villagers open doors in daytime and close at night
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@ -2333,9 +2333,30 @@ local function go_to_pos(entity,b)
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mobs:set_animation(entity, "walk")
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end
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local function check_doors(self)
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local p = self.object:get_pos()
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local t = minetest.get_timeofday()
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local dd = minetest.find_nodes_in_area(vector.offset(p,-1,-1,-1),vector.offset(p,1,1,1),{"group:door"})
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for _,d in pairs(dd) do
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local n = minetest.get_node(d)
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if n.name:find("_b_") then
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local def = minetest.registered_nodes[n.name]
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local closed = n.name:find("_b_1")
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if t < 0.3 or t > 0.8 then
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if not closed then def.on_rightclick(d,n,self) end
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else
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if closed then def.on_rightclick(d,n,self) end
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end
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end
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end
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end
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-- execute current state (stand, walk, run, attacks)
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-- returns true if mob has died
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local do_states = function(self, dtime)
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if self.can_open_doors then check_doors(self) end
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local yaw = self.object:get_yaw() or 0
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if self.state == "stand" then
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@ -3934,6 +3955,7 @@ minetest.register_entity(name, {
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animation = def.animation,
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follow = def.follow,
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nofollow = def.nofollow,
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can_open_doors = def.can_open_doors,
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jump = def.jump ~= false,
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walk_chance = def.walk_chance or 50,
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attacks_monsters = def.attacks_monsters or false,
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@ -1239,6 +1239,7 @@ mobs:register_mob("mobs_mc:villager", {
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_profession = "unemployed",
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look_at_player = true,
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pick_up = {"mcl_farming:bread"},
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can_open_doors = true,
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on_pick_up = function(self,itementity)
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local clicker
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for _,p in pairs(minetest.get_connected_players()) do
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