Fix items sometimes flying away after creation
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dcc6e3e829
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@ -1,7 +1,7 @@
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--basic settings
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--basic settings
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local item_drop_settings = {} --settings table
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local item_drop_settings = {} --settings table
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item_drop_settings.age = 1 --how old a dropped item (_insta_collect==false) has to be before collecting
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item_drop_settings.age = 1.0 --how old a dropped item (_insta_collect==false) has to be before collecting
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item_drop_settings.radius_magnet = 2 --radius of item magnet
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item_drop_settings.radius_magnet = 2.0 --radius of item magnet. MUST BE LARGER THAN radius_collect!
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item_drop_settings.radius_collect = 0.2 --radius of collection
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item_drop_settings.radius_collect = 0.2 --radius of collection
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item_drop_settings.player_collect_height = 1.0 --added to their pos y value
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item_drop_settings.player_collect_height = 1.0 --added to their pos y value
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item_drop_settings.collection_safety = false --do this to prevent items from flying away on laggy servers
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item_drop_settings.collection_safety = false --do this to prevent items from flying away on laggy servers
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@ -33,13 +33,18 @@ minetest.register_globalstep(function(dtime)
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if player:get_hp() > 0 or not minetest.setting_getbool("enable_damage") then
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if player:get_hp() > 0 or not minetest.setting_getbool("enable_damage") then
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local pos = player:getpos()
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local pos = player:getpos()
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local inv = player:get_inventory()
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local inv = player:get_inventory()
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local checkpos = {x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}
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--collection
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--magnet and collection
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for _,object in ipairs(minetest.get_objects_inside_radius(checkpos, item_drop_settings.radius_magnet)) do
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
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object:get_luaentity()._magnet_timer = object:get_luaentity()._magnet_timer + dtime
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if object:get_luaentity()._magnet_timer >= 0 and object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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for _,object in ipairs(minetest.get_objects_inside_radius({x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}, item_drop_settings.radius_collect)) do
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local collected = false
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
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if object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age) then
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-- Collection
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if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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if vector.distance(checkpos, object:getpos()) <= item_drop_settings.radius_collect then
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if object:get_luaentity().itemstring ~= "" then
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if object:get_luaentity().itemstring ~= "" then
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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@ -51,38 +56,24 @@ minetest.register_globalstep(function(dtime)
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check_pickup_achievements(object, player)
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check_pickup_achievements(object, player)
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object:get_luaentity().itemstring = ""
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object:get_luaentity().itemstring = ""
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object:remove()
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object:remove()
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collected = true
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end
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end
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-- Magnet
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end
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else
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end
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end
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end
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--magnet
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for _,object in ipairs(minetest.get_objects_inside_radius({x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}, item_drop_settings.radius_magnet)) do
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
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object:get_luaentity()._magnet_timer = object:get_luaentity()._magnet_timer + dtime
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if object:get_luaentity()._magnet_timer >= 0 and object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time then
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if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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object:get_luaentity()._magnet_active = true
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object:get_luaentity()._magnet_active = true
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object:get_luaentity()._collector_timer = 0
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object:get_luaentity()._collector_timer = 0
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--modified simplemobs api
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--modified simplemobs api
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local pos1 = pos
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local pos1 = checkpos
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local pos2 = object:getpos()
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local pos2 = object:getpos()
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local vec = {x=pos1.x-pos2.x, y=(pos1.y+item_drop_settings.player_collect_height)-pos2.y, z=pos1.z-pos2.z}
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local vec = vector.subtract(pos1, pos2)
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vec.x = pos2.x + (vec.x/3)
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vec = vector.add(pos2, vec)
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vec.y = pos2.y + (vec.y/3)
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vec.z = pos2.z + (vec.z/3)
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object:moveto(vec)
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object:moveto(vec)
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object:get_luaentity().physical_state = false
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object:get_luaentity().physical_state = false
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object:get_luaentity().object:set_properties({
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object:get_luaentity().object:set_properties({
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physical = false
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physical = false
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@ -134,10 +125,12 @@ minetest.register_globalstep(function(dtime)
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end
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end
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end
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end
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if object:get_luaentity()._magnet_timer > 1 then
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if not collected then
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object:get_luaentity()._magnet_timer = -item_drop_settings.magnet_time
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if object:get_luaentity()._magnet_timer > 1 then
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elseif object:get_luaentity()._magnet_timer < 0 then
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object:get_luaentity()._magnet_timer = -item_drop_settings.magnet_time
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object:get_luaentity()._magnet_timer = object:get_luaentity()._magnet_timer + dtime
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elseif object:get_luaentity()._magnet_timer < 0 then
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object:get_luaentity()._magnet_timer = object:get_luaentity()._magnet_timer + dtime
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end
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end
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end
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end
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end
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