Merge branch 'master' into Axolotl
This commit is contained in:
commit
e7bcc89e65
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@ -320,6 +320,10 @@ local collision = function(self)
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local ent = object:get_luaentity()
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if object:is_player() or (ent and ent.is_mob and object ~= self.object) then
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if object:is_player() and mcl_burning.is_burning(self.object) then
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mcl_burning.set_on_fire(object, 4)
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end
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local pos2 = object:get_pos()
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local vec = {x = pos.x - pos2.x, z = pos.z - pos2.z}
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local force = (width + 0.5) - vector.distance(
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@ -1345,6 +1349,7 @@ local do_env_damage = function(self)
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self.health = self.health - self.lava_damage
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effect(pos, 5, "fire_basic_flame.png", nil, nil, 1, nil)
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mcl_burning.set_on_fire(self.object, 10)
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if check_for_death(self, "lava", {type = "environment",
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pos = pos, node = self.standing_in}) then
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@ -1361,6 +1366,7 @@ local do_env_damage = function(self)
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self.health = self.health - self.fire_damage
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effect(pos, 5, "fire_basic_flame.png", nil, nil, 1, nil)
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mcl_burning.set_on_fire(self.object, 5)
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if check_for_death(self, "fire", {type = "environment",
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pos = pos, node = self.standing_in}) then
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@ -2978,7 +2984,7 @@ local do_states = function(self, dtime)
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end
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elseif self.attack_type == "dogfight"
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or (self.attack_type == "dogshoot" and dogswitch(self, dtime) == 2)
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or (self.attack_type == "dogshoot" and dogswitch(self, dtime) == 2) and (dist >= self.avoid_distance or not self.shooter_avoid_enemy)
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or (self.attack_type == "dogshoot" and dist <= self.reach and dogswitch(self) == 0) then
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if self.fly
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@ -3155,7 +3161,7 @@ local do_states = function(self, dtime)
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elseif self.attack_type == "shoot"
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or (self.attack_type == "dogshoot" and dogswitch(self, dtime) == 1)
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or (self.attack_type == "dogshoot" and dist > self.reach and dogswitch(self) == 0) then
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or (self.attack_type == "dogshoot" and (dist > self.reach or dist < self.avoid_distance and self.shooter_avoid_enemy) and dogswitch(self) == 0) then
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p.y = p.y - .5
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s.y = s.y + .5
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@ -3173,7 +3179,27 @@ local do_states = function(self, dtime)
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yaw = set_yaw(self, yaw, 0, dtime)
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local stay_away_from_player = vector.new(0,0,0)
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--strafe back and fourth
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--stay away from player so as to shoot them
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if dist < self.avoid_distance and self.shooter_avoid_enemy then
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set_animation(self, "shoot")
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stay_away_from_player=vector.multiply(vector.direction(p, s), 0.33)
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end
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if self.strafes then
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if not self.strafe_direction then
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self.strafe_direction = 1.57
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end
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if math.random(40) == 1 then
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self.strafe_direction = self.strafe_direction*-1
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end
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self.acc = vector.add(vector.multiply(vector.rotate_around_axis(vector.direction(s, p), vector.new(0,1,0), self.strafe_direction), 0.3*self.walk_velocity), stay_away_from_player)
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else
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set_velocity(self, 0)
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end
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local p = self.object:get_pos()
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p.y = p.y + (self.collisionbox[2] + self.collisionbox[5]) / 2
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@ -4664,6 +4690,9 @@ minetest.register_entity(name, {
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-- MCL2 extensions
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shooter_avoid_enemy = def.shooter_avoid_enemy,
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strafes = def.strafes,
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avoid_distance = def.avoid_distance or 9,
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teleport = teleport,
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do_teleport = def.do_teleport,
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spawn_class = def.spawn_class,
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|
|
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@ -206,7 +206,7 @@ function mcl_mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
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-- move forwards
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if ctrl.up then
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entity.v = entity.v + entity.accel / 10
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entity.v = entity.v + entity.accel / 10 * entity.run_velocity / 2.6
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-- move backwards
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elseif ctrl.down then
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|
|
|
@ -716,11 +716,9 @@ if mobs_spawn then
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-- ignore void and unloaded area
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if dimension ~= "void" and dimension ~= "default" then
