Texture now changes when villager loses job.
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a8b336381d
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e1b685429d
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@ -3128,7 +3128,10 @@ local gopath_last = os.time()
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function mcl_mobs:gopath(self,target,callback_arrived)
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function mcl_mobs:gopath(self,target,callback_arrived)
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if self.state == "gowp" then mcl_log("Already set as gowp, don't set another path until done.") return end
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if self.state == "gowp" then mcl_log("Already set as gowp, don't set another path until done.") return end
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if os.time() - gopath_last < 15 then return end
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if os.time() - gopath_last < 15 then
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mcl_log("Not ready to path yet")
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return
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end
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gopath_last = os.time()
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gopath_last = os.time()
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self.order = nil
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self.order = nil
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@ -3143,14 +3146,26 @@ function mcl_mobs:gopath(self,target,callback_arrived)
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--mcl_log("gowp. no wp. Look for door")
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--mcl_log("gowp. no wp. Look for door")
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local d = minetest.find_node_near(target,16,{"group:door"})
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local d = minetest.find_node_near(target,16,{"group:door"})
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if d then
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if d then
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--mcl_log("Found a door near")
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for _,v in pairs(plane_adjacents) do
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for _,v in pairs(plane_adjacents) do
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local pos = vector.add(d,v)
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local pos = vector.add(d,v)
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local n = minetest.get_node(pos)
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local n = minetest.get_node(pos)
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if n.name == "air" then
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if n.name == "air" then
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wp = minetest.find_path(p,pos,150,1,4)
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wp = minetest.find_path(p,pos,150,1,4)
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if wp then break end
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if wp then
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--mcl_log("Found a path to next to door".. minetest.pos_to_string(pos))
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break
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else
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--mcl_log("This block next to door doesn't work.")
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end
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end
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else
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--mcl_log("Block is not air, it is: ".. n.name)
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end
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end
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end
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else
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mcl_log("No door found")
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end
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end
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end
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end
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if wp and #wp > 0 then
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if wp and #wp > 0 then
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@ -550,6 +550,11 @@ end
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local function get_badge_textures(self)
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local function get_badge_textures(self)
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local t = professions[self._profession].texture
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local t = professions[self._profession].texture
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if self._profession == "unemployed" then
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t = professions[self._profession].textures -- ideally both scenarios should be textures with a list containing 1 or multiple
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--mcl_log("t: " .. tostring(t))
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end
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if self._profession == "unemployed" or self._profession == "nitwit" then return t end
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if self._profession == "unemployed" or self._profession == "nitwit" then return t end
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local tier = self._max_trade_tier or 1
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local tier = self._max_trade_tier or 1
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return {
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return {
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@ -670,8 +675,8 @@ local function take_bed (entity)
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for _,n in pairs(nn) do
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for _,n in pairs(nn) do
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local m=minetest.get_meta(n)
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local m=minetest.get_meta(n)
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mcl_log("Bed owner: ".. m:get_string("villager"))
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--mcl_log("Bed owner: ".. m:get_string("villager"))
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if m:get_string("villager") == "" and not entity.state == "gowp" then
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if m:get_string("villager") == "" and not (entity.state == "gowp") then
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mcl_log("Can we path to bed: "..minetest.pos_to_string(n) )
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mcl_log("Can we path to bed: "..minetest.pos_to_string(n) )
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local gp = mcl_mobs:gopath(entity,n,function(self)
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local gp = mcl_mobs:gopath(entity,n,function(self)
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if self then
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if self then
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@ -690,7 +695,7 @@ local function take_bed (entity)
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mcl_log("Awww. I can't find my bed.")
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mcl_log("Awww. I can't find my bed.")
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end
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end
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else
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else
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mcl_log("Currently gowp, or it's taken.")
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mcl_log("Currently gowp, or it's taken: ".. m:get_string("villager"))
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end
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end
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end
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end
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end
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end
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@ -742,6 +747,12 @@ end
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local function has_traded (self)
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local function has_traded (self)
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--mcl_log("Checking name: " .. self._trades)
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--mcl_log("Checking name: " .. self._trades)
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if not self._trades then
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mcl_log("No trades set. has_traded is false")
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return false
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end
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local cur_trades_tab = minetest.deserialize(self._trades)
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local cur_trades_tab = minetest.deserialize(self._trades)
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if cur_trades_tab and type(cur_trades_tab) == "table" then
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if cur_trades_tab and type(cur_trades_tab) == "table" then
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@ -765,7 +776,7 @@ end
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local function unlock_trades (self)
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local function unlock_trades (self)
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if self then
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if self then
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mcl_log("We should now try to unlock trades")
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--mcl_log("We should now try to unlock trades")
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else
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else
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mcl_log("Missing self")
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mcl_log("Missing self")
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end
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end
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@ -788,11 +799,10 @@ local function employ(self,jobsite_pos)
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m:set_string("villager",self._id)
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m:set_string("villager",self._id)
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self._jobsite = jobsite_pos
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self._jobsite = jobsite_pos
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if not self.traded then
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if not has_traded(self) then
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self._profession=p
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self._profession=p
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set_textures(self)
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set_textures(self)
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end
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end
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return true
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return true
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else
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else
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mcl_log("I can not steal someone's job!")
