Set blast resistance for all doors
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@ -220,6 +220,7 @@ function mcl_doors:register_door(name, def)
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},
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},
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groups = def.groups,
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groups = def.groups,
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_mcl_hardness = def._mcl_hardness,
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_mcl_hardness = def._mcl_hardness,
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_mcl_blast_resistance = def._mcl_blast_resistance,
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sounds = def.sounds,
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sounds = def.sounds,
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after_destruct = function(bottom, oldnode)
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after_destruct = function(bottom, oldnode)
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@ -266,6 +267,7 @@ function mcl_doors:register_door(name, def)
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},
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},
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groups = def.groups,
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groups = def.groups,
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_mcl_hardness = def._mcl_hardness,
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_mcl_hardness = def._mcl_hardness,
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_mcl_blast_resistance = def._mcl_blast_resistance,
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sounds = def.sounds,
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sounds = def.sounds,
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after_destruct = function(top, oldnode)
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after_destruct = function(top, oldnode)
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@ -308,6 +310,7 @@ function mcl_doors:register_door(name, def)
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},
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},
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groups = def.groups,
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groups = def.groups,
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_mcl_hardness = def._mcl_hardness,
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_mcl_hardness = def._mcl_hardness,
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_mcl_blast_resistance = def._mcl_blast_resistance,
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sounds = def.sounds,
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sounds = def.sounds,
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after_destruct = function(bottom, oldnode)
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after_destruct = function(bottom, oldnode)
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@ -354,6 +357,7 @@ function mcl_doors:register_door(name, def)
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},
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},
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groups = def.groups,
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groups = def.groups,
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_mcl_hardness = def._mcl_hardness,
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_mcl_hardness = def._mcl_hardness,
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_mcl_blast_resistance = def._mcl_blast_resistance,
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sounds = def.sounds,
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sounds = def.sounds,
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after_destruct = function(top, oldnode)
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after_destruct = function(top, oldnode)
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@ -11,6 +11,7 @@ mcl_doors:register_door("mcl_doors:wooden_door", {
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inventory_image = "door_wood.png",
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inventory_image = "door_wood.png",
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groups = {handy=1,axey=1, material_wood=1},
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groups = {handy=1,axey=1, material_wood=1},
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_mcl_hardness = 3,
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_mcl_hardness = 3,
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_mcl_blast_resistance = 15,
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tiles_bottom = {"door_wood_b.png", "door_wood_b.png"},
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tiles_bottom = {"door_wood_b.png", "door_wood_b.png"},
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tiles_top = {"door_wood_a.png", "door_wood_a.png"},
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tiles_top = {"door_wood_a.png", "door_wood_a.png"},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sounds = mcl_sounds.node_sound_wood_defaults(),
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@ -33,6 +34,7 @@ mcl_doors:register_door("mcl_doors:acacia_door", {
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inventory_image = "door_acacia.png",
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inventory_image = "door_acacia.png",
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groups = {handy=1,axey=1, material_wood=1},
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groups = {handy=1,axey=1, material_wood=1},
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_mcl_hardness = 3,
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_mcl_hardness = 3,
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_mcl_blast_resistance = 15,
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tiles_bottom = {"door_acacia_b.png", "door_acacia_b.png"},
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tiles_bottom = {"door_acacia_b.png", "door_acacia_b.png"},
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tiles_top = {"door_acacia_a.png", "door_acacia_a.png"},
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tiles_top = {"door_acacia_a.png", "door_acacia_a.png"},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sounds = mcl_sounds.node_sound_wood_defaults(),
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@ -55,6 +57,7 @@ mcl_doors:register_door("mcl_doors:birch_door", {
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inventory_image = "door_birch.png",
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inventory_image = "door_birch.png",
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groups = {handy=1,axey=1, material_wood=1},
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groups = {handy=1,axey=1, material_wood=1},
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_mcl_hardness = 3,
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_mcl_hardness = 3,
