Player skins: Update inventory preview (part 2)
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@ -570,6 +570,38 @@ if minetest.settings:get_bool("creative_mode") then
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end
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end
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mcl_inventory.update_inventory_formspec = function(player)
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local page = nil
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local name = player:get_player_name()
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if players[name].page then
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page = players[name].page
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else
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page = "nix"
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end
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-- Figure out current scroll bar from formspec
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local formspec = player:get_inventory_formspec()
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local start_i = players[name].start_i
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local inv_size
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if page == "nix" then
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local inv = minetest.get_inventory({type="detached", name="creative_"..name})
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inv_size = inv:get_size("main")
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elseif page ~= nil and page ~= "inv" then
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inv_size = #(inventory_lists[page])
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else
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inv_size = 0
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end
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local filter = players[name].filter
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if filter == nil then
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filter = ""
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end
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mcl_inventory.set_creative_formspec(player, start_i, start_i / (9*5) + 1, inv_size, false, page, filter)
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end
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end
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minetest.register_on_joinplayer(function(player)
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@ -127,6 +127,12 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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end)
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if not minetest.settings:get_bool("creative_mode") then
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mcl_inventory.update_inventory_formspec = function(player)
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set_inventory(player)
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end
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end
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-- Drop crafting grid items on leaving
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minetest.register_on_leaveplayer(function(player)
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return_fields(player, "craft")
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@ -1,3 +1,4 @@
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mcl_player
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mcl_inventory?
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intllib?
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3d_armor?
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@ -72,6 +72,9 @@ skins.set_player_skin = function(player, skin_id)
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armor.textures[playername].skin = skin .. ".png"
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armor:update_player_visuals(player)
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end
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if minetest.get_modpath("mcl_inventory") then
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mcl_inventory.update_inventory_formspec(player)
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end
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return true
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end
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