Initialize burning HUD with proper texture
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@ -167,7 +167,7 @@ function mcl_burning.set_on_fire(obj, burn_time, reason)
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hud_elem_type = "image",
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position = {x = 0.5, y = 0.5},
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scale = {x = -100, y = -100},
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text = "fire_basic_flame.png",
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text = "mcl_burning_hud_flame_animated.png",
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z_index = 1000,
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}) + 1
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end
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