Set black sky in Nether and End
This commit is contained in:
parent
a1ed8380c0
commit
edfa125d38
|
@ -153,12 +153,13 @@ minetest.register_globalstep(function(dtime)
|
||||||
|
|
||||||
-- Apply black sky in the Void and deal Void damage
|
-- Apply black sky in the Void and deal Void damage
|
||||||
local void, void_deadly = mcl_util.is_in_void(pos)
|
local void, void_deadly = mcl_util.is_in_void(pos)
|
||||||
if void then
|
local _, dim = mcl_util.y_to_layer(pos.y)
|
||||||
-- Player reached the void, set black sky box
|
-- Set dimension skies.
|
||||||
|
-- FIXME: Sky handling in MCL2 is held together with lots of duct tape.
|
||||||
|
-- This only works beause weather_pack currently does not touch the sky for players below the height used for this check.
|
||||||
|
-- There should be a real skybox API.
|
||||||
|
if dim == "void" or dim == "nether" or dim == "end" then
|
||||||
player:set_sky("#000000", "plain", nil, false)
|
player:set_sky("#000000", "plain", nil, false)
|
||||||
-- FIXME: Sky handling in MCL2 is held together with lots of duct tape.
|
|
||||||
-- This only works beause weather_pack currently does not touch the sky for players below the height used for this check.
|
|
||||||
-- There should be a real skybox API.
|
|
||||||
end
|
end
|
||||||
if void_deadly then
|
if void_deadly then
|
||||||
-- Player is deep into the void, deal void damage
|
-- Player is deep into the void, deal void damage
|
||||||
|
|
Loading…
Reference in New Issue
Block a user