Simple mob explosion smoke

This commit is contained in:
Wuzzy 2017-05-30 01:50:59 +02:00
parent 45a2e5ed0d
commit f00b0fe7ac

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@ -2794,7 +2794,7 @@ function mobs:explosion(pos, radius, fire, smoke, sound)
minetest.set_node(p, {name = "air"})
if smoke > 0 then
effect(p, 2, "tnt_smoke.png")
effect(p, 2, "tnt_smoke.png", 3*radius, 5*radius, radius, 0)
end
end
end