Clean up and add pathfinding constant
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@ -13,6 +13,8 @@ local FLOP_HOR_SPEED = 1.5
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local ENTITY_CRAMMING_MAX = 24
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local ENTITY_CRAMMING_MAX = 24
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local CRAMMING_DAMAGE = 3
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local CRAMMING_DAMAGE = 3
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local PATHFINDING = "gowp"
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-- Localize
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-- Localize
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local S = minetest.get_translator("mcl_mobs")
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local S = minetest.get_translator("mcl_mobs")
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@ -2484,7 +2486,7 @@ local function check_doors(self)
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if n.name:find("_b_") then
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if n.name:find("_b_") then
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local def = minetest.registered_nodes[n.name]
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local def = minetest.registered_nodes[n.name]
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local closed = n.name:find("_b_1")
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local closed = n.name:find("_b_1")
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if self.state == "gowp" then
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if self.state == PATHFINDING then
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if closed and def.on_rightclick then def.on_rightclick(d,n,self) end
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if closed and def.on_rightclick then def.on_rightclick(d,n,self) end
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--if not closed and def.on_rightclick then def.on_rightclick(d,n,self) end
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--if not closed and def.on_rightclick then def.on_rightclick(d,n,self) end
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else
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else
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@ -2661,7 +2663,7 @@ local do_states = function(self, dtime)
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end
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end
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end
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end
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elseif self.state == "gowp" then
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elseif self.state == PATHFINDING then
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check_gowp(self,dtime)
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check_gowp(self,dtime)
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elseif self.state == "walk" then
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elseif self.state == "walk" then
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@ -3178,7 +3180,7 @@ local plane_adjacents = {
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local gopath_last = os.time()
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local gopath_last = os.time()
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function mcl_mobs:gopath(self,target,callback_arrived)
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function mcl_mobs:gopath(self,target,callback_arrived)
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if self.state == "gowp" then mcl_log("Already set as gowp, don't set another path until done.") return end
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if self.state == PATHFINDING then mcl_log("Already set as gowp, don't set another path until done.") return end
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if os.time() - gopath_last < 15 then
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if os.time() - gopath_last < 15 then
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mcl_log("Not ready to path yet")
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mcl_log("Not ready to path yet")
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@ -3232,7 +3234,7 @@ function mcl_mobs:gopath(self,target,callback_arrived)
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self.callback_arrived = callback_arrived
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self.callback_arrived = callback_arrived
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table.remove(wp,1)
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table.remove(wp,1)
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self.waypoints = wp
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self.waypoints = wp
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self.state = "gowp"
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self.state = PATHFINDING
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return true
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return true
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else
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else
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self.state = "walk"
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self.state = "walk"
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@ -4193,7 +4195,7 @@ local mob_step = function(self, dtime)
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-- attack timer
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-- attack timer
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self.timer = self.timer + dtime
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self.timer = self.timer + dtime
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if self.state ~= "attack" and self.state ~= "gowp" then
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if self.state ~= "attack" and self.state ~= PATHFINDING then
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if self.timer < 1 then
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if self.timer < 1 then
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return
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return
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end
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end
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@ -30,6 +30,8 @@ local DEFAULT_WALK_CHANCE = 33 -- chance to walk in percent, if no player nearby
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local PLAYER_SCAN_INTERVAL = 5 -- every X seconds, villager looks for players nearby
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local PLAYER_SCAN_INTERVAL = 5 -- every X seconds, villager looks for players nearby
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local PLAYER_SCAN_RADIUS = 4 -- scan radius for looking for nearby players
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local PLAYER_SCAN_RADIUS = 4 -- scan radius for looking for nearby players
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local PATHFINDING = "gowp"
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--[=======[ TRADING ]=======]
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--[=======[ TRADING ]=======]
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-- LIST OF VILLAGER PROFESSIONS AND TRADES
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-- LIST OF VILLAGER PROFESSIONS AND TRADES
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@ -564,7 +566,7 @@ end
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local function set_textures(self)
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local function set_textures(self)
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local badge_textures = get_badge_textures(self)
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local badge_textures = get_badge_textures(self)
