Fix another door openclose sound issue
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@ -128,30 +128,33 @@ function mcl_doors:register_door(name, def)
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end
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end
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local function on_open_close(pos, dir, check_name, replace, replace_dir, params)
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local function on_open_close(pos, dir, check_name, replace, replace_dir, params)
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local meta1 = minetest.get_meta(pos)
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pos.y = pos.y+dir
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pos.y = pos.y+dir
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local meta2 = minetest.get_meta(pos)
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if not minetest.get_node(pos).name == check_name then
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if not minetest.get_node(pos).name == check_name then
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return
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return
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end
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end
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local p2 = minetest.get_node(pos).param2
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local p2 = minetest.get_node(pos).param2
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local np2 = params[p2+1]
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local np2 = params[p2+1]
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local meta = minetest.get_meta(pos):to_table()
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local metatable = minetest.get_meta(pos):to_table()
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minetest.set_node(pos, {name=replace_dir, param2=np2})
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minetest.set_node(pos, {name=replace_dir, param2=np2})
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minetest.get_meta(pos):from_table(meta)
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minetest.get_meta(pos):from_table(metatable)
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pos.y = pos.y-dir
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pos.y = pos.y-dir
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meta = minetest.get_meta(pos):to_table()
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metatable = minetest.get_meta(pos):to_table()
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minetest.set_node(pos, {name=replace, param2=np2})
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minetest.set_node(pos, {name=replace, param2=np2})
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minetest.get_meta(pos):from_table(meta)
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minetest.get_meta(pos):from_table(metatable)
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local door_switching_sound
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local door_switching_sound
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local meta = minetest.get_meta(pos)
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if meta1:get_int("is_open") == 1 then
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if meta:get_int("is_open") == 1 then
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door_switching_sound = def.sound_close
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door_switching_sound = def.sound_close
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meta:set_int("is_open", 0)
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meta1:set_int("is_open", 0)
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meta2:set_int("is_open", 0)
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else
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else
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door_switching_sound = def.sound_open
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door_switching_sound = def.sound_open
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meta:set_int("is_open", 1)
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meta1:set_int("is_open", 1)
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meta2:set_int("is_open", 1)
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end
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end
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minetest.sound_play(door_switching_sound, {pos = pos, gain = 0.5, max_hear_distance = 16})
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minetest.sound_play(door_switching_sound, {pos = pos, gain = 0.5, max_hear_distance = 16})
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end
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end
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