Tweak tsm_railcorridors for faster mapgen
This just does 5 instead of 10 attempts to spawn a corridor in a chunk. There still appear to be plenty corridors and it makes mapgen noticeably faster.
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@ -1102,7 +1102,9 @@ mcl_mapgen_core.register_generator("railcorridors", nil, function(minp, maxp, bl
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local buffer = 5
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local buffer = 5
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-- Do up to 10 tries to start a corridor system
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-- Do up to 10 tries to start a corridor system
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for t=1,10 do
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-- 5 Still seems to generate a lot of them and
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-- makes this noticeably faster.
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for t=1,5 do
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-- Get semi-random height in mapchunk
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-- Get semi-random height in mapchunk
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local y = pr:next(minp.y + buffer, maxp.y - buffer)
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local y = pr:next(minp.y + buffer, maxp.y - buffer)
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y = math.floor(math.max(height_min + buffer, math.min(height_max - buffer, y)))
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y = math.floor(math.max(height_min + buffer, math.min(height_max - buffer, y)))
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