Merge pull request 'Lava cauldrons and other cauldron/bucket fixes' (#2350) from lava_cauldron into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2350 Reviewed-by: MysticTempest <mystictempest@noreply.git.minetest.land>
This commit is contained in:
commit
ecbc94e822
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@ -29,15 +29,15 @@ local is_creative_enabled = minetest.is_creative_enabled
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local is_protected = minetest.is_protected
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local is_protected = minetest.is_protected
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local record_protection_violation = minetest.record_protection_violation
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local record_protection_violation = minetest.record_protection_violation
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if mod_mcl_core then
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minetest.register_craft({
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minetest.register_craft({
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output = "mcl_buckets:bucket_empty 1",
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output = "mcl_buckets:bucket_empty 1",
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recipe = {
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recipe = {
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{"mcl_core:iron_ingot", "", "mcl_core:iron_ingot"},
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{"mcl_core:iron_ingot", "", "mcl_core:iron_ingot"},
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{"", "mcl_core:iron_ingot", ""},
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{"", "mcl_core:iron_ingot", ""},
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},
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},
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})
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})
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end
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mcl_buckets = {
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mcl_buckets = {
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liquids = {},
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liquids = {},
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@ -88,9 +88,7 @@ end
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local pointable_sources = {}
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local pointable_sources = {}
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local function bucket_raycast(user)
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local function bucket_raycast(user)
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--local pos = user:get_pos()
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local pos = user:get_pos()
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local pos = user:get_pos()
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--local pos = vector.add(user:get_pos(), user:get_bone_position("Head_Control"))
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pos.y = pos.y + user:get_properties().eye_height
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pos.y = pos.y + user:get_properties().eye_height
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local look_dir = user:get_look_dir()
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local look_dir = user:get_look_dir()
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look_dir = vector.multiply(look_dir, 5)
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look_dir = vector.multiply(look_dir, 5)
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@ -100,7 +98,6 @@ local function bucket_raycast(user)
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if ray then
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if ray then
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for pointed_thing in ray do
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for pointed_thing in ray do
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if pointed_thing and pointable_sources[get_node(pointed_thing.above).name] then
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if pointed_thing and pointable_sources[get_node(pointed_thing.above).name] then
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--minetest.chat_send_all("found!")
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return {under=pointed_thing.under,above=pointed_thing.above}
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return {under=pointed_thing.under,above=pointed_thing.above}
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end
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end
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end
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end
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@ -242,7 +239,6 @@ local function on_place_bucket_empty(itemstack, user, pointed_thing)
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if liquid_name then
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if liquid_name then
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local liquid_def = mcl_buckets.liquids[liquid_name]
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local liquid_def = mcl_buckets.liquids[liquid_name]
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if liquid_def then
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if liquid_def then
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--minetest.chat_send_all("test")
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-- Fill bucket, but not in Creative Mode
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-- Fill bucket, but not in Creative Mode
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-- FIXME: remove this line
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-- FIXME: remove this line
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--if not is_creative_enabled(user:get_player_name()) then
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--if not is_creative_enabled(user:get_player_name()) then
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@ -282,6 +278,12 @@ local function on_place_bucket_empty(itemstack, user, pointed_thing)
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new_bucket = ItemStack("mcl_buckets:bucket_river_water")
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new_bucket = ItemStack("mcl_buckets:bucket_river_water")
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end
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end
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sound_take("mclx_core:river_water_source", pointed_thing.under)
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sound_take("mclx_core:river_water_source", pointed_thing.under)
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elseif nn == "mcl_cauldrons:cauldron_3_lava" then
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set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
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if not is_creative_enabled(user:get_player_name()) then
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new_bucket = ItemStack("mcl_buckets:bucket_lava")
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end
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sound_take("mcl_core:lava_source", pointed_thing.under)
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end
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end
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if new_bucket then
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if new_bucket then
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return give_bucket(new_bucket, itemstack, user)
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return give_bucket(new_bucket, itemstack, user)
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@ -366,7 +368,6 @@ minetest.register_craftitem("mcl_buckets:bucket_empty", {
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_doc_items_longdesc = S("A bucket can be used to collect and release liquids."),
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_doc_items_longdesc = S("A bucket can be used to collect and release liquids."),
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_doc_items_usagehelp = S("Punch a liquid source to collect it. You can then use the filled bucket to place the liquid somewhere else."),
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_doc_items_usagehelp = S("Punch a liquid source to collect it. You can then use the filled bucket to place the liquid somewhere else."),
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_tt_help = S("Collects liquids"),
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_tt_help = S("Collects liquids"),
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--liquids_pointable = true,
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inventory_image = "bucket.png",
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inventory_image = "bucket.png",
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stack_max = 16,
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stack_max = 16,
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_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
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_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
