Expose large chest neighbor function
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@ -1,4 +1,11 @@
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local function get_chest_neighborpos(pos, param2, side)
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mcl_chests = {}
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-- Returns position of the neighbor of a large chest node.
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-- This function assumes that the large chest is actually intact
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-- * pos: Position of the node to investigate
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-- * param2: param2 of that node
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-- * side: Which "half" the investigated node is. "right" or "left"
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function mcl_chests.get_large_chest_neighbor_pos(pos, param2, side)
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if side == "right" then
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if param2 == 0 then
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return {x=pos.x-1, y=pos.y, z=pos.z}
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@ -70,13 +77,13 @@ minetest.register_node("mcl_chests:"..basename, {
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-- BEGIN OF LISTRING WORKAROUND
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inv:set_size("input", 1)
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-- END OF LISTRING WORKAROUND
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if minetest.get_node(get_chest_neighborpos(pos, param2, "right")).name == "mcl_chests:"..basename then
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if minetest.get_node(mcl_chests.get_large_chest_neighbor_pos(pos, param2, "right")).name == "mcl_chests:"..basename then
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minetest.swap_node(pos, {name="mcl_chests:"..basename.."_right",param2=param2})
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local p = get_chest_neighborpos(pos, param2, "right")
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local p = mcl_chests.get_large_chest_neighbor_pos(pos, param2, "right")
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minetest.swap_node(p, { name = "mcl_chests:"..basename.."_left", param2 = param2 })
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elseif minetest.get_node(get_chest_neighborpos(pos, param2, "left")).name == "mcl_chests:"..basename then
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elseif minetest.get_node(mcl_chests.get_large_chest_neighbor_pos(pos, param2, "left")).name == "mcl_chests:"..basename then
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minetest.swap_node(pos, {name="mcl_chests:"..basename.."_left",param2=param2})
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local p = get_chest_neighborpos(pos, param2, "left")
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local p = mcl_chests.get_large_chest_neighbor_pos(pos, param2, "left")
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minetest.swap_node(p, { name = "mcl_chests:"..basename.."_right", param2 = param2 })
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end
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end,
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@ -149,7 +156,7 @@ minetest.register_node("mcl_chests:"..basename.."_left", {
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return
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end
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local param2 = n.param2
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local p = get_chest_neighborpos(pos, param2, "left")
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local p = mcl_chests.get_large_chest_neighbor_pos(pos, param2, "left")
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if not p or minetest.get_node(p).name ~= "mcl_chests:"..basename.."_right" then
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return
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end
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@ -176,7 +183,7 @@ minetest.register_node("mcl_chests:"..basename.."_left", {
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if inv:room_for_item("main", stack) then
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return -1
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else
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local other_pos = get_chest_neighborpos(pos, minetest.get_node(pos).param2, "left")
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local other_pos = mcl_chests.get_large_chest_neighbor_pos(pos, minetest.get_node(pos).param2, "left")
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local other_inv = minetest.get_inventory({type="node", pos=other_pos})
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if other_inv:room_for_item("main", stack) then
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return -1
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@ -201,7 +208,7 @@ minetest.register_node("mcl_chests:"..basename.."_left", {
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local inv = minetest.get_inventory({type="node", pos=pos})
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local leftover = inv:add_item("main", stack)
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if not leftover:is_empty() then
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local other_pos = get_chest_neighborpos(pos, minetest.get_node(pos).param2, "left")
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local other_pos = mcl_chests.get_large_chest_neighbor_pos(pos, minetest.get_node(pos).param2, "left")
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local other_inv = minetest.get_inventory({type="node", pos=other_pos})
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other_inv:add_item("main", leftover)
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end
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@ -216,7 +223,7 @@ minetest.register_node("mcl_chests:"..basename.."_left", {
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_mcl_hardness = 2.5,
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on_rightclick = function(pos, node, clicker)
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local pos_other = get_chest_neighborpos(pos, node.param2, "left")
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local pos_other = mcl_chests.get_large_chest_neighbor_pos(pos, node.param2, "left")
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minetest.show_formspec(clicker:get_player_name(),
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"mcl_chests:"..basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
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@ -257,7 +264,7 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
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return
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end
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local param2 = n.param2
