Improve spawn points of split slimes
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025419dd49
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@ -118,8 +118,13 @@ mobs:register_mob("mobs_mc:greenmedium", {
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jump_chance = 100,
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fear_height = 60,
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on_die = function(self, pos)
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local angle, posadd
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angle = math.random(0, math.pi*2)
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for i=1,4 do
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minetest.add_entity(self.object:getpos(), "mobs_mc:greensmall")
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posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
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posadd = vector.multiply(vector.normalize(posadd), 0.5)
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minetest.add_entity(vector.add(pos, posadd), "mobs_mc:greensmall")
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angle = angle + math.pi/2
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end
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end
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})
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@ -177,8 +182,13 @@ mobs:register_mob("mobs_mc:greenbig", {
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jump_chance = 100,
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fear_height = 60,
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on_die = function(self, pos)
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local angle, posadd
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angle = math.random(0, math.pi*2)
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for i=1,2 do
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minetest.add_entity(self.object:getpos(), "mobs_mc:greenmedium")
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posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
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posadd = vector.normalize(posadd)
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minetest.add_entity(vector.add(pos, posadd), "mobs_mc:greenmedium")
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angle = angle + math.pi
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end
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end,
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})
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@ -301,8 +311,13 @@ mobs:register_mob("mobs_mc:lavabig", {
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jump_chance = 100,
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fear_height = 60,
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on_die = function(self, pos)
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local angle, posadd
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angle = math.random(0, math.pi*2)
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for i=1,4 do
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minetest.add_entity(self.object:getpos(), "mobs_mc:lavasmall")
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posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
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posadd = vector.multiply(vector.normalize(posadd), 0.5)
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minetest.add_entity(vector.add(pos, posadd), "mobs_mc:lavasmall")
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angle = angle + math.pi/2
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end
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end
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})
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