Merge branch 'master' into mob_head_code_improvments
This commit is contained in:
commit
ef923deff1
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@ -12,6 +12,7 @@ mcl_damage = {
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drown = {bypasses_armor = true},
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starve = {bypasses_armor = true, bypasses_magic = true},
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cactus = {},
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sweet_berry = {},
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fall = {bypasses_armor = true},
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fly_into_wall = {bypasses_armor = true}, -- unused
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out_of_world = {bypasses_armor = true, bypasses_magic = true, bypasses_invulnerability = true, bypasses_totem = true},
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@ -13,6 +13,8 @@ local FLOP_HOR_SPEED = 1.5
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local ENTITY_CRAMMING_MAX = 24
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local CRAMMING_DAMAGE = 3
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local PATHFINDING = "gowp"
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-- Localize
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local S = minetest.get_translator("mcl_mobs")
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@ -2546,10 +2548,11 @@ local function check_doors(self)
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if n.name:find("_b_") then
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local def = minetest.registered_nodes[n.name]
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local closed = n.name:find("_b_1")
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if t < 0.3 or t > 0.8 then
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if not closed and def.on_rightclick then def.on_rightclick(d,n,self) end
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else
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if self.state == PATHFINDING then
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if closed and def.on_rightclick then def.on_rightclick(d,n,self) end
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--if not closed and def.on_rightclick then def.on_rightclick(d,n,self) end
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else
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end
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end
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@ -2560,7 +2563,7 @@ local gowp_etime = 0
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local function check_gowp(self,dtime)
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gowp_etime = gowp_etime + dtime
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if gowp_etime < 0.2 then return end
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if gowp_etime < 0.1 then return end
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gowp_etime = 0
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local p = self.object:get_pos()
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@ -2571,7 +2574,7 @@ local function check_gowp(self,dtime)
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return
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end
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-- arrived at location
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-- arrived at location, finish gowp
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local distance_to_targ = vector.distance(p,self._target)
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mcl_log("Distance to targ: ".. tostring(distance_to_targ))
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if distance_to_targ < 2 then
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@ -2587,34 +2590,79 @@ local function check_gowp(self,dtime)
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return true
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end
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if self.waypoints and ( not self.current_target or vector.distance(p,self.current_target) < 2 ) then
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-- More pathing to be done
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if self.waypoints and #self.waypoints > 0 and ( not self.current_target or vector.distance(p,self.current_target) < 2 ) then
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-- We have waypoints, and no current target, or we're at it. We need a new current_target.
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if not self.current_target then
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for i, j in pairs (self.waypoints) do
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mcl_log("Way: ".. tostring(i))
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mcl_log("Val: ".. tostring(j))
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end
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--mcl_log("nextwp:".. tostring(self.waypoints) )
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end
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self.current_target = table.remove(self.waypoints, 1)
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mcl_log("current target:".. tostring(self.current_target) )
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mcl_log("current target:".. minetest.pos_to_string(self.current_target) )
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--mcl_log("type:".. type(self.current_target) )
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go_to_pos(self,self.current_target)
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return
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elseif self.current_target then
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-- No waypoints left, but have current target. Potentially last waypoint to go to.
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mcl_log("self.current_target: ".. minetest.pos_to_string(self.current_target))
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mcl_log("pos: ".. minetest.pos_to_string(p))
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go_to_pos(self,self.current_target)
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-- Do i just delete current_target, and return so we can find final path.
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else
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-- Not at target, no current waypoints or current_target. Through the door and should be able to path to target.
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-- Is a little sensitive and could take 1 - 7 times. A 10 fail count might be a good exit condition.
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mcl_log("We don't have waypoints or a current target. Let's try to path to target")
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local final_wp = minetest.find_path(p,self._target,150,1,4)
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if final_wp then
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mcl_log("We might be able to get to target here.")