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mcl_log("Setting textures: " .. tostring(badge_textures))
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--mcl_log("Setting textures: " .. tostring(badge_textures))
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self.object:set_properties({textures=badge_textures})
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self.object:set_properties({textures=badge_textures})
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end
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end
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@ -671,7 +673,7 @@ local function take_bed (entity)
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for _,n in pairs(nn) do
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for _,n in pairs(nn) do
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local m=minetest.get_meta(n)
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local m=minetest.get_meta(n)
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--mcl_log("Bed owner: ".. m:get_string("villager"))
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--mcl_log("Bed owner: ".. m:get_string("villager"))
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if m:get_string("villager") == "" and not (entity.state == "gowp") then
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if m:get_string("villager") == "" and not (entity.state == PATHFINDING) then
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mcl_log("Can we path to bed: "..minetest.pos_to_string(n) )
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mcl_log("Can we path to bed: "..minetest.pos_to_string(n) )
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local gp = mcl_mobs:gopath(entity,n,function(self)
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local gp = mcl_mobs:gopath(entity,n,function(self)
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if self then
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if self then
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@ -884,7 +886,7 @@ local function get_a_job(self)
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if n and employ(self,n) then return true end
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if n and employ(self,n) then return true end
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if self.state ~= "gowp" then
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if self.state ~= PATHFINDING then
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mcl_log("Nothing near. Need to look for a job")
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mcl_log("Nothing near. Need to look for a job")
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look_for_job(self, requested_jobsites)
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look_for_job(self, requested_jobsites)
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end
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end
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@ -938,7 +940,7 @@ local function do_work (self)
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-- Don't try if looking_for_work, or gowp possibly
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-- Don't try if looking_for_work, or gowp possibly
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if validate_jobsite(self) then
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if validate_jobsite(self) then
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mcl_log("My jobsite is valid. Do i need to travel?")
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--mcl_log("My jobsite is valid. Do i need to travel?")
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local jobsite2 = retrieve_my_jobsite (self)
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local jobsite2 = retrieve_my_jobsite (self)
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local jobsite = self._jobsite
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local jobsite = self._jobsite
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@ -947,9 +949,9 @@ local function do_work (self)
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--mcl_log("Villager: ".. minetest.pos_to_string(self.object:get_pos()) .. ", jobsite: " .. minetest.pos_to_string(self._jobsite))
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--mcl_log("Villager: ".. minetest.pos_to_string(self.object:get_pos()) .. ", jobsite: " .. minetest.pos_to_string(self._jobsite))
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if vector.distance(self.object:get_pos(),self._jobsite) < 2 then
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if vector.distance(self.object:get_pos(),self._jobsite) < 2 then
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mcl_log("Made it to work ok!")
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--mcl_log("Made it to work ok!")
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if not (self.state == "gowp") then
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if not (self.state == PATHFINDING) then
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--mcl_log("Setting order to work.")
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--mcl_log("Setting order to work.")
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self.order = WORK
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self.order = WORK
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else
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else
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@ -1649,7 +1651,7 @@ mcl_mobs:register_mob("mobs_mc:villager", {
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return
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return
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end
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end
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if self.state == "gowp" then
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if self.state == PATHFINDING then
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self.state = "stand"
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self.state = "stand"
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end
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end
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-- Can we remove now we possibly have fixed root cause
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-- Can we remove now we possibly have fixed root cause
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@ -1745,7 +1747,7 @@ mcl_mobs:register_mob("mobs_mc:villager", {
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-- Only check in day or during thunderstorm but wandered_too_far code won't work
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-- Only check in day or during thunderstorm but wandered_too_far code won't work
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if check_bed (self) then
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if check_bed (self) then
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--self.state ~= "go_home"
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--self.state ~= "go_home"
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local wandered_too_far = ( self.state ~= "gowp" ) and (vector.distance(self.object:get_pos(),self._bed) > 50 )
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local wandered_too_far = ( self.state ~= PATHFINDING ) and (vector.distance(self.object:get_pos(),self._bed) > 50 )
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--if wandered_too_far then minetest.log("Wandered too far! Return home ") end
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--if wandered_too_far then minetest.log("Wandered too far! Return home ") end
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if wandered_too_far then
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if wandered_too_far then
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