Show custom name in UI of Chest and Shulker Box
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@ -197,6 +197,9 @@ minetest.register_node("mcl_chests:"..basename, {
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minetest.swap_node(pos, { name = "mcl_chests:"..canonical_basename, param2 = param2 })
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end
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end,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
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end,
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after_dig_node = drop_items_chest,
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on_blast = on_chest_blast,
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allow_metadata_inventory_move = protection_check_move,
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@ -224,10 +227,15 @@ minetest.register_node("mcl_chests:"..basename, {
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_mcl_hardness = 2.5,
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on_rightclick = function(pos, node, clicker)
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local name = minetest.get_meta(pos):get_string("name")
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if name == "" then
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name = S("Chest")
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end
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minetest.show_formspec(clicker:get_player_name(),
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"mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
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"size[9,8.75]"..
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"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Chest"))).."]"..
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"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]"..
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"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]"..
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mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
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"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
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@ -270,6 +278,9 @@ minetest.register_node("mcl_chests:"..basename.."_left", {
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minetest.swap_node(pos, n)
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end
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end,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
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end,
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on_destruct = function(pos)
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local n = minetest.get_node(pos)
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if n.name == "mcl_chests:"..basename then
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@ -345,11 +356,18 @@ minetest.register_node("mcl_chests:"..basename.."_left", {
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on_rightclick = function(pos, node, clicker)
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
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local name = minetest.get_meta(pos):get_string("name")
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if name == "" then
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name = minetest.get_meta(pos_other):get_string("name")
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end
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if name == "" then
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name = S("Large Chest")
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end
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minetest.show_formspec(clicker:get_player_name(),
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"mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
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"size[9,11.5]"..
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"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Large Chest"))).."]"..
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"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]"..
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"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]"..
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mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
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"list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,3.5;9,3;]"..
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@ -393,6 +411,9 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
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minetest.swap_node(pos, n)
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end
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end,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
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end,
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on_destruct = function(pos)
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local n = minetest.get_node(pos)
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if n.name == "mcl_chests:"..basename then
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@ -469,12 +490,19 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
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on_rightclick = function(pos, node, clicker)
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
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local name = minetest.get_meta(pos_other):get_string("name")
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if name == "" then
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name = minetest.get_meta(pos):get_string("name")
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end
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if name == "" then
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name = S("Large Chest")
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end
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minetest.show_formspec(clicker:get_player_name(),
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"mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
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"size[9,11.5]"..
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"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Large Chest"))).."]"..
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"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]"..
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"list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,0.5;9,3;]"..
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mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
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"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,3.5;9,3;]"..
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@ -769,8 +797,12 @@ local shulker_mob_textures = {
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}
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local canonical_shulker_color = "violet"
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local formspec_shulker_box = "size[9,8.75]"..
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"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Shulker Box"))).."]"..
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local function formspec_shulker_box(name)
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if name == "" then
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name = S("Shulker Box")
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end
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return "size[9,8.75]"..
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"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]"..
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"list[current_name;main;0,0.5;9,3;]"..
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mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
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"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
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@ -780,6 +812,14 @@ local formspec_shulker_box = "size[9,8.75]"..
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mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
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"listring[current_name;main]"..
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"listring[current_player;main]"
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end
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local function set_shulkerbox_meta(nmeta, imeta)
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local name = imeta:get_string("name")
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nmeta:set_string("description", imeta:get_string("description"))
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nmeta:set_string("name", name)
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nmeta:set_string("formspec", formspec_shulker_box(name))
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end
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for color, desc in pairs(boxtypes) do
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local mob_texture = shulker_mob_textures[color]
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@ -822,7 +862,7 @@ for color, desc in pairs(boxtypes) do
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-- on_place = minetest.rotate_node,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", formspec_shulker_box)
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meta:set_string("formspec", formspec_shulker_box(nil))
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local inv = meta:get_inventory()
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inv:set_size("main", 9*3)
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end,
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@ -835,12 +875,7 @@ for color, desc in pairs(boxtypes) do
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local iinv_main = minetest.deserialize(imetadata)
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ninv:set_list("main", iinv_main)
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ninv:set_size("main", 9*3)
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local imeta = stack:get_meta()
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local nmeta = minetest.get_meta(droppos)
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nmeta:set_string("description", imeta:get_string("description"))
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nmeta:set_string("name", imeta:get_string("name"))
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set_shulkerbox_meta(minetest.get_meta(droppos), stack:get_meta())
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stack:take_item()
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end
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return stack
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@ -852,10 +887,7 @@ for color, desc in pairs(boxtypes) do
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local ninv = nmeta:get_inventory()
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ninv:set_list("main", iinv_main)
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ninv:set_size("main", 9*3)
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local imeta = itemstack:get_meta()
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nmeta:set_string("description", imeta:get_string("description"))
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nmeta:set_string("name", imeta:get_string("name"))
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set_shulkerbox_meta(nmeta, itemstack:get_meta())
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if minetest.is_creative_enabled(placer:get_player_name()) then
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if not ninv:is_empty("main") then
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