Add basic (empty) dungeons
This commit is contained in:
parent
c2373e4a83
commit
dc83946213
1
mods/MAPGEN/mcl_dungeons/depends.txt
Normal file
1
mods/MAPGEN/mcl_dungeons/depends.txt
Normal file
|
@ -0,0 +1 @@
|
|||
mcl_init
|
1
mods/MAPGEN/mcl_dungeons/description.txt
Normal file
1
mods/MAPGEN/mcl_dungeons/description.txt
Normal file
|
@ -0,0 +1 @@
|
|||
Generates random dungeons in the world
|
140
mods/MAPGEN/mcl_dungeons/init.lua
Normal file
140
mods/MAPGEN/mcl_dungeons/init.lua
Normal file
|
@ -0,0 +1,140 @@
|
|||
-- FIXME: Rarely, dungoens can overlap and destroy each other
|
||||
|
||||
-- Buffer for LuaVoxelManip
|
||||
local lvm_buffer = {}
|
||||
|
||||
-- Below the bedrock, generate air/void
|
||||
minetest.register_on_generated(function(minp, maxp)
|
||||
if maxp.y < mcl_vars.mg_overworld_min or minp.y > mcl_vars.mg_overworld_max then
|
||||
return
|
||||
end
|
||||
|
||||
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
|
||||
local data = vm:get_data(lvm_buffer)
|
||||
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
|
||||
local lvm_used = false
|
||||
|
||||
local c_air = minetest.get_content_id("air")
|
||||
local c_cobble = minetest.get_content_id("mcl_core:cobble")
|
||||
local c_mossycobble = minetest.get_content_id("mcl_core:mossycobble")
|
||||
|
||||
-- Calculate the number of dungeon spawn attempts
|
||||
local sizevector = vector.subtract(maxp, minp)
|
||||
sizevector = vector.add(sizevector, 1)
|
||||
local chunksize = sizevector.x * sizevector.y * sizevector.z
|
||||
|
||||
-- In Minecraft, there 8 dungeon spawn attempts Minecraft chunk (16*256*16 = 65536 blocks).
|
||||
-- Minetest chunks don't have this size, so scale the number accordingly.
|
||||
local attempts = math.ceil(chunksize / 65536 * 8)
|
||||
|
||||
for a=1, attempts do
|
||||
local x, y, z
|
||||
local b = 7 -- buffer
|
||||
x = math.random(minp.x+b, maxp.x-b)
|
||||
|
||||
local ymin = math.min(mcl_vars.mg_overworld_max, math.max(minp.y, mcl_vars.mg_bedrock_overworld_max) + 7)
|
||||
local ymax = math.min(mcl_vars.mg_overworld_max, math.max(maxp.y, mcl_vars.mg_bedrock_overworld_max) - 4)
|
||||
|
||||
y = math.random(ymin, ymax)
|
||||
z = math.random(minp.z+b, maxp.z-b)
|
||||
|
||||
local dungeonsizes = {
|
||||
{ x=5, y=4, z=5},
|
||||
{ x=5, y=4, z=7},
|
||||
{ x=7, y=4, z=5},
|
||||
{ x=7, y=4, z=7},
|
||||
}
|
||||
local dim = dungeonsizes[math.random(1, #dungeonsizes)]
|
||||
|
||||
-- Check floor and ceiling: Must be *completely* solid
|
||||
local ceilingfloor_ok = true
|
||||
for tx = x, x+dim.x do
|
||||
for tz = z, z+dim.z do
|
||||
local floor = minetest.get_name_from_content_id(data[area:index(tx, y, tz)])
|
||||
local ceiling = minetest.get_name_from_content_id(data[area:index(tx, y+dim.y+1, tz)])
|
||||
if (not minetest.registered_nodes[floor].walkable) or (not minetest.registered_nodes[ceiling].walkable) then
|
||||
ceilingfloor_ok = false
|
||||
break
|
||||
end
|
||||
end
|
||||
if not ceilingfloor_ok then break end
|
||||
end
|
||||
|
||||
-- Check for air openings (2 stacked air at ground level) in wall positions
|
||||
local openings = 0
|
||||
if ceilingfloor_ok then
|
||||
|
||||
local walls = {
|
||||
{ x, x+dim.x+1, "x", "z", z },
|
||||
{ x, x+dim.x+1, "x", "z", z+dim.z+1 },
|
||||
{ z+1, z+dim.z, "z", "x", x },
|
||||
{ z+1, z+dim.z, "z", "x", x+dim.x+1 },
|
||||
}
|
||||
|
||||
for w=1, #walls do
|
||||
local wall = walls[w]
|
||||
for iter = wall[1], wall[2] do
|
||||
local pos = {}
|
||||
pos[wall[3]] = iter
|
||||
pos[wall[4]] = wall[5]
|
||||
pos.y = y+1
|
||||
|
||||
local door1 = area:index(pos.x, pos.y, pos.z)
|
||||
pos.y = y+2
|
||||
local door2 = area:index(pos.x, pos.y, pos.z)
|
||||
local doorname1 = minetest.get_name_from_content_id(data[door1])
|
||||
local doorname2 = minetest.get_name_from_content_id(data[door2])
|
||||
if doorname1 == "air" and doorname2 == "air" then
|
||||
openings = openings + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if openings > 0 then
|
||||
--minetest.log("error", minetest.pos_to_string({x=x,y=y,z=z}).."; openings: "..openings)
|
||||
end
|
||||
end
|
||||
|
||||
-- Check conditions. If okay, start generating
|
||||
|
||||
if ceilingfloor_ok and openings >= 1 and openings <= 5 then
|
||||
-- Ceiling and floor
|
||||
local maxx, maxy, maxz = x+dim.x+1, y+dim.y+1, z+dim.z+1
|
||||
for tx = x, maxx do
|
||||
for tz = z, maxz do
|
||||
for ty = y, maxy do
|
||||
local p_pos = area:index(tx, ty, tz)
|
||||
|
||||
-- Floor
|
||||
if ty == y then
|
||||
if math.random(1,4) == 1 then
|
||||
data[p_pos] = c_cobble
|
||||
else
|
||||
data[p_pos] = c_mossycobble
|
||||
end
|
||||
|
||||
-- Wall or ceiling
|
||||
elseif ty == maxy or (ty > y and (tx == x or tx == maxx) or (tz == z or tz == maxz)) then
|
||||
data[p_pos] = c_cobble
|
||||
|
||||
-- Room interiour
|
||||
else
|
||||
|
||||
data[p_pos] = c_air
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
lvm_used = true
|
||||
end
|
||||
|
||||
if lvm_used then
|
||||
vm:set_data(data)
|
||||
vm:calc_lighting()
|
||||
vm:update_liquids()
|
||||
vm:write_to_map()
|
||||
end
|
||||
|
||||
end)
|
1
mods/MAPGEN/mcl_dungeons/mod.conf
Normal file
1
mods/MAPGEN/mcl_dungeons/mod.conf
Normal file
|
@ -0,0 +1 @@
|
|||
name = mcl_dungeons
|
Loading…
Reference in New Issue
Block a user