Make anvil selection/collision box more MC like

This commit is contained in:
NO11 2021-08-26 10:14:57 +00:00
parent af8e88f44c
commit f0af15fcd8

View File

@ -284,6 +284,12 @@ local function damage_anvil_by_falling(pos, distance)
end
end
local anvilbox = {
type = "fixed",
fixed = {
{ -8 / 16, -8 / 16, -6 / 16, 8 / 16, 8 / 16, 6 / 16 },
},
}
local anvildef = {
groups = {pickaxey=1, falling_node=1, falling_node_damage=1, crush_after_fall=1, deco_block=1, anvil=1},
tiles = {"mcl_anvils_anvil_top_damaged_0.png^[transformR90", "mcl_anvils_anvil_base.png", "mcl_anvils_anvil_side.png"},
@ -297,12 +303,14 @@ local anvildef = {
node_box = {
type = "fixed",
fixed = {
{ -6/16, -8/16, -6/16, 6/16, -4/16, 6/16 },
{ -5/16, -4/16, -4/16, 5/16, -3/16, 4/16 },
{ -4/16, -3/16, -2/16, 4/16, 2/16, 2/16 },
{ -8/16, 2/16, -5/16, 8/16, 8/16, 5/16 },
{ -6 / 16, -8 / 16, -6 / 16, 6 / 16, -4 / 16, 6 / 16 },
{ -5 / 16, -4 / 16, -4 / 16, 5 / 16, -3 / 16, 4 / 16 },
{ -4 / 16, -3 / 16, -2 / 16, 4 / 16, 2 / 16, 2 / 16 },
{ -8 / 16, 2 / 16, -5 / 16, 8 / 16, 8 / 16, 5 / 16 },
}
},
selection_box = anvilbox,
collision_box = anvilbox,
sounds = mcl_sounds.node_sound_metal_defaults(),
_mcl_blast_resistance = 1200,
_mcl_hardness = 5,