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self.waypoints = final_wp
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--go_to_pos(self,self._target)
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else
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mcl_log("Cannot plot final route to target")
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end
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end
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if self.current_target and not minetest.line_of_sight(self.object:get_pos(),self.current_target) then
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self.waypoints=minetest.find_path(p,self._target,150,1,4)
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if not self.waypoints then self.state = "walk" end --give up
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--if self.current_target and not minetest.line_of_sight(self.object:get_pos(),self.current_target) then
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if self.current_target and (self.waypoints and #self.waypoints == 0) then
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local updated_p = self.object:get_pos()
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local distance_to_cur_targ = vector.distance(updated_p,self.current_target)
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mcl_log("Distance to current target: ".. tostring(distance_to_cur_targ))
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mcl_log("Current p: ".. minetest.pos_to_string(updated_p))
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--if not minetest.line_of_sight(self.object:get_pos(),self._target) then
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-- 1.6 is good. is 1.9 better? It could fail less, but will it path to door when it isn't after door
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if distance_to_cur_targ > 1.9 then
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mcl_log("no LOS to target: ".. minetest.pos_to_string(self.current_target))
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go_to_pos(self,self._current_target)
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else
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mcl_log("Let's go to target: ".. minetest.pos_to_string(self.current_target))
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self.current_target = nil
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--go_to_pos(self,self._target)
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self.waypoints=minetest.find_path(updated_p,self._target,150,1,4)
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--if not self.waypoints then
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--mcl_log("Give up ")
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--self.state = "walk"
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--end --give up
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end
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--self.waypoints=minetest.find_path(p,self._target,150,1,4)
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--if not self.waypoints then
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--mcl_log("Give up ")
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--self.state = "walk"
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--end --give up
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--self.current_target = nil
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return
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end
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if not self.current_target then
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--mcl_log("no path")
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self.state = "walk"
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end
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--if not self.current_target then
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--mcl_log("no path. Give up")
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--self.state = "walk"
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--end
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end
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-- execute current state (stand, walk, run, attacks)
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@ -2663,7 +2711,7 @@ local do_states = function(self, dtime)
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end
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-- npc's ordered to stand stay standing
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if self.type == "npc" or (self.order == "stand" or self.order == "sleep" or self.order == "work") then
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if self.order == "stand" or self.order == "sleep" or self.order == "work" then
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else
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if self.walk_chance ~= 0
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@ -2677,7 +2725,7 @@ local do_states = function(self, dtime)
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end
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end
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elseif self.state == "gowp" then
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elseif self.state == PATHFINDING then
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check_gowp(self,dtime)
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elseif self.state == "walk" then
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@ -3194,7 +3242,7 @@ local plane_adjacents = {
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local gopath_last = os.time()
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function mcl_mobs:gopath(self,target,callback_arrived)
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if self.state == "gowp" then mcl_log("Already set as gowp, don't set another path until done.") return end
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if self.state == PATHFINDING then mcl_log("Already set as gowp, don't set another path until done.") return end
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if os.time() - gopath_last < 15 then
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mcl_log("Not ready to path yet")
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@ -3217,11 +3265,15 @@ function mcl_mobs:gopath(self,target,callback_arrived)
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--mcl_log("Found a door near")
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for _,v in pairs(plane_adjacents) do
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local pos = vector.add(d,v)
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local n = minetest.get_node(pos)
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if n.name == "air" then
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wp = minetest.find_path(p,pos,150,1,4)
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if wp then
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--mcl_log("Found a path to next to door".. minetest.pos_to_string(pos))
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mcl_log("Found a path to next to door".. minetest.pos_to_string(pos))
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local other_side_of_door = vector.add(d,-v)
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mcl_log("Opposite is: ".. minetest.pos_to_string(other_side_of_door))
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table.insert(wp, other_side_of_door)
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break
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else
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@ -3241,7 +3293,7 @@ function mcl_mobs:gopath(self,target,callback_arrived)
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self.callback_arrived = callback_arrived
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table.remove(wp,1)
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self.waypoints = wp
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self.state = "gowp"
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self.state = PATHFINDING
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return true
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else
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self.state = "walk"
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@ -4292,7 +4344,7 @@ local mob_step = function(self, dtime)
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-- attack timer
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self.timer = self.timer + dtime
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if self.state ~= "attack" and self.state ~= "gowp" then
