then
|
|
||||||
player_rocketing[user] = true
|
|
||||||
minetest.after(2.2, function()
|
|
||||||
player_rocketing[user] = false
|
|
||||||
end)
|
|
||||||
itemstack:take_item()
|
|
||||||
--user:add_player_velocity(vector.multiply(user:get_look_dir(), 20))
|
|
||||||
rocket_sound()
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|
||||||
end
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|
||||||
return itemstack
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|
||||||
end,
|
|
||||||
})
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|
||||||
|
|
||||||
minetest.register_craftitem("mcl_fireworks:rocket_2", {
|
|
||||||
description = description,
|
|
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_tt_help = help.." 2",
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|
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inventory_image = "mcl_fireworks_rocket.png",
|
|
||||||
stack_max = 64,
|
|
||||||
on_use = function(itemstack, user, pointed_thing)
|
|
||||||
local torso = user:get_inventory():get_stack("armor", 3)
|
|
||||||
if torso and torso:get_name() == "mcl_armor:elytra" and player_rocketing[user] ~= true then
|
|
||||||
player_rocketing[user] = true
|
|
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minetest.after(4.5, function()
|
|
||||||
player_rocketing[user] = false
|
|
||||||
end)
|
|
||||||
itemstack:take_item()
|
|
||||||
--user:add_player_velocity(vector.multiply(user:get_look_dir(), 20))
|
|
||||||
rocket_sound()
|
|
||||||
end
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|
||||||
return itemstack
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
|
|
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minetest.register_craftitem("mcl_fireworks:rocket_3", {
|
|
||||||
description = description,
|
|
||||||
_tt_help = help.." 3",
|
|
||||||
inventory_image = "mcl_fireworks_rocket.png",
|
|
||||||
stack_max = 64,
|
|
||||||
on_use = function(itemstack, user, pointed_thing)
|
|
||||||
local torso = user:get_inventory():get_stack("armor", 3)
|
|
||||||
if torso and torso:get_name() == "mcl_armor:elytra" and player_rocketing[user] ~= true then
|
|
||||||
player_rocketing[user] = true
|
|
||||||
minetest.after(6, function()
|
|
||||||
player_rocketing[user] = false
|
|
||||||
end)
|
|
||||||
itemstack:take_item()
|
|
||||||
--user:add_player_velocity(vector.multiply(user:get_look_dir(), 20))
|
|
||||||
rocket_sound()
|
|
||||||
end
|
|
||||||
return itemstack
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
|
|
|
@ -27,9 +27,8 @@ local DELAY = 3 -- seconds before teleporting in Nether portal in Survival mo
|
||||||
local DISTANCE_MAX = 128
|
local DISTANCE_MAX = 128
|
||||||
local PORTAL = "mcl_portals:portal"
|
local PORTAL = "mcl_portals:portal"
|
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local OBSIDIAN = "mcl_core:obsidian"
|
local OBSIDIAN = "mcl_core:obsidian"
|
||||||
local O_Y_MIN, O_Y_MAX = max(mcl_vars.mg_overworld_min, -31), min(mcl_vars.mg_overworld_max_official, 2048)
|
local O_Y_MIN, O_Y_MAX = max(mcl_vars.mg_overworld_min, -31), min(mcl_vars.mg_overworld_max, 2048)
|
||||||
local N_Y_MIN, N_Y_MAX = mcl_vars.mg_bedrock_nether_bottom_min, mcl_vars.mg_bedrock_nether_top_max - H_MIN
|
local N_Y_MIN, N_Y_MAX = mcl_vars.mg_bedrock_nether_bottom_min, mcl_vars.mg_bedrock_nether_top_min - H_MIN
|
||||||
local O_DY, N_DY = O_Y_MAX - O_Y_MIN + 1, N_Y_MAX - N_Y_MIN + 1
|
|
||||||
|
|
||||||
-- Alpha and particles
|
-- Alpha and particles
|
||||||
local node_particles_allowed = minetest.settings:get("mcl_node_particles") or "none"
|
