don't disable physics if you've already disabled it
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@ -645,7 +645,8 @@ minetest.register_entity(":__builtin:item", {
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local is_floating = (is_stationary
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local is_floating = (is_stationary
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and is_in_water
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and is_in_water
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and (minetest.get_item_group(nn_above, "liquid") == 0))
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and (minetest.get_item_group(nn_above, "liquid") == 0))
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if is_floating then
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if is_floating and self.physical_state == true then
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self.object:set_velocity({x = 0, y = 0, z = 0})
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self.object:set_velocity({x = 0, y = 0, z = 0})
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self.object:set_acceleration({x = 0, y = 0, z = 0})
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self.object:set_acceleration({x = 0, y = 0, z = 0})
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disable_physics(self.object, self)
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disable_physics(self.object, self)
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