Rename mod: bucket to mcl_buckets
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1d075f849f
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@ -44,7 +44,7 @@ mobs_mc.override.items = {
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shears = "mcl_tools:shears",
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mushroom_red = "mcl_mushrooms:mushroom_red",
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bucket = "bucket:bucket_empty",
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bucket = "mcl_buckets:bucket_empty",
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grass_block = "mcl_core:dirt_with_grass",
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string = "mcl_mobitems:string",
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stick = "mcl_core:stick",
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@ -45,7 +45,7 @@ local group_stereotypes = {
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wool = "mcl_wool:white",
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carpet = "mcl_wool:white_carpet",
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dye = "mcl_dye:red",
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water_bucket = "bucket:bucket_water",
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water_bucket = "mcl_buckets:bucket_water",
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flower = "mcl_flowers:dandelion",
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mushroom = "mcl_mushrooms:mushroom_brown",
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wood_slab = "mcl_stairs:slab_wood",
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@ -317,7 +317,7 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz
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"item_image_button[3.693,0;1,1;mcl_minecarts:golden_rail;rail;]".. --transportation
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tab(name, "rail") ..
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"tooltip[rail;Transportation]"..
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"item_image_button[4.93,0;1,1;bucket:bucket_lava;misc;]".. --miscellaneous
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"item_image_button[4.93,0;1,1;mcl_buckets:bucket_lava;misc;]".. --miscellaneous
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tab(name, "misc") ..
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"tooltip[misc;Miscellaneous]"..
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"item_image_button[9.19,0;1,1;mcl_compass:compass;nix;]".. --search
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@ -138,16 +138,16 @@ local dispenserdef = {
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stack:take_item()
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inv:set_stack("main", stack_id, stack)
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end
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elseif iname == "bucket:bucket_empty" then
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elseif iname == "mcl_buckets:bucket_empty" then
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-- Fill empty bucket with liquid or drop bucket if no liquid
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local collect_liquid = false
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local bucket_id
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if dropnode.name == "mcl_core:water_source" then
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collect_liquid = true
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bucket_id = "bucket:bucket_water"
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bucket_id = "mcl_buckets:bucket_water"
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elseif dropnode.name == "mcl_core:lava_source" then
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collect_liquid = true
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bucket_id = "bucket:bucket_lava"
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bucket_id = "mcl_buckets:bucket_lava"
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end
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if collect_liquid then
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minetest.set_node(droppos, {name="air"})
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@ -170,20 +170,20 @@ local dispenserdef = {
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stack:take_item()
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inv:set_stack("main", stack_id, stack)
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end
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elseif iname == "bucket:bucket_water" or iname == "bucket:bucket_lava" then
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elseif iname == "mcl_buckets:bucket_water" or iname == "mcl_buckets:bucket_lava" then
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-- Place water/lava source
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if dropnodedef.buildable_to then
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if iname == "bucket:bucket_water" then
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if iname == "mcl_buckets:bucket_water" then
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minetest.set_node(droppos, {name = "mcl_core:water_source"})
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elseif iname == "bucket:bucket_lava" then
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elseif iname == "mcl_buckets:bucket_lava" then
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minetest.set_node(droppos, {name = "mcl_core:lava_source"})
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end
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stack:take_item()
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inv:set_stack("main", stack_id, stack)
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if inv:room_for_item("main", "bucket:bucket_empty") then
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inv:add_item("main", "bucket:bucket_empty")
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if inv:room_for_item("main", "mcl_buckets:bucket_empty") then
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inv:add_item("main", "mcl_buckets:bucket_empty")
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else
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minetest.add_item(droppos, dropitem)
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end
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@ -1,5 +1,5 @@
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Minetest 0.4 mod: bucket
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=========================
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Bucket mod.
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Originally taken from Minetest Game, adapted for MineClone 2.
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License of source code:
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-----------------------
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@ -3,16 +3,16 @@
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local LIQUID_MAX = 8 --The number of water levels when liquid_finite is enabled
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minetest.register_alias("bucket", "bucket:bucket_empty")
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minetest.register_alias("bucket_water", "bucket:bucket_water")
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minetest.register_alias("bucket_lava", "bucket:bucket_lava")
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minetest.register_alias("bucket:bucket_empty", "mcl_buckets:bucket_empty")
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minetest.register_alias("bucket:bucket_water", "mcl_buckets:bucket_water")
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minetest.register_alias("bucket:bucket_lava", "mcl_buckets:bucket_lava")
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local mod_doc = minetest.get_modpath("doc")
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local mod_mcl_core = minetest.get_modpath("mcl_core")
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if mod_mcl_core then
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minetest.register_craft({
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output = 'bucket:bucket_empty 1',
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output = 'mcl_buckets:bucket_empty 1',
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recipe = {
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{'mcl_core:iron_ingot', '', 'mcl_core:iron_ingot'},
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{'', 'mcl_core:iron_ingot', ''},
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@ -20,8 +20,8 @@ if mod_mcl_core then
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})
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end
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bucket = {}
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bucket.liquids = {}
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mcl_buckets = {}
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mcl_buckets.liquids = {}
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-- Sound helper functions for placing and taking liquids
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local sound_place = function(itemname, pos)
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@ -44,13 +44,13 @@ end
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-- itemname = name of the new bucket item (or nil if liquid is not takeable)
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-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
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-- This function can be called from any mod (that depends on bucket).