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local y_min, y_max = decypher_limits(pos.y)
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for i = 1, math_random(1, 4) do
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spawn_a_mob(pos, dimension, y_min, y_max)
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end
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end
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end
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end)
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end
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|
|
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@ -181,6 +181,12 @@ local horse = {
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on_spawn = update_textures,
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do_custom = function(self, dtime)
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if not self._horse_speed then
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self._horse_speed = math.random(486, 1457)/100
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elseif self.run_velocity ~= self._horse_speed then
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self.run_velocity = self._horse_speed
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end
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-- set needed values if not already present
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if not self._regentimer then
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self._regentimer = 0
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|
|
|
@ -30,6 +30,8 @@ local skeleton = {
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curiosity = 6,
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visual = "mesh",
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mesh = "mobs_mc_skeleton.b3d",
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shooter_avoid_enemy = true,
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strafes = true,
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textures = { {
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"mcl_bows_bow_0.png", -- bow
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"mobs_mc_skeleton.png", -- skeleton
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|
|
|
@ -156,7 +156,7 @@ function mcl_dye.register_on_bone_meal_apply(func)
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table.insert(mcl_dye.bone_meal_callbacks, func)
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end
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local function apply_bone_meal(pointed_thing)
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local function apply_bone_meal(pointed_thing,user)
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-- Bone meal currently spawns all flowers found in the plains.
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local flowers_table_plains = {
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"mcl_flowers:dandelion",
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@ -87,7 +87,7 @@ minetest.register_craftitem("mcl_end:ender_eye", {
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end
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local origin = user:get_pos()
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origin.y = origin.y + 1.5
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local strongholds = mcl_structures.get_structure_data("stronghold")
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local strongholds = mcl_structures.registered_structures["end_shrine"].static_pos
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local dim = mcl_worlds.pos_to_dimension(origin)
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local is_creative = minetest.is_creative_enabled(user:get_player_name())
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@ -105,7 +105,7 @@ minetest.register_craftitem("mcl_end:ender_eye", {
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local closest_stronghold
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local lowest_dist
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for s=1, #strongholds do
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local h_pos = table.copy(strongholds[s].pos)
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local h_pos = table.copy(strongholds[s])
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local h_origin = table.copy(origin)
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h_pos.y = 0
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h_origin.y = 0
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@ -128,14 +128,14 @@ minetest.register_craftitem("mcl_end:ender_eye", {
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if lowest_dist <= 25 then
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local velocity = 4
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-- Stronghold is close: Fly directly to stronghold and take Y into account.
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dir = vector.normalize(vector.direction(origin, closest_stronghold.pos))
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dir = vector.normalize(vector.direction(origin, closest_stronghold))
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obj:set_velocity({x=dir.x*velocity, y=dir.y*velocity, z=dir.z*velocity})
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else
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local velocity = 12
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-- Don't care about Y if stronghold is still far away.
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-- Fly to direction of X/Z, and always upwards so it can be seen easily.
|
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local o = {x=origin.x, y=0, z=origin.z}
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local s = {x=closest_stronghold.pos.x, y=0, z=closest_stronghold.pos.z}
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local s = {x=closest_stronghold.x, y=0, z=closest_stronghold.z}
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dir = vector.normalize(vector.direction(o, s))
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obj:set_acceleration({x=dir.x*-3, y=4, z=dir.z*-3})
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obj:set_velocity({x=dir.x*velocity, y=3, z=dir.z*velocity})
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|
|
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@ -16,25 +16,17 @@ local stronghold_rings = {
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}
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local strongholds = {}
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local strongholds_inited = false
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
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local seed = tonumber(minetest.get_mapgen_setting("seed"))
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-- Determine the stronghold positions and store them into the strongholds table.
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-- The stronghold positions are based on the world seed.
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-- The actual position might be offset by a few blocks because it might be shifted
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-- to make sure the end portal room is completely within the boundaries of a mapchunk.