local node_particles_allowed = minetest.settings:get("mcl_node_particles") or "none"
|
||||||
|
@ -78,6 +77,8 @@ local pos_to_string = minetest.pos_to_string
|
||||||
local is_area_protected = minetest.is_area_protected
|
local is_area_protected = minetest.is_area_protected
|
||||||
local get_us_time = minetest.get_us_time
|
local get_us_time = minetest.get_us_time
|
||||||
|
|
||||||
|
local dimension_to_teleport = { nether = "overworld", overworld = "nether" }
|
||||||
|
|
||||||
local limits = {
|
local limits = {
|
||||||
nether = {
|
nether = {
|
||||||
pmin = {x=LIM_MIN, y = N_Y_MIN, z = LIM_MIN},
|
pmin = {x=LIM_MIN, y = N_Y_MIN, z = LIM_MIN},
|
||||||
|
@ -181,10 +182,10 @@ local function get_target(p)
|
||||||
x, o1 = ping_pong(x, TRAVEL_X, LIM_MIN, LIM_MAX)
|
x, o1 = ping_pong(x, TRAVEL_X, LIM_MIN, LIM_MAX)
|
||||||
z, o2 = ping_pong(z, TRAVEL_Z, LIM_MIN, LIM_MAX)
|
z, o2 = ping_pong(z, TRAVEL_Z, LIM_MIN, LIM_MAX)
|
||||||
y = floor(y * TRAVEL_Y + (o1+o2) / 16 * LIM_MAX)
|
y = floor(y * TRAVEL_Y + (o1+o2) / 16 * LIM_MAX)
|
||||||
y = min(max(y + mcl_vars.mg_overworld_min, mcl_vars.mg_overworld_min), mcl_vars.mg_overworld_max)
|
y = min(max(y + O_Y_MIN, O_Y_MIN), O_Y_MAX)
|
||||||
elseif d=="overworld" then
|
elseif d=="overworld" then
|
||||||
x, y, z = floor(x / TRAVEL_X + 0.5), floor(y / TRAVEL_Y + 0.5), floor(z / TRAVEL_Z + 0.5)
|
x, y, z = floor(x / TRAVEL_X + 0.5), floor(y / TRAVEL_Y + 0.5), floor(z / TRAVEL_Z + 0.5)
|
||||||
y = min(max(y + mcl_vars.mg_nether_min, mcl_vars.mg_nether_min), mcl_vars.mg_nether_max)
|
y = min(max(y + N_Y_MIN, N_Y_MIN), N_Y_MAX)
|
||||||
end
|
end
|
||||||
return {x=x, y=y, z=z}, d
|
return {x=x, y=y, z=z}, d
|
||||||
end
|
end
|
||||||
|
@ -457,8 +458,8 @@ local function ecb_scan_area_2(blockpos, action, calls_remaining, param)
|
||||||
local nodes = find_nodes_in_area_under_air(pos1, pos2, {"group:building_block"})
|
local nodes = find_nodes_in_area_under_air(pos1, pos2, {"group:building_block"})
|
||||||
if nodes then
|
if nodes then
|
||||||
local nc = #nodes
|
local nc = #nodes
|
||||||
|
log("action", "[mcl_portals] Area for destination Nether portal emerged! Found " .. tostring(nc) .. " nodes under the air around "..pos_to_string(pos))
|
||||||
if nc > 0 then
|
if nc > 0 then
|
||||||
log("action", "[mcl_portals] Area for destination Nether portal emerged! Found " .. tostring(nc) .. " nodes under the air around "..pos_to_string(pos))
|
|
||||||
for i=1,nc do
|
for i=1,nc do
|
||||||
local node = nodes[i]
|
local node = nodes[i]
|
||||||
local node1 = {x=node.x, y=node.y+1, z=node.z }
|
local node1 = {x=node.x, y=node.y+1, z=node.z }
|
||||||
|
@ -474,7 +475,7 @@ local function ecb_scan_area_2(blockpos, action, calls_remaining, param)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if not distance or (distance0 < distance) or (distance0 < distance-1 and node.y > lava and pos0.y < lava) then
|
if not distance or (distance0 < distance) or (distance0 < distance-1 and node.y > lava and pos0.y < lava) then
|
||||||
log("action", "[mcl_portals] found distance "..tostring(distance0).." at pos "..pos_to_string(node))
|
log("verbose", "[mcl_portals] found distance "..tostring(distance0).." at pos "..pos_to_string(node))
|
||||||
distance = distance0
|
distance = distance0
|
||||||
pos0 = {x=node1.x, y=node1.y, z=node1.z}
|
pos0 = {x=node1.x, y=node1.y, z=node1.z}
|
||||||
end
|
end
|
||||||
|
@ -626,7 +627,7 @@ end
|
||||||
-- Pos can be any of the inner part.
|
-- Pos can be any of the inner part.
|
||||||
-- The frame MUST be filled only with air or any fire, which will be replaced with Nether portal blocks.
