Make skeleton strafe and avoid enemies
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@ -30,6 +30,8 @@ local skeleton = {
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curiosity = 6,
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curiosity = 6,
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visual = "mesh",
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visual = "mesh",
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mesh = "mobs_mc_skeleton.b3d",
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mesh = "mobs_mc_skeleton.b3d",
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shooter_avoid_enemy = true,
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strafes = true,
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textures = { {
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textures = { {
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"mcl_bows_bow_0.png", -- bow
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"mcl_bows_bow_0.png", -- bow
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"mobs_mc_skeleton.png", -- skeleton
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"mobs_mc_skeleton.png", -- skeleton
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