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@ -10,13 +10,6 @@ local function sound_place(itemname, pos)
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end
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end
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end
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end
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--[[local sound_take = function(itemname, pos)
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local def = minetest.registered_nodes[itemname]
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if def and def.sounds and def.sounds.dug then
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minetest.sound_play(def.sounds.dug, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true)
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end
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end]]
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if mod_mcl_core then
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if mod_mcl_core then
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-- Lava bucket
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-- Lava bucket
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mcl_buckets.register_liquid({
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mcl_buckets.register_liquid({
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@ -29,11 +22,21 @@ if mod_mcl_core then
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end
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end
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end,
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end,
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source_take = {"mcl_core:lava_source", "mcl_nether:nether_lava_source"},
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source_take = {"mcl_core:lava_source", "mcl_nether:nether_lava_source"},
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on_take = function(user)
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on_take = function(user)
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if has_awards and user and user:is_player() then
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if has_awards and user and user:is_player() then
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awards.unlock(user:get_player_name(), "mcl:hotStuff")
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awards.unlock(user:get_player_name(), "mcl:hotStuff")
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end
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end
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end,
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end,
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extra_check = function(pos, placer)
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local nn = minetest.get_node(pos).name
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if minetest.get_item_group(nn, "cauldron") ~= 0 then
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if nn ~= "mcl_cauldrons:cauldron_3_lava" then
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minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3_lava"})
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end
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sound_place("mcl_core:lava_source", pos)
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return false, true
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end
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end,
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bucketname = "mcl_buckets:bucket_lava",
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bucketname = "mcl_buckets:bucket_lava",
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inventory_image = "bucket_lava.png",
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inventory_image = "bucket_lava.png",
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name = S("Lava Bucket"),
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name = S("Lava Bucket"),
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@ -5,7 +5,7 @@ local S = minetest.get_translator(minetest.get_current_modname())
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-- TODO: Extinguish fire of burning entities
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-- TODO: Extinguish fire of burning entities
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-- Convenience function because the cauldron nodeboxes are very similar
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-- Convenience function because the cauldron nodeboxes are very similar
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local create_cauldron_nodebox = function(water_level)
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local function create_cauldron_nodebox(water_level)
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local floor_y
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local floor_y
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if water_level == 0 then -- empty
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if water_level == 0 then -- empty
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floor_y = -0.1875
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floor_y = -0.1875
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@ -36,12 +36,6 @@ local create_cauldron_nodebox = function(water_level)
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}
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}
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end
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end
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local cauldron_nodeboxes = {}
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for w=0,3 do
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cauldron_nodeboxes[w] = create_cauldron_nodebox(w)
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end
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-- Empty cauldron
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-- Empty cauldron
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minetest.register_node("mcl_cauldrons:cauldron", {
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minetest.register_node("mcl_cauldrons:cauldron", {
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description = S("Cauldron"),
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description = S("Cauldron"),
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@ -55,7 +49,7 @@ minetest.register_node("mcl_cauldrons:cauldron", {
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paramtype = "light",
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paramtype = "light",
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is_ground_content = false,
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is_ground_content = false,
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groups = {pickaxey=1, deco_block=1, cauldron=1},
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groups = {pickaxey=1, deco_block=1, cauldron=1},
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node_box = cauldron_nodeboxes[0],
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node_box = create_cauldron_nodebox(0),
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selection_box = { type = "regular" },
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selection_box = { type = "regular" },
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tiles = {
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tiles = {
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"mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_top.png",
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"mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_top.png",
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@ -68,12 +62,15 @@ minetest.register_node("mcl_cauldrons:cauldron", {
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})
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})
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-- Template function for cauldrons with water
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-- Template function for cauldrons with water
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local register_filled_cauldron = function(water_level, description, river_water)
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local function register_filled_cauldron(water_level, description, liquid)
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local id = "mcl_cauldrons:cauldron_"..water_level
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local id = "mcl_cauldrons:cauldron_"..water_level
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local water_tex
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local water_tex
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if river_water then
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if liquid == "river_water" then
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id = id .. "r"
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id = id .. "r"
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water_tex = "default_river_water_source_animated.png^[verticalframe:16:0"
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water_tex = "default_river_water_source_animated.png^[verticalframe:16:0"
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elseif liquid == "lava" then
