Be more careful with possibly expired objects
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@ -134,6 +134,7 @@ function mcl_burning.set_on_fire(obj, burn_time)
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end
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end
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function mcl_burning.extinguish(obj)
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function mcl_burning.extinguish(obj)
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if not obj:get_pos() then return end
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if mcl_burning.is_burning(obj) then
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if mcl_burning.is_burning(obj) then
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local storage = mcl_burning.get_storage(obj)
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local storage = mcl_burning.get_storage(obj)
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if obj:is_player() then
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if obj:is_player() then
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@ -19,15 +19,16 @@ local function dir_to_pitch(dir)
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end
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end
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local function damage_explosion(self, damagemulitplier)
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local function damage_explosion(self, damagemulitplier)
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mcl_explosions.explode(self.object:get_pos(), 3, {})
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local p = self.object:get_pos()
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local objects = minetest.get_objects_inside_radius(self.object:get_pos(), 8)
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mcl_explosions.explode(p, 3, {})
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local objects = minetest.get_objects_inside_radius(p, 8)
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for _,obj in pairs(objects) do
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for _,obj in pairs(objects) do
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if obj:is_player() then
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if obj:is_player() then
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mcl_util.deal_damage(obj, damagemulitplier - vector.distance(self.object:get_pos(), obj:get_pos()), {type = "explosion"})
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mcl_util.deal_damage(obj, damagemulitplier - vector.distance(p, obj:get_pos()), {type = "explosion"})
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elseif obj:get_luaentity().is_mob then
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elseif obj:get_luaentity().is_mob then
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obj:punch(self.object, 1.0, {
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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full_punch_interval=1.0,
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damage_groups={fleshy=damagemulitplier - vector.distance(self.object:get_pos(), obj:get_pos())},
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damage_groups={fleshy=damagemulitplier - vector.distance(p, obj:get_pos())},
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}, self.object:get_velocity())
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}, self.object:get_velocity())
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end
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end
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end
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end
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