return pathfinding changes
This commit is contained in:
parent
702ba25283
commit
eed5ec6f63
|
@ -13,6 +13,8 @@ local FLOP_HOR_SPEED = 1.5
|
|||
local ENTITY_CRAMMING_MAX = 24
|
||||
local CRAMMING_DAMAGE = 3
|
||||
|
||||
local PATHFINDING = "gowp"
|
||||
|
||||
-- Localize
|
||||
local S = minetest.get_translator("mcl_mobs")
|
||||
|
||||
|
@ -2552,10 +2554,11 @@ local function check_doors(self)
|
|||
if n.name:find("_b_") then
|
||||
local def = minetest.registered_nodes[n.name]
|
||||
local closed = n.name:find("_b_1")
|
||||
if t < 0.3 or t > 0.8 then
|
||||
if not closed and def.on_rightclick then def.on_rightclick(d,n,self) end
|
||||
else
|
||||
if self.state == PATHFINDING then
|
||||
if closed and def.on_rightclick then def.on_rightclick(d,n,self) end
|
||||
--if not closed and def.on_rightclick then def.on_rightclick(d,n,self) end
|
||||
else
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
@ -2566,7 +2569,7 @@ local gowp_etime = 0
|
|||
|
||||
local function check_gowp(self,dtime)
|
||||
gowp_etime = gowp_etime + dtime
|
||||
if gowp_etime < 0.2 then return end
|
||||
if gowp_etime < 0.1 then return end
|
||||
gowp_etime = 0
|
||||
local p = self.object:get_pos()
|
||||
|
||||
|
@ -2577,7 +2580,7 @@ local function check_gowp(self,dtime)
|
|||
return
|
||||
end
|
||||
|
||||
-- arrived at location
|
||||
-- arrived at location, finish gowp
|
||||
local distance_to_targ = vector.distance(p,self._target)
|
||||
mcl_log("Distance to targ: ".. tostring(distance_to_targ))
|
||||
if distance_to_targ < 2 then
|
||||
|
@ -2593,34 +2596,79 @@ local function check_gowp(self,dtime)
|
|||
return true
|
||||
end
|
||||
|
||||
if self.waypoints and ( not self.current_target or vector.distance(p,self.current_target) < 2 ) then
|
||||
-- More pathing to be done
|
||||
if self.waypoints and #self.waypoints > 0 and ( not self.current_target or vector.distance(p,self.current_target) < 2 ) then
|
||||
-- We have waypoints, and no current target, or we're at it. We need a new current_target.
|
||||
|
||||
if not self.current_target then
|
||||
for i, j in pairs (self.waypoints) do
|
||||
mcl_log("Way: ".. tostring(i))
|
||||
mcl_log("Val: ".. tostring(j))
|
||||
end
|
||||
--mcl_log("nextwp:".. tostring(self.waypoints) )
|
||||
end
|
||||
|
||||
self.current_target = table.remove(self.waypoints, 1)
|
||||
mcl_log("current target:".. tostring(self.current_target) )
|
||||
mcl_log("current target:".. minetest.pos_to_string(self.current_target) )
|
||||
--mcl_log("type:".. type(self.current_target) )
|
||||
go_to_pos(self,self.current_target)
|
||||
return
|
||||
elseif self.current_target then
|
||||
-- No waypoints left, but have current target. Potentially last waypoint to go to.
|
||||
|
||||
mcl_log("self.current_target: ".. minetest.pos_to_string(self.current_target))
|
||||
mcl_log("pos: ".. minetest.pos_to_string(p))
|
||||
go_to_pos(self,self.current_target)
|
||||
-- Do i just delete current_target, and return so we can find final path.
|
||||
else
|
||||
-- Not at target, no current waypoints or current_target. Through the door and should be able to path to target.
|
||||
-- Is a little sensitive and could take 1 - 7 times. A 10 fail count might be a good exit condition.
|
||||
|
||||
mcl_log("We don't have waypoints or a current target. Let's try to path to target")
|
||||
local final_wp = minetest.find_path(p,self._target,150,1,4)
|
||||
if final_wp then
|
||||
mcl_log("We might be able to get to target here.")
