Update hbarmor
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@ -25,12 +25,12 @@ hbarmor.tick = 0.1
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hbarmor.autohide = true
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hbarmor.autohide = true
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--load custom settings
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--load custom settings
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local set = minetest.setting_getbool("hbarmor_autohide")
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local set = minetest.settings:get_bool("hbarmor_autohide")
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if set ~= nil then
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if set ~= nil then
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hbarmor.autohide = set
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hbarmor.autohide = set
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end
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end
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set = minetest.setting_get("hbarmor_tick")
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set = minetest.settings:get("hbarmor_tick")
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if tonumber(set) ~= nil then
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if tonumber(set) ~= nil then
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hbarmor.tick = tonumber(set)
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hbarmor.tick = tonumber(set)
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end
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end
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@ -47,7 +47,7 @@ end
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local function custom_hud(player)
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local function custom_hud(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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if minetest.setting_getbool("enable_damage") then
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if minetest.settings:get_bool("enable_damage") then
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local ret = hbarmor.get_armor(player)
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local ret = hbarmor.get_armor(player)
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if ret == false then
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if ret == false then
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minetest.log("error", "[hbarmor] Call to hbarmor.get_armor in custom_hud returned with false!")
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minetest.log("error", "[hbarmor] Call to hbarmor.get_armor in custom_hud returned with false!")
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@ -135,7 +135,7 @@ minetest.register_globalstep(function(dtime)
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main_timer = main_timer + dtime
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main_timer = main_timer + dtime
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timer = timer + dtime
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timer = timer + dtime
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if main_timer > hbarmor.tick or timer > 4 then
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if main_timer > hbarmor.tick or timer > 4 then
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if minetest.setting_getbool("enable_damage") then
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if minetest.settings:get_bool("enable_damage") then
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if main_timer > hbarmor.tick then main_timer = 0 end
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if main_timer > hbarmor.tick then main_timer = 0 end
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for _,player in ipairs(minetest.get_connected_players()) do
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for _,player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local name = player:get_player_name()
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