Add slowness IV
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@ -324,7 +324,7 @@ local output_table = {
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local enhancement_table = {}
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local extension_table = {}
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local potions = {"awkward", "mundane", "thick"}
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for i, potion in ipairs({"healing","harming","swiftness","leaping","poison","regeneration","invisibility","weakness","water_breathing","night_vision"}) do
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for i, potion in ipairs({"healing","harming","swiftness","slowness","leaping","poison","regeneration","invisibility","weakness","water_breathing","night_vision"}) do
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table.insert(potions, potion)
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@ -316,6 +316,29 @@ minetest.register_craftitem("mcl_potions:slowness_plus", {
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end,
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})
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minetest.register_craftitem("mcl_potions:slowness_2", {
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description = S("Slowness Potion IV"),
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_doc_items_longdesc = brewhelp,
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wield_image = potion_image("#000090"),
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inventory_image = potion_image("#000090"),
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groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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mcl_potions.swiftness_func(user, 0.40, 20)
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minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
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mcl_potions._use_potion(itemstack, user, "#000090")
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return itemstack
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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mcl_potions.swiftness_func(user, 0.40, 20)
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minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
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mcl_potions._use_potion(itemstack, user, "#000090")
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return itemstack
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end,
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})
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minetest.register_craftitem("mcl_potions:leaping", {
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description = S("Leaping Potion"),
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@ -137,10 +137,14 @@ register_splash("swiftness_plus", "Splash Swiftness +", "#00BBBB", {
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potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.2, 360*redx) end
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})
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register_splash("slowness", "Splash Slowness ", "#000080", {
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register_splash("slowness", "Splash Slowness", "#000080", {
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potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.85, 68*redx) end
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})
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register_splash("slowness_2", "Splash Slowness IV", "#000080", {
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potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.4, 20*redx) end
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})
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register_splash("slowness_plus", "Splash Slowness +", "#000066", {
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potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.85, 180*redx) end
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})
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