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if self.state ~= "attack" and self.state ~= PATHFINDING then
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if self.timer < 1 then
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return
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end
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@ -30,6 +30,8 @@ local DEFAULT_WALK_CHANCE = 33 -- chance to walk in percent, if no player nearby
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local PLAYER_SCAN_INTERVAL = 5 -- every X seconds, villager looks for players nearby
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local PLAYER_SCAN_RADIUS = 4 -- scan radius for looking for nearby players
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local PATHFINDING = "gowp"
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--[=======[ TRADING ]=======]
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-- LIST OF VILLAGER PROFESSIONS AND TRADES
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@ -564,7 +566,7 @@ end
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local function set_textures(self)
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local badge_textures = get_badge_textures(self)
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mcl_log("Setting textures: " .. tostring(badge_textures))
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--mcl_log("Setting textures: " .. tostring(badge_textures))
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self.object:set_properties({textures=badge_textures})
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end
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@ -579,7 +581,7 @@ function get_activity(tod)
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local lunch_start = 12000
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local lunch_end = 13500
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local work_start = 8500
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local work_end = 16300
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local work_end = 16500
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local activity = nil
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@ -671,7 +673,7 @@ local function take_bed (entity)
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for _,n in pairs(nn) do
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local m=minetest.get_meta(n)
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--mcl_log("Bed owner: ".. m:get_string("villager"))
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if m:get_string("villager") == "" and not (entity.state == "gowp") then
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if m:get_string("villager") == "" and not (entity.state == PATHFINDING) then
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mcl_log("Can we path to bed: "..minetest.pos_to_string(n) )
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local gp = mcl_mobs:gopath(entity,n,function(self)
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if self then
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@ -817,7 +819,7 @@ local function look_for_job(self, requested_jobsites)
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local looking_for_type = jobsites
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if requested_jobsites then
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mcl_log("Looking for jobs of my type: " .. tostring(requested_jobsites))
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--mcl_log("Looking for jobs of my type: " .. tostring(requested_jobsites))
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looking_for_type = requested_jobsites
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else
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mcl_log("Looking for any job type")
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@ -863,7 +865,7 @@ local function get_a_job(self)
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local requested_jobsites = jobsites
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if has_traded (self) then
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--mcl_log("Has traded")
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mcl_log("Has traded so look for job of my type")
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requested_jobsites = populate_jobsites(self._profession)
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-- Only pass in my jobsite to two functions here
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else
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@ -884,7 +886,7 @@ local function get_a_job(self)
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if n and employ(self,n) then return true end
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if self.state ~= "gowp" then
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if self.state ~= PATHFINDING then
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mcl_log("Nothing near. Need to look for a job")
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look_for_job(self, requested_jobsites)
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end
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@ -938,7 +940,7 @@ local function do_work (self)
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-- Don't try if looking_for_work, or gowp possibly
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if validate_jobsite(self) then
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mcl_log("My jobsite is valid. Do i need to travel?")
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--mcl_log("My jobsite is valid. Do i need to travel?")
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local jobsite2 = retrieve_my_jobsite (self)
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local jobsite = self._jobsite
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@ -947,9 +949,9 @@ local function do_work (self)
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--mcl_log("Villager: ".. minetest.pos_to_string(self.object:get_pos()) .. ", jobsite: " .. minetest.pos_to_string(self._jobsite))
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if vector.distance(self.object:get_pos(),self._jobsite) < 2 then
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mcl_log("Made it to work ok!")
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--mcl_log("Made it to work ok!")
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|
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if not (self.state == "gowp") then
|
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if not (self.state == PATHFINDING) then
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--mcl_log("Setting order to work.")
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self.order = WORK
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else
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|
@ -1461,6 +1463,7 @@ local trade_inventory = {
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-- END OF SPECIAL HANDLING FOR COMPASS
|
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local trader = player_trading_with[name]
|
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local tradenum = player_tradenum[name]
|
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|
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local trades
|
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trader._traded = true
|
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if trader and trader._trades then
|
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|
@ -1643,23 +1646,31 @@ mcl_mobs:register_mob("mobs_mc:villager", {
|
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return it
|
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end,
|
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on_rightclick = function(self, clicker)
|
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if self.child or self._profession == "unemployed" or self._profession == "nitwit" then
|
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self.order = nil
|
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return
|
||||
end
|
||||
|
||||
if self.state == PATHFINDING then
|
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self.state = "stand"
|
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end
|
||||
-- Can we remove now we possibly have fixed root cause
|
||||
if self.state == "attack" then
|
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mcl_log("Somehow villager got into an invalid attack state. Removed.")
|
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mcl_log("Somehow villager got into an invalid attack state. Removed attack state.")
|
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-- Need to stop villager getting in attack state. This is a workaround to allow players to fix broken villager.
