Add coord safe infinite particlespawners api for mobs
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@ -68,6 +68,7 @@ local disable_blood = minetest.settings:get_bool("mobs_disable_blood")
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local mobs_drop_items = minetest.settings:get_bool("mobs_drop_items") ~= false
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
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local player_transfer_distance = minetest.settings:get("player_transfer_distance") or 128
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local remove_far = true
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local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
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local show_health = false
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@ -84,6 +85,8 @@ if minetest.settings:get_bool("only_peaceful_mobs", false) then
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end)
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end
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local active_particlespawners = {}
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local function dir_to_pitch(dir)
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--local dir2 = vector.normalize(dir)
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@ -121,6 +124,60 @@ minetest.register_chatcommand("clearmobs",{
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end
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end})
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local function remove_particlespawners(pn,self)
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if not active_particlespawners[pn] then return end
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if not active_particlespawners[pn][self.object] then return end
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for k,v in pairs(active_particlespawners[pn][self.object]) do
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minetest.delete_particlespawner(v)
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end
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end
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local function add_particlespawners(pn,self)
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if not active_particlespawners[pn] then active_particlespawners[pn] = {} end
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if not active_particlespawners[pn][object] then active_particlespawners[pn][self.object] = {} end
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for _,ps in pairs(self.particlespawners) do
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ps.attached = self.object
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ps.playername = pn
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table.insert(active_particlespawners[pn][self.object],minetest.add_particlespawner(ps))
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end
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end
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local function particlespawner_check(self,dtime)
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if not self.particlespawners then return end
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--minetest.log(dump(active_particlespawners))
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if self._particle_timer and self._particle_timer >= 1 then
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self._particle_timer = 0
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local players = {}
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for _,player in pairs(minetest.get_connected_players()) do
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local pn = player:get_player_name()
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table.insert(players,pn)
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if not active_particlespawners[pn] then
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active_particlespawners[pn] = {} end
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local dst = vector.distance(player:get_pos(),self.object:get_pos())
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if dst < player_transfer_distance and not active_particlespawners[pn][self.object] then
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add_particlespawners(pn,self)
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elseif dst >= player_transfer_distance and active_particlespawners[pn][self.object] then
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remove_particlespawners(pn,self)
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end
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end
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elseif not self._particle_timer then
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self._particle_timer = 0
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end
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self._particle_timer = self._particle_timer + dtime
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end
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minetest.register_on_leaveplayer(function(player)
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local pn = player:get_player_name()
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if not active_particlespawners[pn] then return end
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for _,m in pairs(active_particlespawners[pn]) do
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for k,v in pairs(m) do
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minetest.delete_particlespawner(v)
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end
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end
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active_particlespawners[pn] = nil
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end)
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----For Water Flowing:
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local enable_physics = function(object, luaentity, ignore_check)
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if luaentity.physical_state == false or ignore_check == true then
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@ -3477,7 +3534,9 @@ end
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-- get entity staticdata
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local mob_staticdata = function(self)
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for _,p in pairs(minetest.get_connected_players()) do
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remove_particlespawners(p:get_player_name(),self)
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end
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-- remove mob when out of range unless tamed
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if remove_far
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and self.can_despawn
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@ -3711,6 +3770,7 @@ local mob_step = function(self, dtime)
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self.lifetimer = self.lifetimer - dtime
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check_item_pickup(self)
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check_aggro(self,dtime)
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particlespawner_check(self,dtime)
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if not self.fire_resistant then
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mcl_burning.tick(self.object, dtime, self)
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-- mcl_burning.tick may remove object immediately
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@ -4226,6 +4286,7 @@ minetest.register_entity(name, {
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spawn_in_group = def.spawn_in_group,
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spawn_in_group_min = def.spawn_in_group_min,
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noyaw = def.noyaw or false,
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particlespawners = def.particlespawners,
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-- End of MCL2 extensions
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on_spawn = def.on_spawn,
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@ -260,6 +260,8 @@ functions needed for the mob to work properly which contains the following:
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'pick_up' table of itemstrings the mob will pick up (e.g. for breeding)
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'on_pick_up' function that will be called on item pickup - return true to not pickup the item
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'custom_visual_size' will not reset visual_size from the base class on reload
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'noyaw' If true this mob will not automatically change yaw
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'particlespawners' Table of particlespawners attached to the mob. This is implemented in a coord safe manner i.e. spawners are only sent to players within the player_transfer_distance (and automatically removed). This enables infinitely lived particlespawners.
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mobs:gopath(self,target,callback_arrived) pathfind a way to target and run callback on arrival
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