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mcl_log("I can not steal someone's job!")
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@ -801,15 +811,19 @@ end
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local function look_for_job(self, requested_jobsites)
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local function look_for_job(self, requested_jobsites)
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if self.last_jobhunt and os.time() - self.last_jobhunt < 40 then return end
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self.last_jobhunt = os.time() + math.random(0,30)
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--if self.last_jobhunt and os.time() - self.last_jobhunt < 15 then
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-- mcl_log("Is time less than 40?" .. tostring(os.time() - self.last_jobhunt))
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-- return
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--end
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--self.last_jobhunt = os.time() + math.random(0,30)
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mcl_log("Looking for jobs")
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mcl_log("Looking for jobs")
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local looking_for_type = jobsites
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local looking_for_type = jobsites
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if requested_jobsites then
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if requested_jobsites then
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mcl_log("Looking for jobs of my type")
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mcl_log("Looking for jobs of my type: " .. tostring(requested_jobsites))
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local looking_for_type = requested_jobsites
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looking_for_type = requested_jobsites
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else
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else
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mcl_log("Looking for any job type")
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mcl_log("Looking for any job type")
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end
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end
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@ -839,7 +853,7 @@ local function look_for_job(self, requested_jobsites)
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end
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end
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return n
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return n
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else
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else
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mcl_log("We could not path to block")
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mcl_log("We could not path to block or it's not ready to path yet.")
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end
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end
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end
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end
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end
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end
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@ -899,16 +913,21 @@ local function retrieve_my_jobsite (self)
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end
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end
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local function validate_jobsite(self)
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local function validate_jobsite(self)
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if self._profession == "unemployed" then return false end
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if not retrieve_my_jobsite (self) then
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if not retrieve_my_jobsite (self) then
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if not self._traded then
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mcl_log("Cannot retrieve my jobsite. I am now unemployed.")
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self._jobsite = nil
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self._jobsite = nil
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self._profession = "unemployed"
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self._trades = nil
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set_textures(self)
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if self.order == WORK then
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if self.order == WORK then
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self.order = nil
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self.order = nil
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end
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end
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if not has_traded(self) then
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mcl_log("Cannot retrieve my jobsite. I am now unemployed.")
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self._profession = "unemployed"
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self._trades = nil
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set_textures(self)
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else
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mcl_log("Cannot retrieve my jobsite but I've traded so only remove jobsite.")
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end
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end
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return false
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return false
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else
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else
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@ -931,12 +950,12 @@ local function do_work (self)
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if self and jobsite2 and self._jobsite then
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if self and jobsite2 and self._jobsite then
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mcl_log("Villager: ".. minetest.pos_to_string(self.object:get_pos()) .. ", jobsite: " .. minetest.pos_to_string(self._jobsite))
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--mcl_log("Villager: ".. minetest.pos_to_string(self.object:get_pos()) .. ", jobsite: " .. minetest.pos_to_string(self._jobsite))
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if vector.distance(self.object:get_pos(),self._jobsite) < 2 then
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if vector.distance(self.object:get_pos(),self._jobsite) < 2 then
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mcl_log("Made it to work ok!")
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mcl_log("Made it to work ok!")
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if not (self.state == "gowp") then
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if not (self.state == "gowp") then
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mcl_log("Setting order to work.")
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--mcl_log("Setting order to work.")
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self.order = WORK
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self.order = WORK
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else
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else
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mcl_log("Not gowp. What is it: " .. self.state)
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mcl_log("Not gowp. What is it: " .. self.state)
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@ -1728,7 +1747,7 @@ mcl_mobs:register_mob("mobs_mc:villager", {
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go_home(self, false)
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go_home(self, false)
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return
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return
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elseif mcl_beds.is_night() or (weather_mod and mcl_weather.get_weather() == "thunder") then
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elseif mcl_beds.is_night() or (weather_mod and mcl_weather.get_weather() == "thunder") then
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mcl_log("It's night or thunderstorm. Better get to bed ")
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mcl_log("It's night or thunderstorm. Better get to bed. Weather is: " .. mcl_weather.get_weather())
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go_home(self, true)
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go_home(self, true)
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return
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return
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end
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end
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