|
||||
self.state = "stand"
|
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self.attack = nil
|
||||
end
|
||||
-- Don't do at night. Go to bed? Maybe do_activity needs it's own method
|
||||
if validate_jobsite(self) then
|
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mcl_mobs:gopath(self,self._jobsite,function()
|
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--minetest.log("arrived at jobsite")
|
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end)
|
||||
else
|
||||
self.state = "stand" -- cancel gowp in case it has messed up
|
||||
self.order = nil -- cancel work if working
|
||||
end
|
||||
|
||||
if self.child or self._profession == "unemployed" or self._profession == "nitwit" then
|
||||
return
|
||||
end
|
||||
-- Initiate trading
|
||||
init_trader_vars(self)
|
||||
local name = clicker:get_player_name()
|
||||
|
@ -1733,9 +1744,10 @@ mcl_mobs:register_mob("mobs_mc:villager", {
|
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take_bed (self)
|
||||
end
|
||||
|
||||
-- Only check in day or during thunderstorm but wandered_too_far code won't work
|
||||
if check_bed (self) then
|
||||
--self.state ~= "go_home"
|
||||
local wandered_too_far = ( self.state ~= "gowp" ) and (vector.distance(self.object:get_pos(),self._bed) > 50 )
|
||||
local wandered_too_far = ( self.state ~= PATHFINDING ) and (vector.distance(self.object:get_pos(),self._bed) > 50 )
|
||||
|
||||
--if wandered_too_far then minetest.log("Wandered too far! Return home ") end
|
||||
if wandered_too_far then
|
||||
|
|
|
@ -281,6 +281,13 @@ local function apply_bone_meal(pointed_thing)
|
|||
if math.random(1, 100) <= 75 then
|
||||
return mcl_farming:grow_plant("plant_beetroot", pos, n, 1, true)
|
||||
end
|
||||
elseif string.find(n.name, "mcl_farming:sweet_berry_bush_") then
|
||||
mcl_dye.add_bone_meal_particle(pos)
|
||||
if n.name == "mcl_farming:sweet_berry_bush_3" then
|
||||
return minetest.add_item(vector.offset(pos,math.random()-0.5,math.random()-0.5,math.random()-0.5),"mcl_farming:sweet_berry")
|
||||
else
|
||||
return mcl_farming:grow_plant("plant_sweet_berry_bush", pos, n, 1, true)
|
||||
end
|
||||
elseif n.name == "mcl_cocoas:cocoa_1" or n.name == "mcl_cocoas:cocoa_2" then
|
||||
mcl_dye.add_bone_meal_particle(pos)
|
||||
-- Cocoa: Advance by 1 stage
|
||||
|
|
|
@ -27,3 +27,6 @@ dofile(minetest.get_modpath("mcl_farming").."/potatoes.lua")
|
|||
|
||||
-- ========= BEETROOT =========
|
||||
dofile(minetest.get_modpath("mcl_farming").."/beetroot.lua")
|
||||
|
||||
-- ========= SWEET BERRY =========
|
||||
dofile(minetest.get_modpath("mcl_farming").."/sweet_berry.lua")
|
||||
|
|
87
mods/ITEMS/mcl_farming/sweet_berry.lua
Normal file
87
mods/ITEMS/mcl_farming/sweet_berry.lua
Normal file
|
@ -0,0 +1,87 @@
|
|||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
local planton = {"mcl_core:dirt_with_grass", "mcl_core:dirt", "mcl_core:podzol", "mcl_core:coarse_dirt", "mcl_farming:soil", "mcl_farming:soil_wet", "mcl_moss:moss"}
|
||||
|
||||
for i=0, 3 do
|
||||
local texture = "mcl_farming_sweet_berry_bush_" .. i .. ".png"
|
||||
local node_name = "mcl_farming:sweet_berry_bush_" .. i
|
||||
local groups = {sweet_berry=1, dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1, flammable=3, fire_encouragement=60, fire_flammability=20, compostability=30}
|
||||
if i > 0 then
|
||||
groups.sweet_berry_thorny = 1
|
||||
end
|
||||
minetest.register_node(node_name, {
|
||||
drawtype = "plantlike",
|
||||
tiles = {texture},
|
||||
description = S("Sweet Berry Bush (Stage @1)", i),
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
paramtype2 = "meshoptions",
|
||||
place_param2 = 3,
|
||||
liquid_viscosity = 15,
|
||||
liquidtype = "source",
|
||||