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_mcl_blast_resistance = 15,
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tiles_bottom = {"door_birch_b.png", "door_birch_b.png"},
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tiles_bottom = {"door_birch_b.png", "door_birch_b.png"},
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tiles_top = {"door_birch_a.png", "door_birch_a.png"},
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tiles_top = {"door_birch_a.png", "door_birch_a.png"},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sounds = mcl_sounds.node_sound_wood_defaults(),
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@ -77,6 +80,7 @@ mcl_doors:register_door("mcl_doors:dark_oak_door", {
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inventory_image = "door_dark_oak.png",
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inventory_image = "door_dark_oak.png",
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groups = {handy=1,axey=1, material_wood=1},
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groups = {handy=1,axey=1, material_wood=1},
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_mcl_hardness = 3,
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_mcl_hardness = 3,
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_mcl_blast_resistance = 15,
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tiles_bottom = {"door_dark_oak_b.png", "door_dark_oak_b.png"},
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tiles_bottom = {"door_dark_oak_b.png", "door_dark_oak_b.png"},
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tiles_top = {"door_dark_oak_a.png", "door_dark_oak_a.png"},
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tiles_top = {"door_dark_oak_a.png", "door_dark_oak_a.png"},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sounds = mcl_sounds.node_sound_wood_defaults(),
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@ -99,6 +103,7 @@ mcl_doors:register_door("mcl_doors:jungle_door", {
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inventory_image = "door_jungle.png",
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inventory_image = "door_jungle.png",
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groups = {handy=1,axey=1, material_wood=1},
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groups = {handy=1,axey=1, material_wood=1},
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_mcl_hardness = 3,
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_mcl_hardness = 3,
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_mcl_blast_resistance = 15,
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tiles_bottom = {"door_jungle_b.png", "door_jungle_b.png"},
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tiles_bottom = {"door_jungle_b.png", "door_jungle_b.png"},
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tiles_top = {"door_jungle_a.png", "door_jungle_a.png"},
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tiles_top = {"door_jungle_a.png", "door_jungle_a.png"},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sounds = mcl_sounds.node_sound_wood_defaults(),
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@ -121,6 +126,7 @@ mcl_doors:register_door("mcl_doors:spruce_door", {
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inventory_image = "door_spruce.png",
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inventory_image = "door_spruce.png",
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groups = {handy=1,axey=1, material_wood=1},
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groups = {handy=1,axey=1, material_wood=1},
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_mcl_hardness = 3,
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_mcl_hardness = 3,
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_mcl_blast_resistance = 15,
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tiles_bottom = {"door_spruce_b.png", "door_spruce_b.png"},
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tiles_bottom = {"door_spruce_b.png", "door_spruce_b.png"},
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tiles_top = {"door_spruce_a.png", "door_spruce_a.png"},
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tiles_top = {"door_spruce_a.png", "door_spruce_a.png"},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sounds = mcl_sounds.node_sound_wood_defaults(),
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@ -166,7 +172,7 @@ minetest.register_craft({
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burntime = 10,
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burntime = 10,
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})
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})
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--- Door in Iron ---
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--- Iron Door ---
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mcl_doors:register_door("mcl_doors:iron_door", {
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mcl_doors:register_door("mcl_doors:iron_door", {
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description = "Iron Door",
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description = "Iron Door",
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_doc_items_longdesc = "Iron doors are 2-block high barriers which can only be opened or closed by a redstone signal, but not by hand.",
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_doc_items_longdesc = "Iron doors are 2-block high barriers which can only be opened or closed by a redstone signal, but not by hand.",
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@ -174,6 +180,7 @@ mcl_doors:register_door("mcl_doors:iron_door", {
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inventory_image = "door_steel.png",
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inventory_image = "door_steel.png",
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groups = {pickaxey=1, mesecon_effector_on=1},
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groups = {pickaxey=1, mesecon_effector_on=1},
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_mcl_hardness = 5,
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_mcl_hardness = 5,
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_mcl_blast_resistance = 25,
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tiles_bottom = {"door_steel_b.png^[transformFX", "door_steel_b.png^[transformFX"},
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tiles_bottom = {"door_steel_b.png^[transformFX", "door_steel_b.png^[transformFX"},
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tiles_top = {"door_steel_a.png^[transformFX", "door_steel_a.png^[transformFX"},
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tiles_top = {"door_steel_a.png^[transformFX", "door_steel_a.png^[transformFX"},
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sounds = mcl_sounds.node_sound_metal_defaults(),
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sounds = mcl_sounds.node_sound_metal_defaults(),
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