Support dynamic achievement image sizes
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06701010ec
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@ -323,14 +323,20 @@ function awards.unlock(name, award)
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offset = {x = 30, y = 100},
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offset = {x = 30, y = 100},
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alignment = {x = 0, y = -1}
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alignment = {x = 0, y = -1}
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})
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})
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--[[ We use a statbar instead of image here because statbar allows us to scale the image
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properly. Note that number is 2, thus leading to a single full image.
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Yes, it's a hack, but it works for all texture sizes and is needed because the image
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type does NOT allow us a simple scaling. ]]
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local four = player:hud_add({
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local four = player:hud_add({
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hud_elem_type = "image",
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hud_elem_type = "statbar",
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name = "award_icon",
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name = "award_icon",
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scale = {x = 4, y = 4},
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size = {x=64, y = 64},
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number = 2,
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text = icon,
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text = icon,
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position = {x = 0.5, y = 0},
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position = {x = 0.5, y = 0},
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offset = {x = -81.5, y = 126},
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offset = {x = -110, y = 62},
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alignment = {x = 0, y = -1}
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alignment = {x = 0, y = 0},
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direction = 0,
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})
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})
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minetest.after(3, function()
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minetest.after(3, function()
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player:hud_remove(one)
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player:hud_remove(one)
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