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function bucket.register_liquid(source, flowing, itemname, inventory_image, name, longdesc, usagehelp)
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bucket.liquids[source] = {
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function mcl_buckets.register_liquid(source, flowing, itemname, inventory_image, name, longdesc, usagehelp)
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mcl_buckets.liquids[source] = {
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source = source,
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flowing = flowing,
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itemname = itemname,
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}
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bucket.liquids[flowing] = bucket.liquids[source]
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mcl_buckets.liquids[flowing] = mcl_buckets.liquids[source]
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if itemname ~= nil then
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minetest.register_craftitem(itemname, {
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@ -98,7 +98,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
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if not fullness then fullness = LIQUID_MAX end
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local item = itemstack:get_name()
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if item == "bucket:bucket_water" and
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if item == "mcl_buckets:bucket_water" and
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(nn == "mcl_cauldrons:cauldron" or
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nn == "mcl_cauldrons:cauldron_1" or
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nn == "mcl_cauldrons:cauldron_2") then
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@ -106,7 +106,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
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minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_3"})
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sound_place("mcl_core:water_source", pos)
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elseif item == "bucket:bucket_water" and nn == "mcl_cauldrons:cauldron_3" then
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elseif item == "mcl_buckets:bucket_water" and nn == "mcl_cauldrons:cauldron_3" then
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sound_place("mcl_core:water_source", pos)
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elseif minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then
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-- buildable; replace the node
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@ -141,7 +141,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
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if not minetest.setting_getbool("creative_mode") then
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-- Add empty bucket and put it into inventory, if possible.
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-- Drop empty bucket otherwise.
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local new_bucket = ItemStack("bucket:bucket_empty")
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local new_bucket = ItemStack("mcl_buckets:bucket_empty")
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if itemstack:get_count() == 1 then
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return new_bucket
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else
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@ -162,7 +162,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
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end
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end
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minetest.register_craftitem("bucket:bucket_empty", {
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minetest.register_craftitem("mcl_buckets:bucket_empty", {
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description = "Empty Bucket",
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_doc_items_longdesc = "A bucket can be used to collect and release liquids.",
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_doc_items_usagehelp = "Punch a liquid source to collect the liquid. With the filled bucket, you can right-click somewhere to empty the bucket which will create a liquid source at the position you've clicked at.",
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@ -186,7 +186,7 @@ minetest.register_craftitem("bucket:bucket_empty", {
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end
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-- Check if pointing to a liquid source
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liquiddef = bucket.liquids[nn]
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liquiddef = mcl_buckets.liquids[nn]
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local new_bucket
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if liquiddef ~= nil and liquiddef.itemname ~= nil and (nn == liquiddef.source or
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(nn == liquiddef.flowing and minetest.setting_getbool("liquid_finite"))) then
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@ -207,7 +207,7 @@ minetest.register_craftitem("bucket:bucket_empty", {
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-- Take water out of full cauldron
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minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
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if not minetest.setting_getbool("creative_mode") then
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new_bucket = ItemStack("bucket:bucket_water")
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new_bucket = ItemStack("mcl_buckets:bucket_water")
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end
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sound_take("mcl_core:water_source", pointed_thing.under)
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end
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@ -234,20 +234,20 @@ minetest.register_craftitem("bucket:bucket_empty", {
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})
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if mod_mcl_core then
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bucket.register_liquid(
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mcl_buckets.register_liquid(
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"mcl_core:water_source",
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"mcl_core:water_flowing",
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"bucket:bucket_water",
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"mcl_buckets:bucket_water",
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"bucket_water.png",
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"Water Bucket",
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"A bucket can be used to collect and release liquids. This one is filled with water.",
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"Right-click on any block to empty the bucket and put a water source on this spot."
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)
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bucket.register_liquid(
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mcl_buckets.register_liquid(
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"mcl_core:lava_source",
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"mcl_core:lava_flowing",
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"bucket:bucket_lava",
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"mcl_buckets:bucket_lava",
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"bucket_lava.png",
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"Lava Bucket",
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"A bucket can be used to collect and release liquids. This one is filled with hot lava, safely contained inside. Use with caution.",
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@ -257,7 +257,7 @@ end
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minetest.register_craft({
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type = "fuel",
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recipe = "bucket:bucket_lava",
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recipe = "mcl_buckets:bucket_lava",
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burntime = 1000,
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replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
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replacements = {{"mcl_buckets:bucket_lava", "mcl_buckets:bucket_empty"}},
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})
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Before Width: | Height: | Size: 211 B After Width: | Height: | Size: 211 B |
Before Width: | Height: | Size: 250 B After Width: | Height: | Size: 250 B |
Before Width: | Height: | Size: 235 B After Width: | Height: | Size: 235 B |
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@ -1,7 +1,7 @@
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mcl_core
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mcl_sounds
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mcl_hunger
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bucket
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mcl_buckets
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mcl_farming
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mcl_mobitems
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doc?
