Add missing call for on_die function
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@ -123,6 +123,9 @@ mobs.death_logic = function(self, dtime)
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item_drop(self,false,1)
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mobs.death_effect(self)
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mcl_experience.throw_experience(self.object:get_pos(), math_random(self.xp_min, self.xp_max))
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if self.on_die then
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self.on_die(self, self.object:get_pos())
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end
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self.object:remove()
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return
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end
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