liquid_alternative_flowing = node_name,
|
||||
liquid_alternative_source = node_name,
|
||||
liquid_renewable = false,
|
||||
liquid_range = 0,
|
||||
walkable = false,
|
||||
drop = (i>=2) and ("mcl_farming:sweet_berry" .. (i==3 and " 3" or "")) or "",
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, (-0.30 + (i*0.25)), 6 / 16},
|
||||
},
|
||||
inventory_image = texture,
|
||||
wield_image = texture,
|
||||
groups = groups,
|
||||
sounds = mcl_sounds.node_sound_leaves_defaults(),
|
||||
_mcl_blast_resistance = 0,
|
||||
_mcl_hardness = 0,
|
||||
})
|
||||
minetest.register_alias("mcl_sweet_berry:sweet_berry_bush_" .. i, node_name)
|
||||
end
|
||||
|
||||
minetest.register_craftitem("mcl_farming:sweet_berry", {
|
||||
description = S("Sweet Berry"),
|
||||
inventory_image = "mcl_farming_sweet_berry.png",
|
||||
_mcl_saturation = 0.4,
|
||||
groups = { food = 2, eatable = 1, compostability=30 },
|
||||
on_secondary_use = minetest.item_eat(1),
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type == "node" and table.indexof(planton,minetest.get_node(pointed_thing.under).name) ~= -1 and minetest.get_node(pointed_thing.above).name == "air" then
|
||||
minetest.set_node(pointed_thing.above,{name="mcl_farming:sweet_berry_bush_0"})
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
return minetest.do_item_eat(1, nil, itemstack, placer, pointed_thing)
|
||||
end,
|
||||
})
|
||||
minetest.register_alias("mcl_sweet_berry:sweet_berry", "mcl_farming:sweet_berry")
|
||||
|
||||
-- TODO: Find proper interval and chance values for sweet berry bushes. Current interval and chance values are copied from mcl_farming:beetroot which has similar growth stages.
|
||||
mcl_farming:add_plant("plant_sweet_berry_bush", "mcl_farming:sweet_berry_bush_3", {"mcl_farming:sweet_berry_bush_0", "mcl_farming:sweet_berry_bush_1", "mcl_farming:sweet_berry_bush_2"}, 68, 3)
|
||||
|
||||
local function berry_damage_check(obj)
|
||||
local p = obj:get_pos()
|
||||
if not p then return end
|
||||
if not minetest.find_node_near(p,0.4,{"group:sweet_berry_thorny"},true) then return end
|
||||
local v = obj:get_velocity()
|
||||
if v.x < 0.1 and v.y < 0.1 and v.z < 0.1 then return end
|
||||
|
||||
mcl_util.deal_damage(obj, 0.5, {type = "sweet_berry"})
|
||||
end
|
||||
|
||||
local etime = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
etime = dtime + etime
|
||||
if etime < 0.5 then return end
|
||||
etime = 0
|
||||
for _,pl in pairs(minetest.get_connected_players()) do
|
||||
berry_damage_check(pl)
|
||||
end
|
||||
for _,ent in pairs(minetest.luaentities) do
|
||||
if ent.is_mob then
|
||||
berry_damage_check(ent.object)
|
||||
end
|
||||
end
|
||||
end)
|
BIN
mods/ITEMS/mcl_farming/textures/mcl_farming_sweet_berry.png
Normal file
BIN
mods/ITEMS/mcl_farming/textures/mcl_farming_sweet_berry.png
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|
@ -2851,6 +2851,25 @@ local function register_decorations()
|
|||
flags = "place_center_x,place_center_z, force_placement",
|
||||
})
|
||||
|
||||
minetest.register_decoration({
|
||||
deco_type = "simple",
|
||||
place_on = {"mcl_core:dirt_with_grass","mcl_core:podzol"},
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = 0,
|
||||
scale = 0.012,
|
||||
spread = {x = 100, y = 100, z = 100},
|
||||
seed = 354,
|
||||
octaves = 1,
|
||||
persist = 0.5,
|
||||
lacunarity = 1.0,
|
||||
flags = "absvalue"
|
||||
},
|
||||
biomes = {"Taiga","ColdTaiga","MegaTaiga","MegaSpruceTaiga", "Forest"},
|
||||
y_max = mcl_vars.mg_overworld_max,
|
||||
y_min = 2,
|
||||
decoration = "mcl_sweet_berry:sweet_berry_bush_3"
|
||||
})
|
||||
|
||||
-- Large ice spike
|
||||
minetest.register_decoration({
|
||||
|
|
Loading…
Reference in New Issue
Block a user