|
-- The frame MUST be filled only with air or any fire, which will be replaced with Nether portal blocks.
|
||||||
-- If no Nether portal can be lit, nothing happens.
|
-- If no Nether portal can be lit, nothing happens.
|
||||||
-- Returns number of portals created (0, 1 or 2)
|
-- Returns true if portal created
|
||||||
function mcl_portals.light_nether_portal(pos)
|
function mcl_portals.light_nether_portal(pos)
|
||||||
-- Only allow to make portals in Overworld and Nether
|
-- Only allow to make portals in Overworld and Nether
|
||||||
local dim = mcl_worlds.pos_to_dimension(pos)
|
local dim = mcl_worlds.pos_to_dimension(pos)
|
||||||
|
@ -636,11 +637,6 @@ function mcl_portals.light_nether_portal(pos)
|
||||||
local orientation = random(0, 1)
|
local orientation = random(0, 1)
|
||||||
for orientation_iteration = 1, 2 do
|
for orientation_iteration = 1, 2 do
|
||||||
if check_and_light_shape(pos, orientation) then
|
if check_and_light_shape(pos, orientation) then
|
||||||
minetest.after(0.2, function(pos) -- generate target map chunk
|
|
||||||
local pos1 = add(mul(mcl_vars.pos_to_chunk(pos), mcl_vars.chunk_size_in_nodes), mcl_vars.central_chunk_offset_in_nodes)
|
|
||||||
local pos2 = add(pos1, mcl_vars.chunk_size_in_nodes - 1)
|
|
||||||
minetest.emerge_area(pos1, pos2)
|
|
||||||
end, vector.new(pos))
|
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
orientation = 1 - orientation
|
orientation = 1 - orientation
|
||||||
|
@ -672,6 +668,7 @@ local function teleport_no_delay(obj, pos)
|
||||||
if exit then
|
if exit then
|
||||||
finalize_teleport(obj, exit)
|
finalize_teleport(obj, exit)
|
||||||
else
|
else
|
||||||
|
dim = dimension_to_teleport[dim]
|
||||||
-- need to create arrival portal
|
-- need to create arrival portal
|
||||||
create_portal(target, limits[dim].pmin, limits[dim].pmax, name, obj)
|
create_portal(target, limits[dim].pmin, limits[dim].pmax, name, obj)
|
||||||
end
|
end
|
||||||
|
|
|
@ -1,8 +1,9 @@
|
||||||
local S = minetest.get_translator("mcl_playerplus")
|
local S = minetest.get_translator("mcl_playerplus")
|
||||||
|
|
||||||
elytra = {}
|
mcl_playerplus = {
|
||||||
|
elytra = {},
|
||||||
|
}
|
||||||
|
|
||||||
local node_stand_return = ":air"
|
|
||||||
local get_connected_players = minetest.get_connected_players
|
local get_connected_players = minetest.get_connected_players
|
||||||
local dir_to_yaw = minetest.dir_to_yaw
|
local dir_to_yaw = minetest.dir_to_yaw
|
||||||
local get_item_group = minetest.get_item_group
|
local get_item_group = minetest.get_item_group
|
||||||
|
@ -149,13 +150,6 @@ minetest.register_globalstep(function(dtime)
|
||||||
|
|
||||||
for _,player in pairs(get_connected_players()) do
|
for _,player in pairs(get_connected_players()) do
|
||||||
|
|
||||||
local c_x, c_y = unpack(player_collision(player))
|
|
||||||
|
|
||||||
if player:get_velocity().x + player:get_velocity().y < .5 and c_x + c_y > 0 then
|
|
||||||
--minetest.chat_send_player(player:get_player_name(), "pushed at " .. c_x + c_y .. " parsecs.")