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local p = get_chest_neighborpos(pos, param2, "right")
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local p = mcl_chests.get_large_chest_neighbor_pos(pos, param2, "right")
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if not p or minetest.get_node(p).name ~= "mcl_chests:"..basename.."_left" then
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return
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end
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@ -280,7 +287,7 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
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-- BEGIN OF LISTRING WORKAROUND
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if listname == "input" then
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local other_pos = get_chest_neighborpos(pos, minetest.get_node(pos).param2, "right")
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local other_pos = mcl_chests.get_large_chest_neighbor_pos(pos, minetest.get_node(pos).param2, "right")
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local other_inv = minetest.get_inventory({type="node", pos=other_pos})
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if other_inv:room_for_item("main", stack) then
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return -1
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@ -306,7 +313,7 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
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" moves stuff to chest at "..minetest.pos_to_string(pos))
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-- BEGIN OF LISTRING WORKAROUND
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if listname == "input" then
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local other_pos = get_chest_neighborpos(pos, minetest.get_node(pos).param2, "right")
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local other_pos = mcl_chests.get_large_chest_neighbor_pos(pos, minetest.get_node(pos).param2, "right")
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local other_inv = minetest.get_inventory({type="node", pos=other_pos})
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local leftover = other_inv:add_item("main", stack)
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if not leftover:is_empty() then
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@ -324,7 +331,7 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
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_mcl_hardness = 2.5,
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on_rightclick = function(pos, node, clicker)
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local pos_other = get_chest_neighborpos(pos, node.param2, "right")
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local pos_other = mcl_chests.get_large_chest_neighbor_pos(pos, node.param2, "right")
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minetest.show_formspec(clicker:get_player_name(),
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"mcl_chests:"..basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
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@ -396,12 +403,12 @@ register_chest("trapped_chest",
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
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mesecon:receptor_on(pos, trapped_chest_mesecons_rules)
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local pos_other = get_chest_neighborpos(pos, node.param2, "left")
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local pos_other = mcl_chests.get_large_chest_neighbor_pos(pos, node.param2, "left")
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minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_right", param2 = node.param2})
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mesecon:receptor_on(pos_other, trapped_chest_mesecons_rules)
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end,
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function(pos, node, clicker)
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local pos_other = get_chest_neighborpos(pos, node.param2, "right")
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local pos_other = mcl_chests.get_large_chest_neighbor_pos(pos, node.param2, "right")
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-- Save number of players in left part of the chest only
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local meta = minetest.get_meta(pos_other)
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@ -434,7 +441,7 @@ register_chest("trapped_chest_on",
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meta:set_int("players", players)
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end,
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function(pos, node, clicker)
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local pos_other = get_chest_neighborpos(pos, node.param2, "right")
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local pos_other = mcl_chests.get_large_chest_neighbor_pos(pos, node.param2, "right")
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local meta = minetest.get_meta(pos_other)
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local players = meta:get_int("players")
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players = players + 1
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@ -457,7 +464,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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players = meta:get_int("players")
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players = players - 1
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elseif node.name == "mcl_chests:trapped_chest_on_right" then
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pos_other = get_chest_neighborpos(pos, node.param2, "right")
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pos_other = mcl_chests.get_large_chest_neighbor_pos(pos, node.param2, "right")
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meta = minetest.get_meta(pos_other)
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players = meta:get_int("players")
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players = players - 1
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@ -477,7 +484,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
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mesecon:receptor_off(pos, trapped_chest_mesecons_rules)
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pos_other = get_chest_neighborpos(pos, node.param2, "left")
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pos_other = mcl_chests.get_large_chest_neighbor_pos(pos, node.param2, "left")
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minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_right", param2 = node.param2})
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mesecon:receptor_off(pos_other, trapped_chest_mesecons_rules)
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else
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