Make players suffocate only in opaque blocks
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@ -91,16 +91,15 @@ minetest.register_globalstep(function(dtime)
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-- TODO: Resolve conflict
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-- TODO: Resolve conflict
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player:set_physics_override(def.speed, def.jump, def.gravity)
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player:set_physics_override(def.speed, def.jump, def.gravity)
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-- Is player suffocating inside node? (Only for solid full cube type nodes without damage
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-- Is player suffocating inside node? (Only for solid full opaque cube type nodes
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-- and without group disable_suffocation=1.)
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-- without group disable_suffocation=1)
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local ndef = minetest.registered_nodes[playerplus[name].nod_head]
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local ndef = minetest.registered_nodes[playerplus[name].nod_head]
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if (ndef.walkable == nil or ndef.walkable == true)
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if (ndef.walkable == nil or ndef.walkable == true)
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and (ndef.drowning == nil or ndef.drowning == 0)
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and (ndef.damage_per_second == nil or ndef.damage_per_second <= 0)
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and (ndef.collision_box == nil or ndef.collision_box.type == "regular")
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and (ndef.collision_box == nil or ndef.collision_box.type == "regular")
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and (ndef.node_box == nil or ndef.node_box.type == "regular")
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and (ndef.node_box == nil or ndef.node_box.type == "regular")
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and (ndef.groups.disable_suffocation ~= 1)
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and (ndef.groups.disable_suffocation ~= 1)
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and (ndef.groups.opaque == 1)
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-- Check privilege, too
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-- Check privilege, too
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and (not minetest.check_player_privs(name, {noclip = true})) then
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and (not minetest.check_player_privs(name, {noclip = true})) then
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if player:get_hp() > 0 then
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if player:get_hp() > 0 then
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