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local function init_strongholds()
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if strongholds_inited then
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return
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end
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local stronghold_positions = {}
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-- Don't generate strongholds in singlenode
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if mg_name == "singlenode" then
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strongholds_inited = true
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return
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return {}
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end
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local seed = tonumber(minetest.get_mapgen_setting("seed"))
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local pr = PseudoRandom(seed)
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for s=1, #stronghold_rings do
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local ring = stronghold_rings[s]
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|
@ -53,17 +45,14 @@ local function init_strongholds()
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end
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local pos = { x = math.cos(angle) * dist, y = y, z = math.sin(angle) * dist }
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pos = vector.round(pos)
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table.insert(strongholds, { pos = pos, generated = false })
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table.insert(stronghold_positions, pos)
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-- Rotate angle by (360 / amount) degrees.
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-- This will cause the angles to be evenly distributed in the stronghold ring
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angle = math.fmod(angle + ((math.pi*2) / ring.amount), math.pi*2)
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end
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end
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mcl_structures.register_structure_data("stronghold", table.copy(strongholds))
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strongholds_inited = true
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return stronghold_positions
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end
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-- Stronghold generation for register_on_generated.
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@ -94,13 +83,94 @@ local function generate_strongholds(minp, maxp, blockseed)
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pos.z = maxp.z - 7
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end
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mcl_structures.call_struct(pos, "end_portal_shrine", nil, pr)
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--mcl_structures.call_struct(pos, "end_portal_shrine", nil, pr)
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strongholds[s].generated = true
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end
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end
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end
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end
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init_strongholds()
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mcl_structures.register_structure("end_shrine",{
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static_pos = init_strongholds(),
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filenames = {
|
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minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_portal_room_simple.mts"
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},
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after_place = function(pos,def,pr,blockseed,p1,p2,size,rotation)
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local p1 = vector.subtract(pos,size)
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local p2 = vector.add(pos,size)
|
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local spawners = minetest.find_nodes_in_area(p1, p2, "mcl_mobspawners:spawner")
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for s=1, #spawners do
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--local meta = minetest.get_meta(spawners[s])
|
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mcl_mobspawners.setup_spawner(spawners[s], "mobs_mc:silverfish")
|
||||
end
|
||||
|
||||
mcl_mapgen_core.register_generator("strongholds", nil, generate_strongholds, 999999)
|
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-- Shuffle stone brick types
|
||||
local bricks = minetest.find_nodes_in_area(p1, p2, "mcl_core:stonebrick")
|
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for b=1, #bricks do
|
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local r_bricktype = pr:next(1, 100)
|
||||
local r_infested = pr:next(1, 100)
|
||||
local bricktype
|
||||
if r_infested <= 5 then
|
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if r_bricktype <= 30 then -- 30%
|
||||
