Fix piglin arrows
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f8777220a3
commit
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@ -38,8 +38,8 @@ local piglin = {
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
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visual = "mesh",
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visual = "mesh",
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mesh = "extra_mobs_piglin.b3d",
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mesh = "extra_mobs_piglin.b3d",
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spawn_in_group = 5,
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spawn_in_group = 4,
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spawn_in_group_min = 3,
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spawn_in_group_min = 2,
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textures = { {
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textures = { {
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"extra_mobs_piglin.png",
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"extra_mobs_piglin.png",
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"mcl_bows_bow_2.png",
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"mcl_bows_bow_2.png",
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@ -155,12 +155,15 @@ local piglin = {
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arrow = "mcl_bows:arrow_entity",
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arrow = "mcl_bows:arrow_entity",
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shoot_arrow = function(self, pos, dir)
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shoot_arrow = function(self, pos, dir)
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if mod_bows then
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if mod_bows then
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if self.attack then
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self.object:set_yaw(minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.attack:get_pos())))
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end
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-- 2-4 damage per arrow
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-- 2-4 damage per arrow
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local dmg = math.max(4, math.random(2, 8))
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local dmg = math.max(4, math.random(2, 8))
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--mobs.shoot_projectile_handling("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
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mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
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end
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end
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end,
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end,
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shoot_interval = 1.2,
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shoot_interval = 2,
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shoot_offset = 1.5,
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shoot_offset = 1.5,
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dogshoot_switch = 1,
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dogshoot_switch = 1,
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dogshoot_count_max =1.8,
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dogshoot_count_max =1.8,
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