Make the dragon stay within a 50 blocks range of the portal
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@ -61,14 +61,26 @@ mobs:register_mob("mobs_mc:enderdragon", {
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ignores_nametag = true,
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ignores_nametag = true,
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do_custom = function(self)
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do_custom = function(self)
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mcl_bossbars.update_boss(self, "Ender Dragon", "light_purple")
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mcl_bossbars.update_boss(self, "Ender Dragon", "light_purple")
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if self._portal_pos then
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-- migrate old format
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if type(self._portal_pos) == "string" then
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self._portal_pos = minetest.string_to_pos(self._portal_pos)
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end
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local portal_center = vector.add(self._portal_pos, vector.new(3, 11, 3))
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local pos = self.object:get_pos()
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if vector.distance(pos, portal_center) > 50 then
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self.object:set_pos(self._last_good_pos or portal_center)
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else
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self._last_good_pos = pos
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end
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end
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end,
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end,
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on_die = function(self, pos)
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on_die = function(self, pos)
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if self._portal_pos then
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if self._portal_pos then
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local portal_pos = minetest.string_to_pos(self._portal_pos)
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mcl_structures.call_struct(self._portal_pos, "end_exit_portal_open")
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mcl_structures.call_struct(portal_pos, "end_exit_portal_open")
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if self._initial then
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if self._initial then
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mcl_experience.throw_experience(pos, 11500) -- 500 + 11500 = 12000
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mcl_experience.throw_experience(pos, 11500) -- 500 + 11500 = 12000
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minetest.set_node(vector.add(portal_pos, vector.new(3, 5, 3)), {name = mobs_mc.items.dragon_egg})
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minetest.set_node(vector.add(self._portal_pos, vector.new(3, 5, 3)), {name = mobs_mc.items.dragon_egg})
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end
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end
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end
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end
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end,
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end,
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@ -60,7 +60,7 @@ local function spawn_crystal(pos)
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end
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end
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local portal_pos = vector.add(portal_center, vector.new(-3, -1, -3))
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local portal_pos = vector.add(portal_center, vector.new(-3, -1, -3))
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mcl_structures.call_struct(portal_pos, "end_exit_portal")
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mcl_structures.call_struct(portal_pos, "end_exit_portal")
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minetest.add_entity(vector.add(portal_pos, vector.new(3, 11, 3)), "mobs_mc:enderdragon"):get_luaentity()._portal_pos = minetest.pos_to_string(portal_pos)
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minetest.add_entity(vector.add(portal_pos, vector.new(3, 11, 3)), "mobs_mc:enderdragon"):get_luaentity()._portal_pos = portal_pos
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end
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end
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minetest.register_entity("mcl_end:crystal", {
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minetest.register_entity("mcl_end:crystal", {
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@ -1253,7 +1253,7 @@ end
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local function generate_end_exit_portal(pos)
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local function generate_end_exit_portal(pos)
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local dragon_entity = minetest.add_entity(vector.add(pos, vector.new(3, 11, 3)), "mobs_mc:enderdragon"):get_luaentity()
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local dragon_entity = minetest.add_entity(vector.add(pos, vector.new(3, 11, 3)), "mobs_mc:enderdragon"):get_luaentity()
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dragon_entity._initial = true
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dragon_entity._initial = true
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dragon_entity._portal_pos = minetest.pos_to_string(pos)
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dragon_entity._portal_pos = pos
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mcl_structures.call_struct(pos, "end_exit_portal")
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mcl_structures.call_struct(pos, "end_exit_portal")
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end
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end
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