bricktype = "mcl_monster_eggs:monster_egg_stonebrickmossy"
|
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elseif r_bricktype <= 50 then -- 20%
|
||||
bricktype = "mcl_monster_eggs:monster_egg_stonebrickcracked"
|
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else -- 50%
|
||||
bricktype = "mcl_monster_eggs:monster_egg_stonebrick"
|
||||
end
|
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else
|
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if r_bricktype <= 30 then -- 30%
|
||||
bricktype = "mcl_core:stonebrickmossy"
|
||||
elseif r_bricktype <= 50 then -- 20%
|
||||
bricktype = "mcl_core:stonebrickcracked"
|
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end
|
||||
-- 50% stonebrick (no change necessary)
|
||||
end
|
||||
if bricktype then
|
||||
minetest.set_node(bricks[b], { name = bricktype })
|
||||
end
|
||||
end
|
||||
|
||||
-- Also replace stairs
|
||||
local stairs = minetest.find_nodes_in_area(p1, p2, {"mcl_stairs:stair_stonebrick", "mcl_stairs:stair_stonebrick_outer", "mcl_stairs:stair_stonebrick_inner"})
|
||||
for s=1, #stairs do
|
||||
local stair = minetest.get_node(stairs[s])
|
||||
local r_type = pr:next(1, 100)
|
||||
if r_type <= 30 then -- 30% mossy
|
||||
if stair.name == "mcl_stairs:stair_stonebrick" then
|
||||
stair.name = "mcl_stairs:stair_stonebrickmossy"
|
||||
elseif stair.name == "mcl_stairs:stair_stonebrick_outer" then
|
||||
stair.name = "mcl_stairs:stair_stonebrickmossy_outer"
|
||||
elseif stair.name == "mcl_stairs:stair_stonebrick_inner" then
|
||||
stair.name = "mcl_stairs:stair_stonebrickmossy_inner"
|
||||
end
|
||||
minetest.set_node(stairs[s], stair)
|
||||
elseif r_type <= 50 then -- 20% cracky
|
||||
if stair.name == "mcl_stairs:stair_stonebrick" then
|
||||
stair.name = "mcl_stairs:stair_stonebrickcracked"
|
||||
elseif stair.name == "mcl_stairs:stair_stonebrick_outer" then
|
||||
stair.name = "mcl_stairs:stair_stonebrickcracked_outer"
|
||||
elseif stair.name == "mcl_stairs:stair_stonebrick_inner" then
|
||||
stair.name = "mcl_stairs:stair_stonebrickcracked_inner"
|
||||
end
|
||||
minetest.set_node(stairs[s], stair)
|
||||
end
|
||||
-- 50% no change
|
||||
end
|
||||
|
||||
-- Randomly add ender eyes into end portal frames, but never fill the entire frame
|
||||
local frames = minetest.find_nodes_in_area(p1, p2, "mcl_portals:end_portal_frame")
|
||||
local eyes = 0
|
||||
for f=1, #frames do
|
||||
local r_eye = pr:next(1, 10)
|
||||
if r_eye == 1 then
|
||||
eyes = eyes + 1
|
||||
if eyes < #frames then
|
||||
local frame_node = minetest.get_node(frames[f])
|
||||
frame_node.name = "mcl_portals:end_portal_frame_eye"
|
||||
minetest.set_node(frames[f], frame_node)
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
|
|
@ -6,10 +6,76 @@ else disabled_structures = {} end
|
|||
|
||||
local logging = minetest.settings:get_bool("mcl_logging_structures",true)
|
||||
|
||||
local rotations = {
|
||||
"0",
|
||||
"90",
|
||||
"180",
|
||||
"270"
|
||||
}
|
||||
|
||||
function mcl_structures.is_disabled(structname)
|
||||
return table.indexof(disabled_structures,structname) ~= -1
|
||||
end
|
||||
|
||||
local function ecb_place(blockpos, action, calls_remaining, param)
|
||||
if calls_remaining >= 1 then return end
|
||||
minetest.place_schematic(param.pos, param.schematic, param.rotation, param.replacements, param.force_placement, param.flags)
|
||||
if param.after_placement_callback and param.p1 and param.p2 then
|
||||
param.after_placement_callback(param.p1, param.p2, param.size, param.rotation, param.pr, param.callback_param)
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_structures.place_schematic(pos, schematic, rotation, replacements, force_placement, flags, after_placement_callback, pr, callback_param)
|
||||
local s = loadstring(minetest.serialize_schematic(schematic, "lua", {lua_use_comments = false, lua_num_indent_spaces = 0}) .. " return schematic")()
|
||||
if s and s.size then
|
||||
local x, z = s.size.x, s.size.z
|
||||
if rotation then
|
||||
if rotation == "random" and pr then
|
||||
rotation = rotations[pr:next(1,#rotations)]
|
||||
end
|
||||
if rotation == "random" then
|
||||
x = math.max(x, z)
|
||||
z = x
|
||||
elseif rotation == "90" or rotation == "270" then
|
||||
x, z = z, x
|
||||
end
|
||||
end
|
||||
local p1 = {x=pos.x , y=pos.y , z=pos.z }
|
||||
local p2 = {x=pos.x+x-1, y=pos.y+s.size.y-1, z=pos.z+z-1}
|
||||
minetest.log("verbose", "[mcl_structures] size=" ..minetest.pos_to_string(s.size) .. ", rotation=" .. tostring(rotation) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2))
|
||||
local param = {pos=vector.new(pos), schematic=s, rotation=rotation, replacements=replacements, force_placement=force_placement, flags=flags, p1=p1, p2=p2, after_placement_callback = after_placement_callback, size=vector.new(s.size), pr=pr, callback_param=callback_param}
|
||||
minetest.emerge_area(p1, p2, ecb_place, param)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_structures.get_struct(file)
|
||||
local localfile = modpath.."/schematics/"..file
|
||||
local file, errorload = io.open(localfile, "rb")
|
||||
if errorload then
|
||||
minetest.log("error", "[mcl_structures] Could not open this struct: "..localfile)
|
||||
return nil
|
||||
end
|
||||
|
||||
local allnode = file:read("*a")
|
||||
file:close()
|
||||
|
||||
return allnode
|
||||
end
|
||||
|
||||
-- Call on_construct on pos.
