Use dig_node instead of remove in creative dig
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@ -214,7 +214,7 @@ minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
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local def = minetest.registered_nodes[node.name]
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local def = minetest.registered_nodes[node.name]
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if def then
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if def then
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if def.on_destruct then def.on_destruct(pos) end
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if def.on_destruct then def.on_destruct(pos) end
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minetest.remove_node(pos)
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minetest.dig_node(pos)
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return true
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return true
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end
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end
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end)
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end)
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