|
|
||||||
player:add_velocity({x=c_x, y=0, z=c_y})
|
|
||||||
end
|
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
_ _ _
|
_ _ _
|
||||||
__ _ _ __ (_)_ __ ___ __ _| |_(_) ___ _ __ ___
|
__ _ _ __ (_)_ __ ___ __ _| |_(_) ___ _ __ ___
|
||||||
|
@ -171,9 +165,16 @@ minetest.register_globalstep(function(dtime)
|
||||||
local parent = player:get_attach()
|
local parent = player:get_attach()
|
||||||
local wielded = player:get_wielded_item()
|
local wielded = player:get_wielded_item()
|
||||||
local player_velocity = player:get_velocity() or player:get_player_velocity()
|
local player_velocity = player:get_velocity() or player:get_player_velocity()
|
||||||
|
|
||||||
local wielded_def = wielded:get_definition()
|
local wielded_def = wielded:get_definition()
|
||||||
|
|
||||||
|
local c_x, c_y = unpack(player_collision(player))
|
||||||
|
|
||||||
|
if player_velocity.x + player_velocity.y < .5 and c_x + c_y > 0 then
|
||||||
|
local add_velocity = player.add_player_velocity or player.add_velocity
|
||||||
|
add_velocity(player, {x = c_x, y = 0, z = c_y})
|
||||||
|
player_velocity = player:get_velocity() or player:get_player_velocity()
|
||||||
|
end
|
||||||
|
|
||||||
-- control head bone
|
-- control head bone
|
||||||
local pitch = - degrees(player:get_look_vertical())
|
local pitch = - degrees(player:get_look_vertical())
|
||||||
local yaw = degrees(player:get_look_horizontal())
|
local yaw = degrees(player:get_look_horizontal())
|
||||||
|
@ -185,50 +186,17 @@ minetest.register_globalstep(function(dtime)
|
||||||
player_vel_yaw = limit_vel_yaw(player_vel_yaw, yaw)
|
player_vel_yaw = limit_vel_yaw(player_vel_yaw, yaw)
|
||||||
player_vel_yaws[name] = player_vel_yaw
|
player_vel_yaws[name] = player_vel_yaw
|
||||||
|
|
||||||
local pos = player:get_pos()
|
local fly_pos = player:get_pos()
|
||||||
local node = minetest.get_node_or_nil({x = pos.x, y = pos.y - 0.5, z = pos.z})
|
local fly_node = minetest.get_node({x = fly_pos.x, y = fly_pos.y - 0.5, z = fly_pos.z}).name
|
||||||
|
local elytra = mcl_playerplus.elytra[player]
|
||||||
|
|
||||||
if node then
|
elytra.active = player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra"
|
||||||
node_stand_return = node.name
|
and not player:get_attach()
|
||||||
end
|
and (elytra.active or control.jump and player_velocity.y < -6)
|
||||||
|
and (fly_node == "air" or fly_node == "ignore")
|
||||||
|
|
||||||
local chestplate = player:get_inventory():get_stack("armor", 3)
|
if elytra.active then
|
||||||
|
|
||||||
if player_rocketing[player] and player_rocketing[player] == true and chestplate:get_name() == "mcl_armor:elytra" then
|
|
||||||
if math.abs(player_velocity.x) + math.abs(player_velocity.y) + math.abs(player_velocity.z) < 40 then
|
|
||||||
player:add_player_velocity(vector.multiply(player:get_look_dir(), 4))
|
|
||||||
elytra[player] = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
controls.register_on_press(function(player, key)
|
|
||||||
if key~="jump" and key~="RMB" then return end
|
|
||||||
if key=="jump" then
|
|
||||||
if player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra" and player_velocity.y < -6 and elytra[player] ~= true then
|
|
||||||
elytra[player] = true
|
|
||||||
elseif key=="RMB" then
|
|
||||||
if wielded:get_name() == "mcl_tools:rocket" then
|
|
||||||
wielded:take_item()
|
|
||||||
player:set_wielded_item(wielded)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
if elytra[player] == true and node_stand_return ~= "air" or elytra[player] == true and player:get_inventory():get_stack("armor", 3):get_name() ~= "mcl_armor:elytra" or player:get_attach() ~= nil then
|
|
||||||
elytra[player] = false
|
|
||||||
end
|
|
||||||
--[[
|
|
||||||
if player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra" and player_velocity.y < -6 and elytra[player] ~= true and is_sprinting(name) then
|
|
||||||
elytra[player] = true
|
|
||||||
elseif elytra[player] == true and node_stand_return ~= "air" or elytra[player] == true and player:get_inventory():get_stack("armor", 3):get_name() ~= "mcl_armor:elytra" or player:get_attach() ~= nil then
|
|
||||||
elytra[player] = false
|
|
||||||
end]]
|
|
||||||
|
|
||||||
if elytra[player] == true then
|
|
||||||
mcl_player.player_set_animation(player, "fly")
|
mcl_player.player_set_animation(player, "fly")
|
||||||
playerphysics.add_physics_factor(player, "gravity", "mcl_playerplus:elytra", 0.1)
|
|
||||||
if player_velocity.y < -1.5 then
|
if player_velocity.y < -1.5 then
|
||||||
player:add_velocity({x=0, y=0.17, z=0})
|
player:add_velocity({x=0, y=0.17, z=0})
|
||||||
end
|
end
|
||||||
|
@ -241,7 +209,17 @@ minetest.register_globalstep(function(dtime)
|
||||||
end
|
end
|
||||||