|
||||
-- Useful to init chests from formspec.
|
||||
local function init_node_construct(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
if def and def.on_construct then
|
||||
def.on_construct(pos)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
mcl_structures.init_node_construct = init_node_construct
|
||||
|
||||
function mcl_structures.fill_chests(p1,p2,loot,pr)
|
||||
for it,lt in pairs(loot) do
|
||||
local nodes = minetest.find_nodes_in_area(p1, p2, it)
|
||||
|
@ -140,8 +206,9 @@ local function foundation(ground_p1,ground_p2,pos,sidelen)
|
|||
minetest.bulk_set_node(stone,{name=node_stone})
|
||||
end
|
||||
|
||||
function mcl_structures.place_structure(pos, def, pr, blockseed)
|
||||
function mcl_structures.place_structure(pos, def, pr, blockseed,rot)
|
||||
if not def then return end
|
||||
if not rot then rot = "random" end
|
||||
local log_enabled = logging and not def.terrain_feature
|
||||
local y_offset = 0
|
||||
if type(def.y_offset) == "function" then
|
||||
|
@ -180,10 +247,10 @@ function mcl_structures.place_structure(pos, def, pr, blockseed)
|
|||
local ap = function(pos,def,pr,blockseed) end
|
||||
if def.after_place then ap = def.after_place end
|
||||
|
||||
mcl_structures.place_schematic(pp, file, "random", nil, true, "place_center_x,place_center_z",function(p)
|
||||
mcl_structures.place_schematic(pp, file, rot, def.replacements, true, "place_center_x,place_center_z",function(p1, p2, size, rotation)
|
||||
if def.loot then generate_loot(pp,def,pr,blockseed) end
|
||||
if def.construct_nodes then construct_nodes(pp,def,pr,blockseed) end
|
||||
return ap(pp,def,pr,blockseed)
|
||||
return ap(pp,def,pr,blockseed,p1,p2,size,rotation)
|
||||
end,pr)
|
||||
if log_enabled then
|
||||
minetest.log("action","[mcl_structures] "..def.name.." placed at "..minetest.pos_to_string(pp))
|
||||
|
|
|
@ -4,216 +4,6 @@ local modpath = minetest.get_modpath(modname)
|
|||
|
||||
mcl_structures = {}
|
||||
|
||||
local rotations = {
|
||||
"0",
|
||||
"90",
|
||||
"180",
|
||||
"270"
|
||||
}
|
||||
|
||||
local replacement = {
|
||||
["mcl_farming:pumpkintige_linked_t"] = "mcl_farming:pumpkintige_unconnect",
|
||||
["mcl_farming:melontige_linked_t"] = "mcl_farming:melontige_unconnect"
|
||||
}
|
||||
|
||||
local function ecb_place(blockpos, action, calls_remaining, param)
|
||||
if calls_remaining >= 1 then return end
|
||||
minetest.place_schematic(param.pos, param.schematic, param.rotation, param.replacements, param.force_placement, param.flags)
|
||||
if param.after_placement_callback and param.p1 and param.p2 then
|
||||
param.after_placement_callback(param.p1, param.p2, param.size, param.rotation, param.pr, param.callback_param)
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_structures.place_schematic(pos, schematic, rotation, replacements, force_placement, flags, after_placement_callback, pr, callback_param)
|
||||
local s = loadstring(minetest.serialize_schematic(schematic, "lua", {lua_use_comments = false, lua_num_indent_spaces = 0}) .. " return schematic")()
|
||||
if s and s.size then
|
||||
local x, z = s.size.x, s.size.z
|
||||
if rotation then
