refactor fish bucket code to not use bucket api
it was clearly not made for this
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@ -120,37 +120,57 @@ minetest.register_craft({
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})
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-- Fish Buckets
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fish_names = {
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{ techname = "cod", name = "Cod" },
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{ techname = "salmon", name = "Salmon" },
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{ techname = "axolotl", name = "Axolotl" },
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--{ techname = "pufferfish", name = "Pufferfish" } FIXME: Uncomment when pufferfish mobs are added.
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{ techname = "tropical_fish", name = "Tropical Fish" }
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local fish_names = {
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["cod"] = "Cod",
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["salmon"] = "Salmon",
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["tropical_fish"] = "Tropical Fish",
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["axolotl"] = "Axolotl",
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--["pufferfish"] = "Pufferfish", --FIXME add pufferfish
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}
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for _, fish in pairs(fish_names) do
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mcl_buckets.register_liquid({
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bucketname = "mcl_buckets:bucket_" .. fish.techname,
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source_place = function(pos)
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minetest.add_entity(pos, "mobs_mc:" .. fish.techname)
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return "mcl_core:water_source"
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end,
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source_take = {"mobs_mc:" .. fish.techname},
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inventory_image = fish.techname .. "_bucket.png",
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name = S("Bucket of @1", S(fish.name)),
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longdesc = S("This bucket is filled with water and @1.", S(fish.name)),
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usagehelp = S("Place it to empty the bucket and place a @1. Obtain by right clicking on a @2 with a bucket of water.", S(fish.name), S(fish.name)),
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tt_help = S("Places a water source and a @1.", S(fish.name)),
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extra_check = function(pos, placer)
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local dim = mcl_worlds.pos_to_dimension(pos)
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if dim == "nether" then
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
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return false, true
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else
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return true, true
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local fishbucket_prefix = "mcl_buckets:bucket_"
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local function on_place_fish(itemstack, placer, pointed_thing)
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local pos = pointed_thing.above
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local n = minetest.get_node_or_nil(pos)
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if n and minetest.registered_nodes[n.name].buildable_to or n.name == "mcl_portals:portal" then
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local fish = itemstack:get_name():gsub(fishbucket_prefix,"")
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if fish_names[fish] then
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local o = minetest.add_entity(pos, "mobs_mc:" .. fish)
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minetest.set_node(pos,{name = "mcl_core:water_source"})
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:set_name("mcl_buckets:bucket_empty")
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end
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end,
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})
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minetest.register_alias("mcl_fishing:bucket_" .. fish.techname, "mcl_buckets:bucket_" .. fish.techname)
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end
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end
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return itemstack
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end
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for techname, fishname in pairs(fish_names) do
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minetest.register_craftitem(fishbucket_prefix .. techname, {
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description = S("Bucket of @1", S(fishname)),
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_doc_items_longdesc = S("This bucket is filled with water and @1.", S(fishname)),
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_doc_items_usagehelp = S("Place it to empty the bucket and place a @1. Obtain by right clicking on a @2 with a bucket of water.", S(fishname), S(fishname)),
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_tt_help = S("Places a water source and a @1.", S(fishname)),
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inventory_image = techname .. "_bucket.png",
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stack_max = 1,
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groups = {bucket = 1, fish_bucket = 1},
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liquids_pointable = false,
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on_place = on_place_fish,
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on_secondary_use = on_place_fish,
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_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
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local buildable = registered_nodes[dropnode.name].buildable_to or dropnode.name == "mcl_portals:portal"
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if not buildable then return stack end
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local result, take_bucket = get_extra_check(def.extra_check, droppos, nil)
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if result then -- Fail placement of liquid if result is false
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place_liquid(droppos, get_node_place(def.source_place, droppos))
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end
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if take_bucket then
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stack:set_name("mcl_buckets:bucket_empty")
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end
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return stack
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end,
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})
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minetest.register_alias("mcl_fishing:bucket_" .. techname, "mcl_buckets:bucket_" .. techname)
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end
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