optimize terrain features
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@ -23,9 +23,9 @@ local function set_node_no_bedrock(pos,node)
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return minetest.set_node(pos,node)
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return minetest.set_node(pos,node)
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end
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end
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local function airtower(pos)
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local function airtower(pos,tbl,h)
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for i=0,55 do
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for i=0,h do
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set_node_no_bedrock(vector.offset(pos,0,i,0),{name="air"})
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table.insert(tbl,vector.offset(pos,0,i,0))
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end
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end
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end
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end
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@ -40,14 +40,16 @@ local function makelake(pos,size,liquid,placein,border,pr)
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if not nn[1] then return end
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if not nn[1] then return end
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local y = pos.y - 1
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local y = pos.y - 1
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local lq = {}
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local lq = {}
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local air = {}
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for i=1,pr:next(1,#nn) do
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for i=1,pr:next(1,#nn) do
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if nn[i].y == y then
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if nn[i].y == y then
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set_node_no_bedrock(nn[i],{name=liquid})
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airtower(vector.offset(nn[i],0,1,0),air,55)
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airtower(vector.offset(nn[i],0,1,0))
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table.insert(lq,nn[i])
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table.insert(lq,nn[i])
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end
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end
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end
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end
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minetest.bulk_set_node(lq,{name=liquid})
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local air = {}
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local br = {}
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for k,v in pairs(lq) do
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for k,v in pairs(lq) do
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for kk,vv in pairs(adjacents) do
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for kk,vv in pairs(adjacents) do
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local pp = vector.add(v,vv)
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local pp = vector.add(v,vv)
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@ -64,13 +66,15 @@ local function makelake(pos,size,liquid,placein,border,pr)
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if border == "mcl_core:dirt" then border = "mcl_core:dirt_with_grass" end
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if border == "mcl_core:dirt" then border = "mcl_core:dirt_with_grass" end
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end
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end
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if an.name ~= liquid then
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if an.name ~= liquid then
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set_node_no_bedrock(pp,{name=border})
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table.insert(br,pp)
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if un.name ~= liquid then
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if un.name ~= liquid then
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airtower(vector.offset(pp,0,1,0))
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airtower(vector.offset(pp,0,1,0),air,55)
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end
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end
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end
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end
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end
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end
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end
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end
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minetest.bulk_set_node(air,{name="air"})
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minetest.bulk_set_node(br,{name=border})
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return true
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return true
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end
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end
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@ -136,14 +140,16 @@ mcl_structures.register_structure("basalt_column",{
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return vector.distance(vector.new(pos.x,0,pos.z), a) < vector.distance(vector.new(pos.x,0,pos.z), b)
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return vector.distance(vector.new(pos.x,0,pos.z), a) < vector.distance(vector.new(pos.x,0,pos.z), b)
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end)
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end)
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if #nn < 1 then return false end
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if #nn < 1 then return false end
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local basalt = {}
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for i=1,pr:next(1,#nn) do
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for i=1,pr:next(1,#nn) do
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if minetest.get_node(vector.offset(nn[i],0,-1,0)).name ~= "air" then
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if minetest.get_node(vector.offset(nn[i],0,-1,0)).name ~= "air" then
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local dst=vector.distance(pos,nn[i])
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local dst=vector.distance(pos,nn[i])
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for ii=0,pr:next(2,14)-dst do
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for ii=0,pr:next(2,14)-dst do
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set_node_no_bedrock(vector.new(nn[i].x,nn[i].y + ii,nn[i].z),{name="mcl_blackstone:basalt"})
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table.insert(basalt,vector.new(nn[i].x,nn[i].y + ii,nn[i].z))
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end
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end
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end
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end
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end
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end
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minetest.bulk_set_node(basalt,{name="mcl_blackstone:basalt"})
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return true
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return true
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end
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end
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})
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})
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@ -168,14 +174,16 @@ mcl_structures.register_structure("basalt_pillar",{
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return vector.distance(vector.new(pos.x,0,pos.z), a) < vector.distance(vector.new(pos.x,0,pos.z), b)
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return vector.distance(vector.new(pos.x,0,pos.z), a) < vector.distance(vector.new(pos.x,0,pos.z), b)
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end)
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end)
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if #nn < 1 then return false end
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if #nn < 1 then return false end
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local basalt = {}
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for i=1,pr:next(1,#nn) do
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for i=1,pr:next(1,#nn) do
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if minetest.get_node(vector.offset(nn[i],0,-1,0)).name ~= "air" then
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if minetest.get_node(vector.offset(nn[i],0,-1,0)).name ~= "air" then
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local dst=vector.distance(pos,nn[i])
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local dst=vector.distance(pos,nn[i])
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for ii=0,pr:next(19,34)-dst do
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for ii=0,pr:next(19,34)-dst do
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set_node_no_bedrock(vector.new(nn[i].x,nn[i].y + ii,nn[i].z),{name="mcl_blackstone:basalt"})
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table.insert(basalt,vector.new(nn[i].x,nn[i].y + ii,nn[i].z))
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end
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end
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end
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end
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end
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end
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minetest.bulk_set_node(basalt,{name="mcl_blackstone:basalt"})
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return true
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return true
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end
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end
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})
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})
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@ -205,20 +213,25 @@ mcl_structures.register_structure("lavadelta",{
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if #nn < 1 then return false end
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if #nn < 1 then return false end
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local lava = {}
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local lava = {}
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for i=1,pr:next(1,#nn) do
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for i=1,pr:next(1,#nn) do
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set_node_no_bedrock(nn[i],{name="mcl_nether:nether_lava_source"})
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table.insert(lava,nn[i])
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table.insert(lava,nn[i])
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end
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end
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minetest.bulk_set_node(lava,{name="mcl_nether:nether_lava_source"})
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local basalt = {}
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local magma = {}
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for _,v in pairs(lava) do
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for _,v in pairs(lava) do
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for _,vv in pairs(adjacents) do
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for _,vv in pairs(adjacents) do
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local p = vector.add(v,vv)
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local p = vector.add(v,vv)
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if minetest.get_node(p).name ~= "mcl_nether:nether_lava_source" then
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if minetest.get_node(p).name ~= "mcl_nether:nether_lava_source" then
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set_node_no_bedrock(p,{name="mcl_blackstone:basalt"})
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table.insert(basalt,p)
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end
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end
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end
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end
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if math.random(3) == 1 then
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if math.random(3) == 1 then
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set_node_no_bedrock(v,{name="mcl_nether:magma"})
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table.insert(magma,v)
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end
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end
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end
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end
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minetest.bulk_set_node(basalt,{name="mcl_blackstone:basalt"})
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minetest.bulk_set_node(magma,{name="mcl_nether:magma"})
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return true
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return true
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end
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end
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})
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})
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