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@ -21,9 +21,9 @@ minetest.register_craft({
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{'mcl_farming:wheat_item', 'mcl_farming:wheat_item', 'mcl_farming:wheat_item'},
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},
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replacements = {
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{"mcl_mobitems:milk_bucket", "bucket:bucket_empty"},
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{"mcl_mobitems:milk_bucket", "bucket:bucket_empty"},
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{"mcl_mobitems:milk_bucket", "bucket:bucket_empty"},
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{"mcl_mobitems:milk_bucket", "mcl_buckets:bucket_empty"},
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{"mcl_mobitems:milk_bucket", "mcl_buckets:bucket_empty"},
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{"mcl_mobitems:milk_bucket", "mcl_buckets:bucket_empty"},
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},
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})
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@ -1,6 +1,5 @@
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mcl_core
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mcl_sounds
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bucket
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mcl_wool
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mcl_torches
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weather_pack
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@ -69,7 +69,7 @@ local function allow_metadata_inventory_put(pos, listname, index, stack, player)
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local inv = meta:get_inventory()
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if listname == "fuel" then
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-- Special case: empty bucket (not a fuel, but used for sponge drying)
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if stack:get_name() == "bucket:bucket_empty" then
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if stack:get_name() == "mcl_buckets:bucket_empty" then
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if inv:get_stack(listname, index):get_count() == 0 then
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return 1
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else
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@ -195,8 +195,8 @@ local function furnace_node_timer(pos, elapsed)
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-- Unique recipe: Put water into empty bucket after cooking wet sponge
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if srclist[1]:get_name() == "mcl_sponges:sponge_wet" then
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if inv:get_stack("fuel", 1):get_name() == "bucket:bucket_empty" then
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inv:set_stack("fuel", 1, "bucket:bucket_water")
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if inv:get_stack("fuel", 1):get_name() == "mcl_buckets:bucket_empty" then
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inv:set_stack("fuel", 1, "mcl_buckets:bucket_water")
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end
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end
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end
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@ -258,7 +258,7 @@ end
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-- Returns true if itemstack is fuel, but not for lava bucket if destination already has one
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local is_transferrable_fuel = function(itemstack, src_inventory, src_list, dst_inventory, dst_list)
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if mcl_util.is_fuel(itemstack) then
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if itemstack:get_name() == "bucket:bucket_lava" then
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if itemstack:get_name() == "mcl_buckets:bucket_lava" then
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return dst_inventory:is_empty(dst_list)
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else
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return true
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@ -133,7 +133,7 @@ minetest.register_craftitem("mcl_mobitems:cooked_rabbit", {
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})
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local drink_milk = function(itemstack, player, pointed_thing)
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local bucket = minetest.do_item_eat(0, "bucket:bucket_empty", itemstack, player, pointed_thing)
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local bucket = minetest.do_item_eat(0, "mcl_buckets:bucket_empty", itemstack, player, pointed_thing)
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-- Check if we were allowed to drink this (eat delay check)
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if bucket:get_name() ~= "mcl_mobitems:milk_bucket" then
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mcl_hunger.stop_poison(player)
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@ -22,9 +22,10 @@ wieldview.transform = {
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["mcl_flowers:oxeye_daisy"]="R270",
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["mcl_flowers:fern"]="R270",
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["mcl_flowers:tallgrass"]="R270",
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["bucket:bucket_empty"]="R270",
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["bucket:bucket_water"]="R270",
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["bucket:bucket_lava"]="R270",
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["mcl_buckets:bucket_empty"]="R270",
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["mcl_buckets:bucket_water"]="R270",
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["mcl_buckets:bucket_lava"]="R270",
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["mcl_mobitems:milk_bucket"]="R270",
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["mcl_potions:glass_bottle"]="R270",
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["mcl_potions:potion_water"]="R270",
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["mcl_potions:potion_awkward"]="R270",
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@ -37,7 +37,7 @@ local get_loot = function()
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{ itemstring = "mcl_farming:melon_seeds", weight = 10, amount_min = 2, amount_max = 4 },
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{ itemstring = "mcl_farming:pumpkin_seeds", weight = 10, amount_min = 2, amount_max = 4 },
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{ itemstring = "mcl_core:iron_ingot", weight = 10, amount_min = 1, amount_max = 4 },
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{ itemstring = "bucket:bucket_empty", weight = 10 },
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{ itemstring = "mcl_buckets:bucket_empty", weight = 10 },
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{ itemstring = "mcl_core:gold_ingot", weight = 5, amount_min = 1, amount_max = 4 },
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},
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},
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