Store available trades in villager entity

This commit is contained in:
Wuzzy 2018-06-04 21:07:12 +02:00
parent cc1fe2f14f
commit e9bcbe1ead

View File

@ -291,6 +291,67 @@ local init_profession = function(self)
end
end
local update_trades = function(self, inv)
local profession = professions[self._profession]
local trade_tiers = profession.trades
if trade_tiers == nil then
return
end
local max_tier = math.min(#trade_tiers, self._max_trade_tier)
local trades = {}
for tiernum=1, max_tier do
local tier = trade_tiers[tiernum]
for tradenum=1, #tier do
local trade = tier[tradenum]
local wanted1_item = trade[1][1]
local wanted1_count = math.random(trade[1][2], trade[1][3])
local offered_item = trade[2][1]
local offered_count = math.random(trade[2][2], trade[2][3])
local wanted = { wanted1_item .. " " ..wanted1_count }
if trade[1][4] then
local wanted2_item = trade[1][4]
local wanted2_count = math.random(trade[1][5], trade[1][6])
table.insert(wanted, wanted2_item .. " " ..wanted2_count)
end
table.insert(trades, {
wanted = wanted,
offered = offered_item .. " " .. offered_count,
tier = tiernum,
})
end
end
self._trades = minetest.serialize(trades)
end
local set_trade = function(self, inv, concrete_tradenum)
local trades = minetest.deserialize(self._trades)
if not trades then
update_trades(self)
trades = minetest.deserialize(self._trades)
if not trades then
minetest.log("error", "[mobs_mc] Failed to select villager trade!")
return
end
end
if concrete_tradenum > #trades then
concrete_tradenum = #trades
end
local trade = trades[concrete_tradenum]
inv:set_stack("wanted", 1, ItemStack(trade.wanted[1]))
inv:set_stack("offered", 1, ItemStack(trade.offered))
if trade.wanted[2] then
local wanted2 = ItemStack(trade.wanted[2])
inv:set_stack("wanted", 2, wanted2)
else
inv:set_stack("wanted", 2, "")
end
end
mobs:register_mob("mobs_mc:villager", {
type = "npc",
hp_min = 20,
@ -359,6 +420,23 @@ mobs:register_mob("mobs_mc:villager", {
local inv
inv = minetest.get_inventory({type="detached", name="mobs_mc:trade"})
local update_offer = function(inv, player, sound)
if inv:contains_item("input", inv:get_stack("wanted", 1)) and
(inv:get_stack("wanted", 2):is_empty() or inv:contains_item("input", inv:get_stack("wanted", 2))) then
inv:set_stack("output", 1, inv:get_stack("offered", 1))
if sound then
minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()})
end
return true
else
inv:set_stack("output", 1, ItemStack(""))
if sound then
minetest.sound_play("mobs_mc_villager_deny", {to_player = player:get_player_name()})
end
return false
end
end
if not inv then
inv = minetest.create_detached_inventory("mobs_mc:trade", {
allow_take = function(inv, listname, index, stack, player)
@ -387,41 +465,28 @@ mobs:register_mob("mobs_mc:villager", {
end
end,
on_put = function(inv, listname, index, stack, player)
if inv:contains_item("input", inv:get_stack("wanted", 1)) then
inv:set_stack("output", 1, inv:get_stack("offered", 1))
minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()})
else
inv:set_stack("output", 1, ItemStack(""))
minetest.sound_play("mobs_mc_villager_deny", {to_player = player:get_player_name()})
end
update_offer(inv, player, true)
end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
if inv:contains_item("input", inv:get_stack("wanted", 1)) then
inv:set_stack("output", 1, inv:get_stack("offered", 1))
minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()})
else
inv:set_stack("output", 1, ItemStack(""))
minetest.sound_play("mobs_mc_villager_deny", {to_player = player:get_player_name()})
end
update_offer(inv, player, true)
end,
on_take = function(inv, listname, index, stack, player)
local accept
if listname == "output" then
inv:remove_item("input", inv:get_stack("wanted", 1))
local wanted2 = inv:get_stack("wanted", 2)
if not wanted2:is_empty() then
inv:remove_item("input", inv:get_stack("wanted", 2))
end
accept = true
end
if inv:contains_item("input", inv:get_stack("wanted", 1)) then
inv:set_stack("output", 1, inv:get_stack("offered", 1))
accept = true
else
inv:set_stack("output", 1, ItemStack(""))
accept = false
end
if accept then
minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()})
else
minetest.sound_play("mobs_mc_villager_deny", {to_player = player:get_player_name()})
end
update_offer(inv, player, false)
end,
})
end
@ -430,42 +495,20 @@ mobs:register_mob("mobs_mc:villager", {
inv:set_size("wanted", 2)
inv:set_size("offered", 1)
for i=1, inv:get_size("wanted") do
inv:set_stack("wanted", i, "")
end
for i=1, inv:get_size("offered") do
inv:set_stack("offered", i, "")
end
init_profession(self)
local profession = professions[self._profession]
if not self._trades then
update_trades(self)
end
set_trade(self, inv, 1)
local trade_tiers = profession.trades
if trade_tiers == nil then
return
end
local tier = trade_tiers[math.random(1, #trade_tiers)]
local tradenum = math.random(1, #tier)
local trade = tier[tradenum]
local wanted = ItemStack(trade[1][1])
wanted:set_count(math.random(trade[1][2], trade[1][3]))
local offered = ItemStack(trade[2][1])
offered:set_count(math.random(trade[2][2], trade[2][3]))
inv:set_stack("wanted", 1, wanted)
inv:set_stack("offered", 1, offered)
-- Second wanted item
if trade[1][4] then
local wanted2 = ItemStack(trade[1][4])
wanted2:set_count(math.random(trade[1][5], trade[1][6]))
inv:set_stack("wanted", 2, wanted2)
end
local formspec =
local formspec =
"size[9,8.75]"..
"background[-0.19,-0.25;9.41,9.49;mobs_mc_trading_formspec_bg.png]"..
mcl_vars.inventory_header..
"list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]"
"list[current_player;main;0,4.5;9,3;9]"
.."list[current_player;main;0,7.74;9,1;]"
.."button[1,1;0.5,1;prev_trade;<]"
.."button[7.26,1;0.5,1;next_trade;>]"
.."list[detached:mobs_mc:trade;wanted;2,1;2,1;]"
.."list[detached:mobs_mc:trade;offered;5.76,1;1,1;]"
.."list[detached:mobs_mc:trade;input;2,2.5;2,1;]"
@ -527,6 +570,10 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname == "mobs_mc:trade" then
if fields.quit then
return_fields(player)
elseif fields.next_trade then
elseif fields.prev_trade then
end
end
end)