|
||||
if rotation == "random" and pr then
|
||||
rotation = rotations[pr:next(1,#rotations)]
|
||||
end
|
||||
if rotation == "random" then
|
||||
x = math.max(x, z)
|
||||
z = x
|
||||
elseif rotation == "90" or rotation == "270" then
|
||||
x, z = z, x
|
||||
end
|
||||
end
|
||||
local p1 = {x=pos.x , y=pos.y , z=pos.z }
|
||||
local p2 = {x=pos.x+x-1, y=pos.y+s.size.y-1, z=pos.z+z-1}
|
||||
minetest.log("verbose", "[mcl_structures] size=" ..minetest.pos_to_string(s.size) .. ", rotation=" .. tostring(rotation) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2))
|
||||
local param = {pos=vector.new(pos), schematic=s, rotation=rotation, replacements=replacement, force_placement=force_placement, flags=flags, p1=p1, p2=p2, after_placement_callback = after_placement_callback, size=vector.new(s.size), pr=pr, callback_param=callback_param}
|
||||
minetest.emerge_area(p1, p2, ecb_place, param)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_structures.get_struct(file)
|
||||
local localfile = modpath.."/schematics/"..file
|
||||
local file, errorload = io.open(localfile, "rb")
|
||||
if errorload then
|
||||
minetest.log("error", "[mcl_structures] Could not open this struct: "..localfile)
|
||||
return nil
|
||||
end
|
||||
|
||||
local allnode = file:read("*a")
|
||||
file:close()
|
||||
|
||||
return allnode
|
||||
end
|
||||
|
||||
-- Call on_construct on pos.
|
||||
-- Useful to init chests from formspec.
|
||||
local function init_node_construct(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
if def and def.on_construct then
|
||||
def.on_construct(pos)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
mcl_structures.init_node_construct = init_node_construct
|
||||
|
||||
-- The call of Struct
|
||||
function mcl_structures.call_struct(pos, struct_style, rotation, pr)
|
||||
minetest.log("action","[mcl_structures] call_struct " .. struct_style.." at "..minetest.pos_to_string(pos))
|
||||
if not rotation then
|
||||
rotation = "random"
|
||||
end
|
||||
if struct_style == "end_portal_shrine" then
|
||||
return mcl_structures.generate_end_portal_shrine(pos, rotation, pr)
|
||||
end
|
||||
end
|
||||
|
||||
local function shrine_placement_callback(p1, p2, size, rotation, pr)
|
||||
-- Find and setup spawner with silverfish
|
||||
local spawners = minetest.find_nodes_in_area(p1, p2, "mcl_mobspawners:spawner")
|
||||
for s=1, #spawners do
|
||||
--local meta = minetest.get_meta(spawners[s])
|
||||
mcl_mobspawners.setup_spawner(spawners[s], "mobs_mc:silverfish")
|
||||
end
|
||||
|
||||
-- Shuffle stone brick types
|
||||
local bricks = minetest.find_nodes_in_area(p1, p2, "mcl_core:stonebrick")
|
||||
for b=1, #bricks do
|
||||
local r_bricktype = pr:next(1, 100)
|
||||
local r_infested = pr:next(1, 100)
|
||||
local bricktype
|
||||
if r_infested <= 5 then
|
||||
if r_bricktype <= 30 then -- 30%
|
||||
bricktype = "mcl_monster_eggs:monster_egg_stonebrickmossy"
|
||||
elseif r_bricktype <= 50 then -- 20%
|
||||
bricktype = "mcl_monster_eggs:monster_egg_stonebrickcracked"
|
||||
else -- 50%
|
||||
bricktype = "mcl_monster_eggs:monster_egg_stonebrick"
|
||||
end
|
||||