|
||||
self.waypoints = final_wp
|
||||
--go_to_pos(self,self._target)
|
||||
else
|
||||
mcl_log("Cannot plot final route to target")
|
||||
end
|
||||
end
|
||||
|
||||
if self.current_target and not minetest.line_of_sight(self.object:get_pos(),self.current_target) then
|
||||
self.waypoints=minetest.find_path(p,self._target,150,1,4)
|
||||
if not self.waypoints then self.state = "walk" end --give up
|
||||
--if self.current_target and not minetest.line_of_sight(self.object:get_pos(),self.current_target) then
|
||||
if self.current_target and (self.waypoints and #self.waypoints == 0) then
|
||||
local updated_p = self.object:get_pos()
|
||||
local distance_to_cur_targ = vector.distance(updated_p,self.current_target)
|
||||
|
||||
mcl_log("Distance to current target: ".. tostring(distance_to_cur_targ))
|
||||
mcl_log("Current p: ".. minetest.pos_to_string(updated_p))
|
||||
--if not minetest.line_of_sight(self.object:get_pos(),self._target) then
|
||||
|
||||
-- 1.6 is good. is 1.9 better? It could fail less, but will it path to door when it isn't after door
|
||||
if distance_to_cur_targ > 1.9 then
|
||||
mcl_log("no LOS to target: ".. minetest.pos_to_string(self.current_target))
|
||||
go_to_pos(self,self._current_target)
|
||||
else
|
||||
mcl_log("Let's go to target: ".. minetest.pos_to_string(self.current_target))
|
||||
self.current_target = nil
|
||||
--go_to_pos(self,self._target)
|
||||
self.waypoints=minetest.find_path(updated_p,self._target,150,1,4)
|
||||
--if not self.waypoints then
|
||||
--mcl_log("Give up ")
|
||||
--self.state = "walk"
|
||||
--end --give up
|
||||
end
|
||||
|
||||
--self.waypoints=minetest.find_path(p,self._target,150,1,4)
|
||||
--if not self.waypoints then
|
||||
--mcl_log("Give up ")
|
||||
--self.state = "walk"
|
||||
--end --give up
|
||||
--self.current_target = nil
|
||||
return
|
||||
end
|
||||
if not self.current_target then
|
||||
--mcl_log("no path")
|
||||
self.state = "walk"
|
||||
end
|
||||
--if not self.current_target then
|
||||
--mcl_log("no path. Give up")
|
||||
--self.state = "walk"
|
||||
--end
|
||||
end
|
||||
|
||||
-- execute current state (stand, walk, run, attacks)
|
||||
|
@ -2669,7 +2717,7 @@ local do_states = function(self, dtime)
|
|||
end
|
||||
|
||||
-- npc's ordered to stand stay standing
|
||||
if self.type == "npc" or (self.order == "stand" or self.order == "sleep" or self.order == "work") then
|
||||
if self.order == "stand" or self.order == "sleep" or self.order == "work" then
|
||||
|
||||
else
|
||||
if self.walk_chance ~= 0
|
||||
|
@ -2683,7 +2731,7 @@ local do_states = function(self, dtime)
|
|||
end
|
||||
end
|
||||
|
||||
elseif self.state == "gowp" then
|
||||
elseif self.state == PATHFINDING then
|
||||
check_gowp(self,dtime)
|
||||
|
||||
elseif self.state == "walk" then
|
||||
|
@ -3220,7 +3268,7 @@ local plane_adjacents = {
|
|||
|
||||
local gopath_last = os.time()
|
||||
function mcl_mobs:gopath(self,target,callback_arrived)
|
||||
if self.state == "gowp" then mcl_log("Already set as gowp, don't set another path until done.") return end
|
||||
if self.state == PATHFINDING then mcl_log("Already set as gowp, don't set another path until done.") return end
|
||||
|
||||
if os.time() - gopath_last < 15 then
|
||||
mcl_log("Not ready to path yet")
|
||||
|
@ -3243,11 +3291,15 @@ function mcl_mobs:gopath(self,target,callback_arrived)
|
|||
--mcl_log("Found a door near")
|
||||
for _,v in pairs(plane_adjacents) do
|
||||
local pos = vector.add(d,v)
|
||||
|
||||
local n = minetest.get_node(pos)
|
||||
if n.name == "air" then
|
||||
wp = minetest.find_path(p,pos,150,1,4)
|
||||
if wp then
|
||||
--mcl_log("Found a path to next to door".. minetest.pos_to_string(pos))
|
||||
mcl_log("Found a path to next to door".. minetest.pos_to_string(pos))
|
||||
local other_side_of_door = vector.add(d,-v)
|
||||
mcl_log("Opposite is: ".. minetest.pos_to_string(other_side_of_door))
|
||||
table.insert(wp, other_side_of_door)
|
||||
break
|
||||
|
||||
else
|
||||
|
@ -3267,7 +3319,7 @@ function mcl_mobs:gopath(self,target,callback_arrived)
|
|||
self.callback_arrived = callback_arrived
|
||||
table.remove(wp,1)
|
||||
self.waypoints = wp
|
||||
self.state = "gowp"
|
||||
self.state = PATHFINDING
|
||||
return true
|
||||
else
|
||||
self.state = "walk"
|
||||
|
@ -4318,7 +4370,7 @@ local mob_step = function(self, dtime)
|
|||
-- attack timer
|
||||
self.timer = self.timer + dtime
|
||||
|
||||
if self.state ~= "attack" and self.state ~= "gowp" then
|
||||
if self.state ~= "attack" and self.state ~= PATHFINDING then
|
||||
if self.timer < 1 then
|
||||
return
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue
Block a user