Make anvil selection/collision box more MC like
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@ -284,6 +284,12 @@ local function damage_anvil_by_falling(pos, distance)
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end
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end
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end
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end
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local anvilbox = {
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type = "fixed",
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fixed = {
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{ -8 / 16, -8 / 16, -6 / 16, 8 / 16, 8 / 16, 6 / 16 },
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},
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}
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local anvildef = {
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local anvildef = {
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groups = {pickaxey=1, falling_node=1, falling_node_damage=1, crush_after_fall=1, deco_block=1, anvil=1},
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groups = {pickaxey=1, falling_node=1, falling_node_damage=1, crush_after_fall=1, deco_block=1, anvil=1},
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tiles = {"mcl_anvils_anvil_top_damaged_0.png^[transformR90", "mcl_anvils_anvil_base.png", "mcl_anvils_anvil_side.png"},
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tiles = {"mcl_anvils_anvil_top_damaged_0.png^[transformR90", "mcl_anvils_anvil_base.png", "mcl_anvils_anvil_side.png"},
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@ -297,12 +303,14 @@ local anvildef = {
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node_box = {
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node_box = {
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type = "fixed",
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type = "fixed",
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fixed = {
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fixed = {
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{ -6/16, -8/16, -6/16, 6/16, -4/16, 6/16 },
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{ -6 / 16, -8 / 16, -6 / 16, 6 / 16, -4 / 16, 6 / 16 },
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{ -5/16, -4/16, -4/16, 5/16, -3/16, 4/16 },
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{ -5 / 16, -4 / 16, -4 / 16, 5 / 16, -3 / 16, 4 / 16 },
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{ -4/16, -3/16, -2/16, 4/16, 2/16, 2/16 },
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{ -4 / 16, -3 / 16, -2 / 16, 4 / 16, 2 / 16, 2 / 16 },
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{ -8/16, 2/16, -5/16, 8/16, 8/16, 5/16 },
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{ -8 / 16, 2 / 16, -5 / 16, 8 / 16, 8 / 16, 5 / 16 },
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}
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}
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},
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},
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selection_box = anvilbox,
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collision_box = anvilbox,
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sounds = mcl_sounds.node_sound_metal_defaults(),
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sounds = mcl_sounds.node_sound_metal_defaults(),
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_mcl_blast_resistance = 1200,
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_mcl_blast_resistance = 1200,
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_mcl_hardness = 5,
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_mcl_hardness = 5,
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