Add node sounds for doors
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@ -93,6 +93,9 @@ function doors:register_door(name, def)
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minetest.set_node(pt, {name=name.."_b_2", param2=p2})
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minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
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end
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if def.sounds and def.sounds.place then
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minetest.sound_play(def.sounds.place, {pos=pt})
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end
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if def.only_placer_can_open then
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local pn = placer:get_player_name()
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@ -164,6 +167,7 @@ function doors:register_door(name, def)
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fixed = def.selection_box_bottom
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},
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groups = def.groups,
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sounds = def.sounds,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y+1
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@ -200,6 +204,7 @@ function doors:register_door(name, def)
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fixed = def.selection_box_top
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},
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groups = def.groups,
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sounds = def.sounds,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y-1
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@ -236,6 +241,7 @@ function doors:register_door(name, def)
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fixed = def.selection_box_bottom
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},
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groups = def.groups,
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sounds = def.sounds,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y+1
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@ -272,6 +278,7 @@ function doors:register_door(name, def)
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fixed = def.selection_box_top
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},
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groups = def.groups,
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sounds = def.sounds,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y-1
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