Fix invisibility to be more MC-like
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@ -590,23 +590,36 @@ function mcl_potions.make_invisible(player, toggle)
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local is_player = player:is_player()
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local entity = player:get_luaentity()
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local playername = player:get_player_name()
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local skin_file = ""
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if toggle then -- hide player
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if player:is_player() then
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EF.invisible[player].old_size = player:get_properties().visual_size
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elseif entity then
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skin_file = "mobs_mc_empty.png"
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if entity then
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EF.invisible[player].old_size = entity.visual_size
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else -- if not a player or entity, do nothing
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elseif not player:is_player() then -- if not a player or entity, do nothing
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return
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end
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player:set_properties({visual_size = {x = 0, y = 0}})
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if minetest.get_modpath("mcl_armor") and player:is_player() then
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armor.textures[playername].skin = skin_file
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armor:update_player_visuals(player)
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elseif not player:is_player() and minetest.get_modpath("mcl_armor") or not player:is_player() and not minetest.get_modpath("mcl_armor") then
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player:set_properties({visual_size = {x = 0, y = 0}})
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end
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player:set_nametag_attributes({color = {a = 0}})
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elseif EF.invisible[player] then -- show player
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player:set_properties({visual_size = EF.invisible[player].old_size})
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if minetest.get_modpath("mcl_armor") and player:is_player() then
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skin_file = mcl_skins.skins[playername] .. ".png"
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armor.textures[playername].skin = skin_file
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armor:update_player_visuals(player)
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elseif not player:is_player() and minetest.get_modpath("mcl_armor") or not player:is_player() and not minetest.get_modpath("mcl_armor") then
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player:set_properties({visual_size = EF.invisible[player].old_size})
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end
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player:set_nametag_attributes({color = {r = 255, g = 255, b = 255, a = 255}})
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end
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@ -999,4 +1012,3 @@ function mcl_potions._extinguish_nearby_fire(pos, radius)
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end
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return exting
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end
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