player:add_velocity({x=dir.x, y=look_pitch, z=dir.z})
|
player:add_velocity({x=dir.x, y=look_pitch, z=dir.z})
|
||||||
end
|
end
|
||||||
|
playerphysics.add_physics_factor(player, "gravity", "mcl_playerplus:elytra", 0.1)
|
||||||
|
|
||||||
|
if elytra.rocketing > 0 then
|
||||||
|
elytra.rocketing = elytra.rocketing - dtime
|
||||||
|
if vector.length(player_velocity) < 40 then
|
||||||
|
local add_velocity = player.add_velocity or player.add_player_velocity
|
||||||
|
add_velocity(player, vector.multiply(player:get_look_dir(), 4))
|
||||||
|
end
|
||||||
|
end
|
||||||
else
|
else
|
||||||
|
elytra.rocketing = 0
|
||||||
playerphysics.remove_physics_factor(player, "gravity", "mcl_playerplus:elytra")
|
playerphysics.remove_physics_factor(player, "gravity", "mcl_playerplus:elytra")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -271,16 +249,16 @@ minetest.register_globalstep(function(dtime)
|
||||||
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0))
|
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0))
|
||||||
end
|
end
|
||||||
|
|
||||||
if elytra[player] == true then
|
if elytra.active then
|
||||||
-- set head pitch and yaw when swimming
|
-- set head pitch and yaw when flying
|
||||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0))
|
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0))
|
||||||
-- sets eye height, and nametag color accordingly
|
-- sets eye height, and nametag color accordingly
|
||||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
|
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||||
-- control body bone when swimming
|
-- control body bone when flying
|
||||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0))
|
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0))
|
||||||
elseif parent then
|
elseif parent then
|
||||||
local parent_yaw = degrees(parent:get_yaw())
|
local parent_yaw = degrees(parent:get_yaw())
|
||||||
player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
|
player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, -limit_vel_yaw(yaw, parent_yaw) + parent_yaw, 0))
|
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, -limit_vel_yaw(yaw, parent_yaw) + parent_yaw, 0))
|
||||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
|
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
|
||||||
elseif control.sneak then
|
elseif control.sneak then
|
||||||
|
@ -294,12 +272,12 @@ minetest.register_globalstep(function(dtime)
|
||||||
-- set head pitch and yaw when swimming
|
-- set head pitch and yaw when swimming
|
||||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0))
|
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0))
|
||||||
-- sets eye height, and nametag color accordingly
|
-- sets eye height, and nametag color accordingly
|
||||||
player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,0.8,0.312}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
|
player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,0.8,0.312}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||||
-- control body bone when swimming
|
-- control body bone when swimming
|
||||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0))
|
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0))
|
||||||
else
|
else
|
||||||
-- sets eye height, and nametag color accordingly
|
-- sets eye height, and nametag color accordingly
|
||||||
player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
|
player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||||
|
|
||||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, player_vel_yaw - yaw, 0))
|
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, player_vel_yaw - yaw, 0))
|
||||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0, -player_vel_yaw + yaw, 0))
|
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0, -player_vel_yaw + yaw, 0))
|
||||||
|
@ -540,6 +518,7 @@ minetest.register_on_joinplayer(function(player)
|
||||||
swimDistance = 0,
|
swimDistance = 0,
|
||||||
jump_cooldown = -1, -- Cooldown timer for jumping, we need this to prevent the jump exhaustion to increase rapidly
|
jump_cooldown = -1, -- Cooldown timer for jumping, we need this to prevent the jump exhaustion to increase rapidly
|
||||||
}
|
}
|
||||||
|
mcl_playerplus.elytra[player] = {active = false, rocketing = 0}
|
||||||
end)
|
end)
|
||||||
|
|
||||||
-- clear when player leaves
|
-- clear when player leaves
|
||||||
|
@ -547,4 +526,5 @@ minetest.register_on_leaveplayer(function(player)
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
|
|
||||||
mcl_playerplus_internal[name] = nil
|
mcl_playerplus_internal[name] = nil
|
||||||
|
mcl_playerplus.elytra[player] = nil
|
||||||
end)
|
end)
|
||||||
|
|
Loading…
Reference in New Issue
Block a user