else
|
||||
if r_bricktype <= 30 then -- 30%
|
||||
bricktype = "mcl_core:stonebrickmossy"
|
||||
elseif r_bricktype <= 50 then -- 20%
|
||||
bricktype = "mcl_core:stonebrickcracked"
|
||||
end
|
||||
-- 50% stonebrick (no change necessary)
|
||||
end
|
||||
if bricktype then
|
||||
minetest.set_node(bricks[b], { name = bricktype })
|
||||
end
|
||||
end
|
||||
|
||||
-- Also replace stairs
|
||||
local stairs = minetest.find_nodes_in_area(p1, p2, {"mcl_stairs:stair_stonebrick", "mcl_stairs:stair_stonebrick_outer", "mcl_stairs:stair_stonebrick_inner"})
|
||||
for s=1, #stairs do
|
||||
local stair = minetest.get_node(stairs[s])
|
||||
local r_type = pr:next(1, 100)
|
||||
if r_type <= 30 then -- 30% mossy
|
||||
if stair.name == "mcl_stairs:stair_stonebrick" then
|
||||
stair.name = "mcl_stairs:stair_stonebrickmossy"
|
||||
elseif stair.name == "mcl_stairs:stair_stonebrick_outer" then
|
||||
stair.name = "mcl_stairs:stair_stonebrickmossy_outer"
|
||||
elseif stair.name == "mcl_stairs:stair_stonebrick_inner" then
|
||||
stair.name = "mcl_stairs:stair_stonebrickmossy_inner"
|
||||
end
|
||||
minetest.set_node(stairs[s], stair)
|
||||
elseif r_type <= 50 then -- 20% cracky
|
||||
if stair.name == "mcl_stairs:stair_stonebrick" then
|
||||
stair.name = "mcl_stairs:stair_stonebrickcracked"
|
||||
elseif stair.name == "mcl_stairs:stair_stonebrick_outer" then
|
||||
stair.name = "mcl_stairs:stair_stonebrickcracked_outer"
|
||||
elseif stair.name == "mcl_stairs:stair_stonebrick_inner" then
|
||||
stair.name = "mcl_stairs:stair_stonebrickcracked_inner"
|
||||
end
|
||||
minetest.set_node(stairs[s], stair)
|
||||
end
|
||||
-- 50% no change
|
||||
end
|
||||
|
||||
-- Randomly add ender eyes into end portal frames, but never fill the entire frame
|
||||
local frames = minetest.find_nodes_in_area(p1, p2, "mcl_portals:end_portal_frame")
|
||||
local eyes = 0
|
||||
for f=1, #frames do
|
||||
local r_eye = pr:next(1, 10)
|
||||
if r_eye == 1 then
|
||||
eyes = eyes + 1
|
||||
if eyes < #frames then
|
||||
local frame_node = minetest.get_node(frames[f])
|
||||
frame_node.name = "mcl_portals:end_portal_frame_eye"
|
||||
minetest.set_node(frames[f], frame_node)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_structures.generate_end_portal_shrine(pos, rotation, pr)
|
||||
local offset = {x=6, y=4, z=6}
|
||||
--local size = {x=13, y=8, z=13}
|
||||
local newpos = { x = pos.x - offset.x, y = pos.y, z = pos.z - offset.z }
|
||||
|
||||
local path = modpath.."/schematics/mcl_structures_end_portal_room_simple.mts"
|
||||
mcl_structures.place_schematic(newpos, path, rotation or "0", nil, true, nil, shrine_placement_callback, pr)
|
||||
end
|
||||
|
||||
local structure_data = {}
|
||||
|
||||
--[[ Returns a table of structure of the specified type.
|
||||
Currently the only valid parameter is "stronghold".
|
||||
Format of return value:
|
||||
{
|
||||
{ pos = <position>, generated=<true/false> }, -- first structure
|
||||
{ pos = <position>, generated=<true/false> }, -- second structure
|
||||
-- and so on
|
||||
}
|
||||
|
||||
TODO: Implement this function for all other structure types as well.
