fix getting stuck under non-opaque blocks
This commit is contained in:
parent
0158681cf8
commit
de0a78012d
|
@ -377,10 +377,8 @@ minetest.register_globalstep(function(dtime)
|
||||||
set_properties_conditional(player,{collisionbox = {-0.312,0,-0.312,0.312,0.8,0.312}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
set_properties_conditional(player,{collisionbox = {-0.312,0,-0.312,0.312,0.8,0.312}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||||
-- control body bone when swimming
|
-- control body bone when swimming
|
||||||
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0))
|
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0))
|
||||||
elseif (mcl_playerinfo[name].node_head_top == "air" -- make sure the collision box is not going to clip through the ceiling
|
elseif get_item_group(mcl_playerinfo[name].node_head, "opaque") == 0
|
||||||
or get_item_group(mcl_playerinfo[name].node_head_top, "water") ~= 0)
|
and get_item_group(mcl_playerinfo[name].node_head_top, "opaque") == 0 then
|
||||||
and (mcl_playerinfo[name].node_head == "air"
|
|
||||||
or get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0) then
|
|
||||||
-- sets eye height, and nametag color accordingly
|
-- sets eye height, and nametag color accordingly
|
||||||
is_swimming = false
|
is_swimming = false
|
||||||
set_properties_conditional(player,{collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
set_properties_conditional(player,{collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||||
|
|
Loading…
Reference in New Issue
Block a user