Check if spawndef exists when spawning
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@ -282,6 +282,8 @@ end
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function mob_class:check_head_swivel(dtime)
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function mob_class:check_head_swivel(dtime)
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if not self.head_swivel or type(self.head_swivel) ~= "string" then return end
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if not self.head_swivel or type(self.head_swivel) ~= "string" then return end
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local final_rotation = vector.new(0,0,0)
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local final_rotation = vector.new(0,0,0)
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local oldp,oldr = self.object:get_bone_position(self.head_swivel)
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local pos = self.object:get_pos()
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local pos = self.object:get_pos()
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, 10)) do
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, 10)) do
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@ -348,7 +350,6 @@ function mob_class:check_head_swivel(dtime)
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mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), final_rotation)
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mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), final_rotation)
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end
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end
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end
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function mob_class:set_animation_speed()
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function mob_class:set_animation_speed()
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local v = self.object:get_velocity()
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local v = self.object:get_velocity()
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@ -664,6 +664,7 @@ if mobs_spawn then
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end
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end
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local mob_def = mob_library_worker_table[mob_index]
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local mob_def = mob_library_worker_table[mob_index]
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--minetest.log(mob_def.name.." "..step_chance.. " "..mob_chance)
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--minetest.log(mob_def.name.." "..step_chance.. " "..mob_chance)
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if mob_def and mob_def.name and minetest.registered_entities[mob_def.name] then
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local spawn_in_group = minetest.registered_entities[mob_def.name].spawn_in_group or 4
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local spawn_in_group = minetest.registered_entities[mob_def.name].spawn_in_group or 4
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local spawn_in_group_min = minetest.registered_entities[mob_def.name].spawn_in_group_min or 1
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local spawn_in_group_min = minetest.registered_entities[mob_def.name].spawn_in_group_min or 1
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local mob_type = minetest.registered_entities[mob_def.name].type
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local mob_type = minetest.registered_entities[mob_def.name].type
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@ -694,6 +695,7 @@ if mobs_spawn then
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object = mcl_mobs.spawn(spawning_position, mob_def.name)
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object = mcl_mobs.spawn(spawning_position, mob_def.name)
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end
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end
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end
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end
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end
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current_summary_chance = current_summary_chance - mob_chance
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current_summary_chance = current_summary_chance - mob_chance
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table_remove(mob_library_worker_table, mob_index)
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table_remove(mob_library_worker_table, mob_index)
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end
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end
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