|
||||
]]
|
||||
function mcl_structures.get_structure_data(structure_type)
|
||||
if structure_data[structure_type] then
|
||||
return table.copy(structure_data[structure_type])
|
||||
else
|
||||
return {}
|
||||
end
|
||||
end
|
||||
|
||||
-- Register a structures table for the given type. The table format is the same as for
|
||||
-- mcl_structures.get_structure_data.
|
||||
function mcl_structures.register_structure_data(structure_type, structures)
|
||||
structure_data[structure_type] = structures
|
||||
end
|
||||
|
||||
local function dir_to_rotation(dir)
|
||||
local ax, az = math.abs(dir.x), math.abs(dir.z)
|
||||
if ax > az then
|
||||
if dir.x < 0 then
|
||||
return "270"
|
||||
end
|
||||
return "90"
|
||||
end
|
||||
if dir.z < 0 then
|
||||
return "180"
|
||||
end
|
||||
return "0"
|
||||
end
|
||||
|
||||
dofile(modpath.."/api.lua")
|
||||
dofile(modpath.."/shipwrecks.lua")
|
||||
dofile(modpath.."/desert_temple.lua")
|
||||
|
@ -276,21 +66,32 @@ mcl_structures.register_structure("boulder",{
|
|||
-- small boulder 3x as likely
|
||||
},
|
||||
},true) --is spawned as a normal decoration. this is just for /spawnstruct
|
||||
|
||||
mcl_structures.register_structure("ice_spike_small",{
|
||||
filenames = {
|
||||
modpath.."/schematics/mcl_structures_ice_spike_small.mts"
|
||||
},
|
||||
filenames = { modpath.."/schematics/mcl_structures_ice_spike_small.mts" },
|
||||
},true) --is spawned as a normal decoration. this is just for /spawnstruct
|
||||
mcl_structures.register_structure("ice_spike_large",{
|
||||
sidelen = 6,
|
||||
filenames = {
|
||||
modpath.."/schematics/mcl_structures_ice_spike_large.mts"
|
||||
},
|
||||
filenames = { modpath.."/schematics/mcl_structures_ice_spike_large.mts" },
|
||||
},true) --is spawned as a normal decoration. this is just for /spawnstruct
|
||||
|
||||
-- Debug command
|
||||
local function dir_to_rotation(dir)
|
||||
local ax, az = math.abs(dir.x), math.abs(dir.z)
|
||||
if ax > az then
|
||||
if dir.x < 0 then
|
||||
return "270"
|
||||
end
|
||||
return "90"
|
||||
end
|
||||
if dir.z < 0 then
|
||||
return "180"
|
||||
end
|
||||
return "0"
|
||||
end
|
||||
|
||||
minetest.register_chatcommand("spawnstruct", {
|
||||
params = "end_portal_shrine | dungeon",
|
||||
params = "dungeon",
|
||||
description = S("Generate a pre-defined structure near your position."),
|
||||
privs = {debug = true},
|
||||
func = function(name, param)
|
||||
|
@ -304,9 +105,7 @@ minetest.register_chatcommand("spawnstruct", {
|
|||
local pr = PseudoRandom(pos.x+pos.y+pos.z)
|
||||
local errord = false
|
||||
local message = S("Structure placed.")
|
||||
if param == "end_portal_shrine" then
|
||||
mcl_structures.generate_end_portal_shrine(pos, rot, pr)
|
||||
elseif param == "dungeon" and mcl_dungeons and mcl_dungeons.spawn_dungeon then
|
||||
if param == "dungeon" and mcl_dungeons and mcl_dungeons.spawn_dungeon then
|
||||
mcl_dungeons.spawn_dungeon(pos, rot, pr)
|
||||
elseif param == "" then
|
||||
message = S("Error: No structure type given. Please use “/spawnstruct <type>”.")
|
||||
|
@ -314,7 +113,7 @@ minetest.register_chatcommand("spawnstruct", {
|
|||
else
|
||||
for n,d in pairs(mcl_structures.registered_structures) do
|
||||
if n == param then
|
||||
mcl_structures.place_structure(pos,d,pr,math.random())
|
||||
mcl_structures.place_structure(pos,d,pr,math.random(),rot)
|
||||
return true,message
|
||||
end
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue
Block a user