Rename fences mod to “mcl_fences”
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@ -18,7 +18,7 @@ local cx2 = {2/16, -1/2+6/16, -2/16, 1/2, 1, 2/16} --unten(quer) x
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local cz1 = {2/16, -1/2+6/16, -2/16, -2/16, 1, -1/2} --unten(quer) -z
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local cz2 = {-2/16, -1/2+6/16, 2/16, 2/16, 1, 1/2} --unten(quer) z
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minetest.register_node("fences:fence_wood", {
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minetest.register_node("mcl_fences:fence", {
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description = "Oak Fence",
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tiles = {"default_wood.png"},
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inventory_image = "default_fence.png",
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@ -26,7 +26,6 @@ minetest.register_node("fences:fence_wood", {
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fence=1},
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drop = 'fences:fence_wood',
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stack_max = 64,
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sunlight_propagates = true,
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drawtype = "nodebox",
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@ -52,7 +51,7 @@ minetest.register_node("fences:fence_wood", {
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})
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minetest.register_craft({
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output = 'fences:fence_wood 3',
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output = 'mcl_fences:fence 3',
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recipe = {
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{'default:wood', 'default:stick', 'default:wood'},
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{'default:wood', 'default:stick', 'default:wood'},
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@ -60,7 +59,7 @@ minetest.register_craft({
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})
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minetest.register_craft({
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output = 'fences:fencegate',
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output = 'mcl_fences:fence_gate',
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recipe = {
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{'default:stick', 'default:wood', 'default:stick'},
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{'default:stick', 'default:wood', 'default:stick'},
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@ -69,12 +68,12 @@ minetest.register_craft({
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minetest.register_craft({
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type = "fuel",
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recipe = "fences:fence_wood",
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recipe = "mcl_fences:fence",
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burntime = 15,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "fences:fencegate",
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recipe = "mcl_fences:fence_gate",
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burntime = 15,
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})
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@ -92,17 +91,17 @@ local function punch_gate(pos, node)
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if state2 == 1 then
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state2 = 0
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minetest.sound_play("door_close", {gain = 0.3, max_hear_distance = 10})
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tmp_node2 = {name="fences:fencegate", param1=node.param1, param2=node.param2}
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tmp_node2 = {name="mcl_fences:fence_gate", param1=node.param1, param2=node.param2}
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else
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state2 = 1
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minetest.sound_play("door_open", {gain = 0.3, max_hear_distance = 10})
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tmp_node2 = {name="fences:fencegate_open", param1=node.param1, param2=node.param2}
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tmp_node2 = {name="mcl_fences:fence_gate_open", param1=node.param1, param2=node.param2}
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end
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update_gate(pos, tmp_node2)
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meta2:set_int("state", state2)
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end
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minetest.register_node("fences:fencegate_open", {
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minetest.register_node("mcl_fences:fence_gate_open", {
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tiles = {"default_wood.png"},
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inventory_image = "default_fence.png",
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wield_image = "default_fence.png",
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@ -112,7 +111,7 @@ minetest.register_node("fences:fencegate_open", {
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sunlight_propagates = true,
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walkable = true,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fence=1,not_in_inventory=1,mesecon_effector_on=1},
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drop = 'fences:fencegate',
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drop = 'mcl_fences:fence_gate',
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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@ -144,11 +143,11 @@ minetest.register_node("fences:fencegate_open", {
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}},
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})
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minetest.register_node("fences:fencegate", {
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minetest.register_node("mcl_fences:fence_gate", {
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description = "Oak Fence Gate",
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tiles = {"default_wood.png"},
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inventory_image = "fences_fencegate.png",
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wield_image = "fences_fencegate.png",
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inventory_image = "mcl_fences_fence_gate.png",
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wield_image = "mcl_fences_fence_gate.png",
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paramtype = "light",
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is_ground_content = false,
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stack_max = 16,
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@ -156,7 +155,6 @@ minetest.register_node("fences:fencegate", {
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sunlight_propagates = true,
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walkable = true,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,mesecon_effector_on=1,fence=1},
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drop = 'fences:fencegate',
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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1
mods/mcl_fences/mod.conf
Normal file
1
mods/mcl_fences/mod.conf
Normal file
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@ -0,0 +1 @@
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name = mcl_fences
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Before Width: | Height: | Size: 559 B After Width: | Height: | Size: 559 B |
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