Make players suffocate only in opaque blocks

This commit is contained in:
Wuzzy 2017-03-14 04:33:11 +01:00
parent 36e6c78eeb
commit decb9d6870

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@ -91,16 +91,15 @@ minetest.register_globalstep(function(dtime)
-- TODO: Resolve conflict
player:set_physics_override(def.speed, def.jump, def.gravity)
-- Is player suffocating inside node? (Only for solid full cube type nodes without damage
-- and without group disable_suffocation=1.)
-- Is player suffocating inside node? (Only for solid full opaque cube type nodes
-- without group disable_suffocation=1)
local ndef = minetest.registered_nodes[playerplus[name].nod_head]
if (ndef.walkable == nil or ndef.walkable == true)
and (ndef.drowning == nil or ndef.drowning == 0)
and (ndef.damage_per_second == nil or ndef.damage_per_second <= 0)
and (ndef.collision_box == nil or ndef.collision_box.type == "regular")
and (ndef.node_box == nil or ndef.node_box.type == "regular")
and (ndef.groups.disable_suffocation ~= 1)
and (ndef.groups.opaque == 1)
-- Check privilege, too
and (not minetest.check_player_privs(name, {noclip = true})) then
if player:get_hp() > 0 then