Fix crash if item dropped in end portal in the end
This commit is contained in:
parent
4f2baf8506
commit
eff91038e8
|
@ -239,9 +239,13 @@ minetest.register_abm({
|
|||
local target
|
||||
if dim == "end" then
|
||||
-- End portal in the End:
|
||||
-- Teleport back to the player's spawn in the Overworld.
|
||||
-- Teleport back to the player's spawn or world spawn in the Overworld.
|
||||
|
||||
if obj:is_player() then
|
||||
target = mcl_spawn.get_spawn_pos(obj)
|
||||
else
|
||||
target = mcl_spawn.get_world_spawn_pos(obj)
|
||||
end
|
||||
else
|
||||
-- End portal in any other dimension:
|
||||
-- Teleport to the End at a fixed position and generate a
|
||||
|
|
|
@ -2,10 +2,39 @@ mcl_spawn = {}
|
|||
|
||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||
|
||||
-- Returns current custom spawn position of player.
|
||||
-- Returns nil if player has no custom spawn position.
|
||||
-- If player is nil or not a player, the default spawn point is returned.
|
||||
-- The second return value is true if spawn point is player-chosen,
|
||||
local cached_world_spawn
|
||||
|
||||
mcl_spawn.get_world_spawn_pos = function()
|
||||
local spawn
|
||||
spawn = minetest.setting_get_pos("static_spawnpoint")
|
||||
if spawn then
|
||||
return spawn
|
||||
end
|
||||
if cached_world_spawn then
|
||||
return cached_world_spawn
|
||||
end
|
||||
-- 32 attempts to find a suitable spawn point
|
||||
spawn = { x=math.random(-16, 16), y=8, z=math.random(-16, 16) }
|
||||
for i=1, 32 do
|
||||
local y = minetest.get_spawn_level(spawn.x, spawn.z)
|
||||
if y then
|
||||
spawn.y = y
|
||||
cached_world_spawn = spawn
|
||||
minetest.log("action", "[mcl_spawn] Dynamic world spawn determined to be "..minetest.pos_to_string(spawn))
|
||||
return spawn
|
||||
end
|
||||
-- Random walk
|
||||
spawn.x = spawn.x + math.random(-64, 64)
|
||||
spawn.z = spawn.z + math.random(-64, 64)
|
||||
end
|
||||
minetest.log("action", "[mcl_spawn] Failed to determine dynamic world spawn!")
|
||||
-- Use dummy position if nothing found
|
||||
return { x=math.random(-16, 16), y=8, z=math.random(-16, 16) }
|
||||
end
|
||||
|
||||
-- Returns a spawn position of player.
|
||||
-- If player is nil or not a player, a world spawn point is returned.
|
||||
-- The second return value is true if returned spawn point is player-chosen,
|
||||
-- false otherwise.
|
||||
mcl_spawn.get_spawn_pos = function(player)
|
||||
local spawn, custom_spawn = nil, false
|
||||
|
@ -17,23 +46,9 @@ mcl_spawn.get_spawn_pos = function(player)
|
|||
end
|
||||
end
|
||||
if not spawn or spawn == "" then
|
||||
spawn = minetest.setting_get_pos("static_spawnpoint")
|
||||
spawn = mcl_spawn.get_world_spawn_pos()
|
||||
custom_spawn = false
|
||||
end
|
||||
-- We are getting desperate ...
|
||||
-- Use the first spawn point of the player
|
||||
if not spawn or spawn == "" then
|
||||
local attr = player:get_meta():get_string("mcl_spawn:first_spawn")
|
||||
if attr ~= nil and attr ~= "" then
|
||||
-- Adjust Y
|
||||
spawn = minetest.string_to_pos(attr)
|
||||
local y = minetest.get_spawn_level(spawn.x, spawn.z)
|
||||
if y then
|
||||
spawn.y = y
|
||||
end
|
||||
custom_spawn = false
|
||||
end
|
||||
end
|
||||
return spawn, custom_spawn
|
||||
end
|
||||
|
||||
|
@ -105,8 +120,3 @@ minetest.register_on_respawnplayer(function(player)
|
|||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_newplayer(function(player)
|
||||
-- Remember where the player spawned first
|
||||
player:get_meta():set_string("mcl_spawn:first_spawn", minetest.pos_to_string(player:get_pos()))
|
||||
end)
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user