Tweak tsm_railcorridors for faster mapgen
This just does 5 instead of 10 attempts to spawn a corridor in a chunk. There still appear to be plenty corridors and it makes mapgen noticeably faster.
This commit is contained in:
parent
d6306d78b8
commit
db4f2baafc
|
@ -1102,7 +1102,9 @@ mcl_mapgen_core.register_generator("railcorridors", nil, function(minp, maxp, bl
|
|||
local buffer = 5
|
||||
|
||||
-- Do up to 10 tries to start a corridor system
|
||||
for t=1,10 do
|
||||
-- 5 Still seems to generate a lot of them and
|
||||
-- makes this noticeably faster.
|
||||
for t=1,5 do
|
||||
-- Get semi-random height in mapchunk
|
||||
local y = pr:next(minp.y + buffer, maxp.y - buffer)
|
||||
y = math.floor(math.max(height_min + buffer, math.min(height_max - buffer, y)))
|
||||
|
|
Loading…
Reference in New Issue
Block a user