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id = id .. "_lava"
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water_tex = "default_lava_source_animated.png^[verticalframe:16:0"
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else
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else
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water_tex = "default_water_source_animated.png^[verticalframe:16:0"
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water_tex = "default_water_source_animated.png^[verticalframe:16:0"
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end
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end
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@ -85,8 +82,8 @@ local register_filled_cauldron = function(water_level, description, river_water)
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paramtype = "light",
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paramtype = "light",
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is_ground_content = false,
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is_ground_content = false,
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groups = {pickaxey=1, not_in_creative_inventory=1, cauldron=(1+water_level), cauldron_filled=water_level, comparator_signal=water_level},
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groups = {pickaxey=1, not_in_creative_inventory=1, cauldron=(1+water_level), cauldron_filled=water_level, comparator_signal=water_level},
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node_box = cauldron_nodeboxes[water_level],
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node_box = create_cauldron_nodebox(water_level),
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collision_box = cauldron_nodeboxes[0],
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collision_box = create_cauldron_nodebox(0),
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selection_box = { type = "regular" },
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selection_box = { type = "regular" },
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tiles = {
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tiles = {
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"("..water_tex..")^mcl_cauldrons_cauldron_top.png",
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"("..water_tex..")^mcl_cauldrons_cauldron_top.png",
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@ -106,14 +103,12 @@ local register_filled_cauldron = function(water_level, description, river_water)
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end
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end
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-- Filled cauldrons (3 levels)
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-- Filled cauldrons (3 levels)
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register_filled_cauldron(1, S("Cauldron (1/3 Water)"))
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for i=1,3 do
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register_filled_cauldron(2, S("Cauldron (2/3 Water)"))
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register_filled_cauldron(i, S("Cauldron (" ..i .. "/3 Water)"))
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register_filled_cauldron(3, S("Cauldron (3/3 Water)"))
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register_filled_cauldron(i, S("Cauldron (" ..i .. "/3 Water)"),"lava")
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if minetest.get_modpath("mclx_core") then
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if minetest.get_modpath("mclx_core") then
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register_filled_cauldron(i, S("Cauldron (" ..i .. "/3 Water)"),"river_water")
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register_filled_cauldron(1, S("Cauldron (1/3 River Water)"), true)
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end
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register_filled_cauldron(2, S("Cauldron (2/3 River Water)"), true)
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register_filled_cauldron(3, S("Cauldron (3/3 River Water)"), true)
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end
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end
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minetest.register_craft({
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minetest.register_craft({
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@ -125,19 +120,36 @@ minetest.register_craft({
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}
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}
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})
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})
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minetest.register_abm({
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local function cauldron_extinguish(obj,pos)
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label = "cauldrons",
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local node = minetest.get_node(pos)
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nodenames = {"group:cauldron_filled"},
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if mcl_burning.is_burning(obj) then
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interval = 0.5,
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mcl_burning.extinguish(obj)
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chance = 1,
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local new_group = minetest.get_item_group(node.name, "cauldron_filled") - 1
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action = function(pos, node)
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minetest.swap_node(pos, {name = "mcl_cauldrons:cauldron" .. (new_group == 0 and "" or "_" .. new_group)})
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.4)) do
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end
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if mcl_burning.is_burning(obj) then
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end
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mcl_burning.extinguish(obj)
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local new_group = minetest.get_item_group(node.name, "cauldron_filled") - 1
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local etime = 0
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minetest.swap_node(pos, {name = "mcl_cauldrons:cauldron" .. (new_group == 0 and "" or "_" .. new_group)})
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minetest.register_globalstep(function(dtime)
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break
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etime = dtime + etime
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if etime < 0.5 then return end
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etime = 0
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for _,pl in pairs(minetest.get_connected_players()) do
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local n = minetest.find_node_near(pl:get_pos(),0.4,{"group:cauldron_filled"},true)
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if n and not minetest.get_node(n).name:find("lava") then
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cauldron_extinguish(pl,n)
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elseif n and minetest.get_node(n).name:find("lava") then
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mcl_burning.set_on_fire(pl, 5)
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end
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end
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for _,ent in pairs(minetest.luaentities) do
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if ent.object:get_pos() and ent.is_mob then
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local n = minetest.find_node_near(ent.object:get_pos(),0.4,{"group:cauldron_filled"},true)
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if n and not minetest.get_node(n).name:find("lava") then
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cauldron_extinguish(ent.object,n)
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elseif n and minetest.get_node(n).name:find("lava") then
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mcl_burning.set_on_fire(ent.object, 5)
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end
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end
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end
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end
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end
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end
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})
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end)
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@ -1,3 +1,3 @@
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name = mcl_cauldrons
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name = mcl_cauldrons
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depends = mcl_core, mcl_sounds
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depends = mcl_core, mcl_sounds
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optional_depends = mclx_core, doc
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optional_depends = mclx_core, doc, mcl_burning
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Block a user