Clean up more potion-related strings
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@ -7,6 +7,7 @@ Building Blocks=Baublöcke
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Decoration Blocks=Dekoblöcke
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Redstone=Redstone
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Transportation=Transport
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Brewing=Gebräu
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Miscellaneous=Sonstiges
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Search Items=Gegenstände durchsuchen
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Foodstuffs=Lebensmittel
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@ -7,6 +7,7 @@ Building Blocks=Bloques de construcción
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Decoration Blocks=Bloques de decoración
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Redstone=Redstone
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Transportation=Transporte
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Brewing=
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Miscellaneous=Variado
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Search Items=Buscar artículos
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Foodstuffs=Productos alimenticios
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@ -7,6 +7,7 @@ Building Blocks=Blocs de Construction
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Decoration Blocks=Blocs de Décoration
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Redstone=Redstone
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Transportation=Transport
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Brewing=
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Miscellaneous=Divers
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Search Items=Rechercher des objets
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Foodstuffs=Denrées alimentaires
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@ -7,6 +7,7 @@ Building Blocks=Строительные блоки
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Decoration Blocks=Декоративные блоки
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Redstone=Редстоун (красный камень)
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Transportation=Транспорт
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Brewing=
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Miscellaneous=Прочее
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Search Items=Искать предметы
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Foodstuffs=Продовольствие
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@ -7,6 +7,7 @@ Building Blocks=
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Decoration Blocks=
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Redstone=
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Transportation=
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Brewing=
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Miscellaneous=
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Search Items=
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Foodstuffs=
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@ -278,8 +278,8 @@ minetest.register_craftitem("mcl_potions:river_water", {
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})
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-- TODO: Extinguish fire, damage mobs
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mcl_potions.register_splash("water", S("Splash Water Bottle"), "#0022FF", {tt="No effect", potion_fun=function() end})
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mcl_potions.register_lingering("water", S("Lingering Water Bottle"), "#0022FF", {tt="No effect", potion_fun=function() end})
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mcl_potions.register_splash("water", S("Splash Water Bottle"), "#0022FF", {tt=S("No effect"), potion_fun=function() end})
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mcl_potions.register_lingering("water", S("Lingering Water Bottle"), "#0022FF", {tt=S("No effect"), potion_fun=function() end})
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minetest.register_craftitem("mcl_potions:speckled_melon", {
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description = S("Glistering Melon"),
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@ -67,10 +67,10 @@ local function register_potion(def)
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if effect and def.is_dur then
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_tt = perc_string(effect).." | "..time_string(dur)
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if def.name == "poison" or def.name == "regeneration" then
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_tt = "1/2 heart/"..effect.."s | "..time_string(dur)
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_tt = S("1 HP/@1s | @2", effect, time_string(dur))
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end
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elseif def.name == "healing" or def.name == "harming" then
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_tt = ((effect / 2) - ((effect / 2)% 0.5)).." hearts"
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_tt = S("@1 HP", effect)
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else
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_tt = tt or time_string(dur) or S("No effect")
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end
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@ -109,7 +109,11 @@ local function register_potion(def)
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local desc
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if not def.no_potion then
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if def.description_potion then
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desc = def.description_potion
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else
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desc = S("@1 Potion", def.description)
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end
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else
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desc = def.description
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end
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@ -173,8 +177,19 @@ local function register_potion(def)
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}
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if def.color and not def.no_throwable then
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mcl_potions.register_splash(def.name, S("Splash @1 Potion", def.description), def.color, splash_def)
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mcl_potions.register_lingering(def.name, S("Lingering @1 Potion", def.description), def.color, ling_def)
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local desc
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if def.description_splash then
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desc = def.description_splash
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else
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desc = S("Splash @1 Potion", def.description)
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end
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mcl_potions.register_splash(def.name, desc, def.color, splash_def)
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if def.description_lingering then
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desc = def.description_lingering
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else
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desc = S("Lingering @1 Potion", def.description)
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end
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mcl_potions.register_lingering(def.name, desc, def.color, ling_def)
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if not def.no_arrow then
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mcl_potions.register_arrow(def.name, S("Arrow of @1", def.description), def.color, arrow_def)
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end
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@ -357,7 +372,9 @@ end
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local awkward_def = {
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name = "awkward",
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description = S("Awkward"),
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description_potion = S("Awkward Potion"),
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description_splash = S("Awkward Splash Potion"),
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description_lingering = S("Awkward Lingering Potion"),
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no_arrow = true,
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no_effect = true,
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_tt = S("No effect"),
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@ -369,7 +386,9 @@ local awkward_def = {
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local mundane_def = {
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name = "mundane",
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description = S("Mundane"),
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description_potion = S("Mundane Potion"),
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description_splash = S("Mundane Splash Potion"),
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description_lingering = S("Mundane Lingering Potion"),
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no_arrow = true,
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no_effect = true,
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_tt = S("No effect"),
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@ -380,7 +399,9 @@ local mundane_def = {
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local thick_def = {
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name = "thick",
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description = S("Thick"),
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description_potion = S("Thick Potion"),
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description_splash = S("Thick Splash Potion"),
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description_lingering = S("Thick Lingering Potion"),
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no_arrow = true,
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no_effect = true,
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_tt = S("No effect"),
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@ -406,8 +427,8 @@ local dragon_breath_def = {
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local healing_def = {
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name = "healing",
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description = S("Healing"),
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_tt = S("+2 hearts"),
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_tt_2 = S("+4 hearts"),
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_tt = S("+4 HP"),
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_tt_2 = S("+8 HP"),
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_longdesc = S("Instantly heals."),
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color = "#CC0000",
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effect = 4,
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@ -419,8 +440,8 @@ local healing_def = {
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local harming_def = {
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name = "harming",
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description = S("Harming"),
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_tt = S("-3 hearts"),
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_tt_II = S("-6 hearts"),
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_tt = S("-6 HP"),
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_tt_II = S("-12 HP"),
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_longdesc = S("Instantly deals damage."),
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color = "#660099",
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effect = -6,
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@ -41,7 +41,9 @@ function mcl_potions.register_arrow(name, desc, color, def)
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minetest.register_craftitem("mcl_potions:"..name.."_arrow", {
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description = desc,
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_tt_help = arrow_tt .. "\n" .. def.tt,
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_doc_items_longdesc = arrow_longdesc .. "\n" .. longdesc,
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_doc_items_longdesc = arrow_longdesc .. "\n" ..
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S("This particular arrow is tipped and will give an effect when it hits a player or mob.") .. "\n" ..
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longdesc,
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_doc_items_usagehelp = how_to_shoot,
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inventory_image = "mcl_bows_arrow_inv.png^(mcl_potions_arrow_inv.png^[colorize:"..color..":100)",
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groups = { ammo=1, ammo_bow=1, brewitem=1},
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